Coding & Tech
Unity Game Development -- 1:1 Tutoring
This course is an ongoing, one on one tutoring course for learners who wish to dive deeper into game development using the Unity game engine. We will customize content and learning goals to the learner's skills, experience and interests.
21 total reviews for this teacher
1 review for this class
Completed by 1 learner
There are no upcoming classes.
Twice per week
learner per class
per learner - per class
How does an “Ongoing” course work?
Meets on a weekly schedule, join any week, no need to catch up on previous material
Live video chats, recorded and monitored for safety and quality
Discussions via classroom forum and private messages with the teacher
Automatic payment every Sunday, cancel any time
Great for clubs and for practicing skills
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This course is a one on one tutoring course for learners who wish to dive deeper into game development using the Unity game engine. It is designed for learners who already have some level of experience in Unity and wish to take their knowledge farther and in specific areas. NOTE: This one-on-one course is by special request only. Please message me if you are interested and we can discuss content and scheduling. For this course, we will customize the content to the learner’s existing...
This class is taught in English.
The course content will be customized directly to the learner’s interests and current skills, both in the Unity editor and through programming in C# scripts. Topics that could be covered include (but are not limited to): Creating control systems for 1st person or 3rd person Scene and level transitions Implementing animations Lighting and level design Special effects and post processing Creating game management systems (such as managing inventory, user interface, etc) Creating reusable components Scene and performance optimization How to plan for a project before beginning Using Unity navigation systems to handle basic AI Debugging and balancing gameplay
Learners will not need to use any apps or websites beyond the standard Outschool tools.
1 hour 50 minutes per week in class, and maybe some time outside of class.
Developing games in Unity often requires the use of outside assets (3D models, images, sounds, etc). We will focus on using free assets from the Unity Asset Store, but there are also paid assets on the Asset Store. Additionally, some content on the Unity Asset store may be considered inappropriate for younger learners.
Former High School Computer Science Teacher / Game Industry Veteran
🇺🇸Lives in the United States
21 total reviews
16 completed classes
Hello! My name is Tom Shiflet and I teach a variety of computer science and game design classes! I am a game industry veteran, having worked on about 20 PC games in the past, I've worked in the IT industry and the past several years I've taught...