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Way Below the Withdraught Gaming Club : D&D Through the Multiverse (Ages 10+)

Strange travelers have arrived from far-flung worlds, drawn into thinnies in the world, places where the line between realities blurs. Will they attempt to solve the mystery of these portals? Or use them to their own ends?
GM Dan - D&D and TTRPGs
Average rating:
5.0
Number of reviews:
(41)
Star Educator
Class
Play

What's included

1 live meeting
1 hrs 45 mins in-class hours per week
Homework
1 hour per week. Learners will be required to keep their characters up-to-date, which may take a bit of time between sessions (no more than 20 minutes per week). In addition, many learners will spend additional time imagining aspects of 'their world' and building details that can become part of the game play.

Class Experience

This is a Dungeons and Dragons Campaign. Though beginner players are welcome, the gameplay itself will be quite fast-paced and may confuse newer players.

WAY BENEATH THE WITHDRAUGHT
Strange things are afoot in the small town of Helix. The dead walk the moor nearby and strange travelers have arrived from far-flung worlds, drawn into *thinnies* in the world, places where the line between realities blurs. Emerging from holes, caves, drainage ditches and into the hollow of a tree, these strangers have been drawn together by fate or happenstance. Will they attempt to solve the mystery of the thinnies, or use them to their own end?

THE LONG LINE
Beneath a nearby river lies the remains of an ancient sewer system -- The Long Line. Each turn seems to have a thinny, connecting *here* to somewhere else. The villagers seem unaware of this, but the arrival of the travelers from different worlds seems to point to a change in the way in the workings of the Long Line. Has someone reactivated an ancient magic? Or has it been activated by accident, time, or decay? Was this the Long Line’s original purpose? 

THE EXPERIENCE
Way Beneath the Withdraught is homebrew campaign that will be different for every group of learners: a multiversal experience of plane-shifting where a Cowboy, a Gnomish Mage and an Alien Space-traveler can meet and find adventure together, either trying to discover why fate has brought them together or figure out ways to take advantage of the opportunities provided by the ability to shift between realities. The founding group had a Ninja Turtle, a Gunslinger, an Elvish Barbarian, and Napoleon Bonaparte (yes, that one) as player characters.

One week you may be trying to foil a train robbery in a fantasy version of the old west, while in the next you may find yourself trying to stop a World War, or retrieve a talisman of ancient power from a fey realm of magic that itself defies belief. 

This is a sandbox game and the world(s) will respond to the players actions, dastardly or heroic. The background that you imagine and write for your character will shape and inform one (or more) of the worlds that exist in the game, so players will have an unusual amount of narrative control over the course of the game. Factions, areas, monsters and characters that begin as a simple sentence of description can become fleshed out over the course of the game to become critical to the future of the campaign, with maps, art, theme songs, and more. 

In this game, some players want to DM 'their worlds'. If you're interested in DMing and want some practice, this is a great game for you. In these instances, I will act as the Assistant Dungeonmaster - helping with preparation, scenario structures, maps, tokens, and other details while the learner runs the game. So far we have had four different DMs running this game!

DETAILS
Safety tools will be provided to keep the game fun and enjoyable for everyone. Individuals will make their own goals - and be rewarded with special quests that materially benefit their characters. If you decide to forge a magical weapon of great power, each step along the path will be rewarded with boosts to your character. 

Topics and Themes of the class include: history and alternate history, connection, improvisation, cooperation, goal-setting and imaginative play. The core concept will be stretching Dungeons and Dragons to see just how far we can take it!

This is an incredibly interactive experience, where learners will have many chances to explore the kinds of adventures that they've always imagined with other like-minded learners. I will use Virtual Tabletop Software to enable art, maps, drawing, tokens, dice, character sheets, music, and more, sharing a screen to show the table if needed. I will use some slides and discussion as well to handle specific topics or as requested.

#builder

Other Details

Parental Guidance
Dungeons and Dragons can have violent and potentially disturbing content but safety tools will be provided in order to ensure a positive experience for each player. Our first session will include explicit discussion of how to handle uncomfortable topics in a group setting. We'll then revisit those topics when new players join or we need a refresher.
Supply List
* A character sheet (optional - can be printed from the https://dnd.wizards.com/charactersheets site)
* Notebook
* Pens/pencils
* Polyhedral Dice set (optional - dice may be rolled online on the VTT). Can be purchased at a game shop or online.
External Resources
In addition to the Outschool classroom, this class uses:
Sources
* Dungeons and Dragons 5th Edition (Player's Handbook) provides the core rules to our experience * We will be using house rules to enable and empower learners * Adventures will be tuned explicitly to the learners' in-game goals, but may be sourced from 50 years of D&D history, other roleplaying games, books, movies, art, comic books, TV, video games, and our shared imaginations.
Joined April, 2021
5.0
41reviews
Star Educator
Profile
Teacher expertise and credentials
Bachelor's Degree from University of Colorado
I have been playing D&D and other Tabletop Roleplaying games for over 30 years. 

Reviews

Live Group Class
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$25

weekly
1x per week
105 min

Completed by 15 learners
Live video meetings
Ages: 10-13
3-5 learners per class

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