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Dungeons and Dragons: Lost Mine of Phandelver 5e Campaign (D&D)
Way Below the Withdraught: Dungeons & Dragons Through the Multiverse (Ages 10+)
Strange travelers have arrived from far-flung worlds, drawn into thinnies in the world, places where the line between realities blurs. Will they attempt to solve the mystery of these portals? Or use them to their own ends?
GM Dan - D&D and TTRPGs
25 total reviews for this teacher
Completed by 6 learners
🔥 All classes have sold out.
Once per week
learners per class
How does an "Ongoing" course work?
Meets on a weekly schedule, join any week, no need to catch up on previous material
Live video chats, recorded and monitored for safety and quality
Discussions via classroom forum and private messages with the teacher
Automatic payment every Sunday, cancel any time
Great for clubs and for practicing skills
How Outschool Works
All classes have sold out.
There are no open spots for this class, but you can request another time or find more classes like this
This is a Dungeons and Dragons Campaign. Though beginner players are welcome, the gameplay itself will be quite fast-paced and may confuse newer players. WAY BENEATH THE WITHDRAUGHT Strange things are afoot in the small town of Helix. The dead walk the moor nearby and strange travelers have arrived from far-flung worlds, drawn into *thinnies* in the world, places where the line between realities blurs. Emerging from holes, caves, drainage ditches and into the hollow of a tree, these...
I have been playing D&D and other Tabletop Roleplaying games for over 30 years.
Learners will be required to keep their characters up-to-date, which may take a bit of time between sessions (no more than 20 minutes per week). In addition, many learners will spend additional time imagining aspects of 'their world' and building details that can become part of the game play.
* A character sheet (optional - can be printed from the https://dnd.wizards.com/charactersheets site) * Notebook * Pens/pencils * Polyhedral Dice set (optional - dice may be rolled online on the VTT). Can be purchased at a game shop or online.
1 hour 45 minutes per week in class, and an estimated 0 - 1 hours per week outside of class.
Dungeons and Dragons can have violent and potentially disturbing content but safety tools will be provided in order to ensure a positive experience for each player. Our first session will include explicit discussion of how to handle uncomfortable topics in a group setting. We'll then revisit those topics when new players join or we need a refresher.
* Dungeons and Dragons 5th Edition (Player's Handbook) provides the core rules to our experience * We will be using house rules to enable and empower learners * Adventures will be tuned explicitly to the learners' in-game goals, but may be sourced from 50 years of D&D history, other roleplaying games, books, movies, art, comic books, TV, video games, and our shared imaginations.
GM Dan - D&D and TTRPGs
30 years of Gaming Experience: Tabletop Roleplaying Games for Kids and Teens
🇺🇸Lives in the United States
25 total reviews
34 completed classes
Hello! My name is Daniel McVicker and I teach Tabletop Roleplaying Games (TTRPG) like Dungeons and Dragons to learners like you (or your learner)! D&D and TTRPGs can be a great way to learn and experience: * SOCIAL-EMOTIONAL LEARNING with...