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STEAM - Getting Started With Unity Gaming: Level 2 - Using the Unity Editor
Completed by 3 learners
Ages 11-14
Self-Paced Course
6 pre-recorded lessons
6 weeks of teacher support
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1 year of access to the content
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Your learner can start learning when they want and progress at the speed that works best for them.Start when you want.
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What's included
6 pre-recorded lessons
6 weeks
of teacher support1 year access
to the contentAssignments
1 hour per week. 1-2 per weekProgress Report
includedClass Experience
This introductory course provides a comprehensive but fast tracked foundation in the Unity game engine, equipping you with the essential skills to begin your journey in game development. Course Objectives: Gain a thorough understanding of the Unity interface, including the Hierarchy, Editor, Inspector, Project, and Console panes. Learn about fundamental game development concepts such as Game Objects, Components, and Assets. Explore different types of graphics used in Unity, including Sprites and Materials. Understand the role of physics in Unity game development. Learn essential workflow practices, including local saving, version control, and utilizing the Unity Cloud. Who should take this course: This course is ideal for aspiring game developers with little to no prior experience with game development or the Unity engine. A great place to start if you are in a hurry to get building! By the end of this course, you will be able to: Navigate the Unity interface confidently. Create basic game objects and manipulate their properties. Import and use assets within a Unity project. Apply basic physics principles to game objects. Understand and implement basic game development workflows. This course is designed to provide quickly attained yet solid foundation in Unity game development, empowering you to embark on your game development journey with confidence. I will be available during the course to solve problems, answer questions or provide greater clarity.
Learning Goals
Understand the GUI of the Unity Editor
Understand the basics of Game Objects, Components, and Assets
Syllabus
6 Lessons
over 6 WeeksLesson 1:
The Unity GUI Overview
Explore the various panes of the unity GUI and their function:
Hierarchy
Editor Pane
Inspector Pane
Project Pane
Assets
Console
1 assignment
13 mins of video lessons
Lesson 2:
The Various Panes in Detail
Explore the details about each pane:
Hierarchy
Scenes
Parent - Child
Editor Pane
Scene View
Game View
Play Mode
Inspector Pane
Project Pane
Assets
Console
1 assignment
30 mins of video lessons
Lesson 3:
What about Game Objects, Components, and Assets?
The game object is the core element of any unity game. Everything that exists is tied to a game object.
Components belong to Game objects and do most of the "work" and hold most of the "info"
Assets are items available to use within your game.
1 assignment
23 mins of video lessons
Lesson 4:
Graphics ?
Graphics within unity come in several forms, each with a pro and con
Sprites
Materials
1 assignment
7 mins of video lessons
Other Details
External Resources
In addition to the Outschool classroom, this class uses:
Meet the teacher
Teacher expertise and credentials
I have worked in the computer technology industry for several decades, now retired. I have been an engineer, manager, and entrepreneur in this space across multiple types of projects. What I bring to the classes I teach is understanding, not just the HOW to do something, but the WHY. This creates a true foundation for skill development.
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