含まれるもの
1 ライブミーティング
週あたりの授業時間数 1 時間 30 分宿題:
This class does not require any out-of-class work. We do offer optional challenges that students can work on as an extension of what is taught in class. We provide guidance and instructions for students who are inspired to delve deeper into the topic. The purpose of these challenges is to give students the opportunity to supplement their learning with additional material that aligns with their passions and goals. Students may then integrate their learnings into their project and showcase their accomplishments to their classmates. With this approach, students can explore the subject on their own. We give students the opportunity to share what they’ve explored independently with the class.テスト
At Connected Camps, we assess each student’s progress by engaging them in reflection of their own work and the work of their classmates. By playing Among Us and applying concepts taught in class, our students are able to solidify their learnings through hands-on application. Our counselors’ focus is to provide qualitative feedback to further each students’ individual goals and interests, and we do not use letter or number grades. In addition to our in-class reflections, our counselors also provide post-session recaps that offer a summary of what is accomplished each day. Through these summary reflections, students are able to review the material and share with their parents what they did in class. We find this approach allows kids of different interests and abilities to engage with our teachings in a way that is particularly relevant to them.評価
含まれるこの文章は自動翻訳されています
このクラスで学べること
PLATFORM: (Smartphones, Ipads/Tablets, Nintendo Switch + Online Pass, or Windows computers recommended. SOME MacOS / Chromebook devices supported - see https://docs.google.com/document/d/1Fy6QDFpY1maAP_4e6i9E_7NOc8egk7MAqqoqRUR3pKU/ for more information) SKILL LEVEL: This program is meant for Basic level players. This program requires Basic reading comprehension, Moderate proficiency with computers, and some prior experience with Among Us. PROGRAM OVERVIEW: Although the rules may be simple, navigating a game of Among Us requires good practice and strategy! Whether you’re a conniving and convincing imposter or a cunning and courageous crewmate, you’ll fit right among us in this club. Like all Connected Camps programs, this class offers a project-based, exploratory classroom environment that sits at the intersection of learning and playing. After all, kids learn the most when they're having fun! We’ll show you how to demonstrate to others your reliability while working independently or collaboratively in-game. Through our weekly meetings and game sessions, you will deepen your in-game knowledge as you play in a positive growth-oriented space. During this class, you will: - Explore effective crewmate and imposter strategies and learn how to set successful win conditions. - Practice different game maps, modes, and settings through group play. - Learn how to communicate effectively during in-game meetings by using persuasive arguments and critical thinking skills - Discover the value of a supportive community and why it’s important to maintain a positive group environment. You’ll be a part of a friendly community whose goal is to learn from one another and provide a safe space to excel. With each session, you’ll get to set short and long term goals based on your gameplay interests and what you want to accomplish. Whether you’re a casual player or an Among Us enthusiast, we welcome every type of gamer in this club to gather, connect, and play! PARENTS: Among Us is a fast-paced social game that promotes critical thinking skills and builds healthy relationships among peers. In this club, students will connect and experience the bond of a supportive community as they have fun in a positive, moderated environment. Through regular gameplay, your child will get to strengthen their social-emotional and conflict resolution skills as they discover the craft of persuasive arguments. In this class, we incorporate time for students to reflect and share ideas to bolster team cohesion and develop a positive self-reflective practice. As your child sets and meets their goals, they will develop their self-confidence through group feedback while enjoying a game they love.
学習到達目標
— Collaboration Through Teamwork - Our students are encouraged to work together and collaborate towards a common goal! Students will team up and survive the storm through different activities.
— Learn Conflict Resolution Skills - As every student is different, they may encounter differing opinions or wants and needs from another student. Our counselors are available to help facilitate students in finding a common ground during unexpected times of emotional stress.
— Build Character and Confidence - Our aim for this club is to build students’ confidence and enable students to communicate effectively with their team. Among Us will teach students the importance of persuasive arguments and how to formulate strategies to outmaneuver others.
— Practice Good Sportsmanship - Whether it’s victory or defeat, players’ reactions to the outcomes of a game can influence the team’s morale or their future performance. To debunk the concept of “angry gamers”, our counselors focus on developing students’ ability to maintain composure and avoid “tilt” which can negatively affect others in game.
