
Through the guidance of Dr. Weldon, this class is designed to be completed over eight, 55-minute sessions. For each activity, students will watch a series of videos and create one coding project with opportunities to personalize their work using āAdd-Ons,ā which are mini-coding challenges that build on top of the core project. Learners will receive badges for different levels of achievement. A Certificate will be given when this course is completed. Activity 1: Gaming Story-- Learners find out how CS First works, then create a gaming story in Scratch. Activity 2: Racing Game-- Learners create a two-player racing game in which players control movement with the keyboard. Activity 3: Maze Game-- Learners create a game in which the player guides a sprite through a maze. Activity 4: Platform Game--- Learners create and learn about platform games. Students program a player sprite to move and jump across platforms. Activity 5: Escape Game--- Learners create an escape game in which a player must avoid other sprites that move randomly. Activity 6: Launcher Game--- Learners create a launcher game using keypress events, clones, and variables. Activity 7: Quest Game--- Learners find out how to use storytelling in video game design while building an RPG style Quest Game. Activity 8: Cave Surfing Game-- Learners create a game with a side-scrolling background (similar to the popular game Flappy Bird). Permission has been granted to use puppets from Ā©Folkmanis, Inc and The Puppet Company Ltd.
I have over 20 years of experience teaching in college and universities and elementary schools. I am a veteran educator with the following degrees: a doctorate in Education Leadership; a Master's in Library and Information Science; a Bachelor of Science in Information Systems Management; a Bachelor of Arts in English Language and Literature; 2-year Library Media Specialist Certification.
STUDIES COMPLETED:
Weldon, L. S. J. (2018). Virtual Me: Bringing the Field Back to the Classroom. Computers in
Libraries, 38(6). Retrieved from http://www.infotoday.com/cilmag/jul18/index.shtml or
https://www.questia.com/magazine/1G1-546502718/virtual-me-bringing-the-field-back-to-theclassroom
Weldon, L. S. J. (2019). myON: Enabling Digital Reading for Best Results in Pre-Kā6 Education.
Computers in Libraries, 39(1). Retrieved from http://www.infotoday.com/cilmag/jan19/Weldon--
myON-Enabling-Digital-Reading-for-Best-Results-in-Pre-K-6-Education.shtml
Weldon, L. S. J. (2020). How to Build a STEM Library to Support Student Research. Computers
in Libraries, 40(4), 32. Retrieved from http://www.infotoday.com/cilmag/jul20/index.shtml
Weldon, L. S. J. (2020). Using Bibliometrics to Build a Free Resource Library for Your Students.
Computers in Libraries, 40(4). Retrieved from http://www.infotoday.com/cilmag/may20/index.shtml
See work and publications at https://sites.google.com/view/weldon-researcher/home