Coding & Tech
Understanding Gaming Addiction: A Project Based Learning Class
A psychology class that teaches about how addiction is built into gaming through instruction and interactive activities.
628 total reviews for this teacher
Once per week
over 5 weeks
learners per class
per learner - per class
How does a “Multi-Day” course work?
Meets multiple times at scheduled times
Live video chats, recorded and monitored for safety and quality
Discussions via classroom forum and private messages with the teacher
Great for engaging projects and interacting with diverse classmates from other states and countries
How Outschool Works
Available TimesPacific Time
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Do you grab for your phone every time it vibrates or dings? Have your grades or relationships suffered or have you lost sleep because of gaming? Did you know that for game companies will do whatever it takes to get your money and keep your attention? In this multi-day course we will explore the psychology of how companies purposely create addiction in their customers for profit and take that knowledge and put into practice by creating our own game concepts with as many addictive aspects as...
Create an addictive game by learning about the techniques companies use to create addiction in players.
Our teachers have worked in the addictions field for over 20 years and worked with teenagers for longer than that. This is a course that is aimed at a younger demographic and has been adjusted for this age group. Les Pauling created and ran a prison addictions program for over 15 years that was acclaimed as one of the best programs in the country. He has his masters in guidance counseling.
Students may need to spend time outside of class to finish their projects.
Students may want pen and paper or access to some sort of program like google slides to create their presentations (though that isn't required).
55 minutes per week in class, and maybe some time outside of class.
This class is educational and not a replacement for counseling or therapy. This class is to help students identify the tricks that companies use to create addiction and to recognize those things when they encounter them in everyday life. This class many students do not WANT to take and we have found that students may log in for 2-5 minutes and log off telling parents "It was boring." We have students who game during class. These are classic defensive behaviors, and while they are expected to some degree, we can not force your student to participate. No refunds will be given for a student who leaves early. Students who share inappropriate things during their presentations may be removed from class if redirection doesn't work. No refunds will be given for inappropriate behavior.
https://americanaddictioncenters.org/video-gaming-addiction https://www.psychologytoday.com/us/basics/video-game-addiction https://www.webmd.com/mental-health/addiction/video-game-addiction https://www.sciencedirect.com/topics/medicine-and-dentistry/game-addiction
Nicole Pauling AcademyofWonder, History FNAF Games
Interesting History Classes, FNAF Clubs, Minecraft, Drawing, and Anime
🇺🇸Lives in the United States
628 total reviews
408 completed classes
"Academy of Wonder is a small family business made of teachers." -Nicole Pauling We use the theory of E-Learning and Universal Design for Learning to enhance our classes and make them more accessible for all types of learners. Learn more here:...