— Become a Well-Rounded Among Us Player - Most of our students’ goal is to improve their gameplay and resolve their pain points in the game. This takes practice and our counselors will be available to provide feedback on areas of improvement.
Activities:
— Practice different game modes
— Weekly Organized Events or custom challenges
— Play in private, moderated servers
— Assist others in their practice and Among Us goals
その他の情報
保護者へのお知らせ
Among Us contains some themes that are better suited for older kids. See Common Sense Media's review for more information from the perspective of professionals, parents, and kids: https://www.commonsensemedia.org/game-reviews/among-us
———
Internet safety is a top priority for us and our goal is to create a safe, connected community of learners that is moderated by our instructors. Throughout our programs we strive to educate our learners on internet safety and best practices for connecting online.
In our programs, our learners are often making friendships and connections with others in class. While we encourage positive online friendships, we think it’s important to practice these principles of internet safety:
— Do NOT ask others to connect online outside of our programs without first confirming with your parents. Our programs are a safe, moderated space for learners to engage but we can’t moderate connections outside of our classes.
— Do NOT give away personal information which includes but is not limited to: your name, address, phone number, passwords, location, email address, and parental information.
— If an individual asks for personal information, you should inform a counselor or your parent for guidance.
———
Common Sense Media Resources for Parents:
https://www.commonsense.org/education/videos/keeping-games-fun-and-friendly
Keeping Games Fun and Friendly: learn how to keep your child's experiences positive and fun when communicating in online games with others.
https://www.commonsense.org/education/video/modal/4141366#
The Power of Words: help your child learn that words exchanged online are indeed powerful, and offer strategies to use when confronted with cyberbullying.
https://www.commonsense.org/education/videos/private-and-personal-information
Private and Personal Information: learn the difference between what personal things your child can safely share online and private information that should not be shared.
受講に必要なもの
For this class, you will need a pair of headphones, a microphone, and the Among Us game. Among Us is available on smartphones and Ipads/tablets for free, on the Nintendo Switch for $5 (requires a Nintendo Switch Online Pass), or on Windows computers for $5 from their website directly (http://www.innersloth.com/gameAmongUs.php). Among Us is available on SOME MacOS / Chromebook devices - see https://docs.google.com/document/d/1Fy6QDFpY1maAP_4e6i9E_7NOc8egk7MAqqoqRUR3pKU/ for more information.
外部リソース
このクラスでは、Outschool内のクラスルームに加えて、以下を使用します。
教師の専門知識と資格
Connected Camps is a not-for-profit organization founded in 2015 with the mission to build a global online community where kids build, code, play, and learn alongside one another. Our programs are designed based on extensive research in the learning sciences. The founders and leaders of Connected Camps, Mimi Ito and Katie Salen, are professors at the University of California, Irvine, who specialize in the design of online learning experiences that are fun, social, and directly tied to academic outcomes. Learn more about the research behind Connected Camps at the Connected Learning Alliance resource site: https://clalliance.org/
One thing that makes our programs unique is our near-peer mentorship model. Our programs are led by young adults and college students, often with the help of high school volunteers. We hire counselors and coaches from top universities in computer science, game development, economics, social studies, and the arts, and train them on how to facilitate project-based learning with younger kids. Our young instructors have the same passion for technology, games, and digital making as our learners, and take on the role of instructors, as well as fellow enthusiasts and relatable role models.
The curriculum for this program was designed by a team of counselors pursuing degrees relevant to the material at hand. The learning experiences in this class are driven by these counselors’ academic expertise in the field, along with their desire to share their passion for the subject with a group of excited learners. All of Connected Camps’ curricula are vetted by the organization’s Product Manager, Matthew, who possesses a Masters in Secondary Education and a deep belief in the power of collaborative virtual learning.
レビュー
ライブグループクラス
$20
毎週週に1回
90 分
101 人がクラスを受けました
オンラインライブ授業
年齢: 10-14
クラス人数: 3 人-9 人