What's included
1 live meeting
1 hrs 30 mins in-class hours per weekClass Experience
💡Friendly to beginners of Scum and Villainy! 🌌High adventure among the stars! 🚀Design, pilot, and upgrade your own spaceship! ⚔️Blaster fights! Ever dream of being Han Solo, flying the Millennium Falcon, a hunk of junk, through space, narrowly avoiding the keen eyes of the Empire and pulling of various heists and adventures? You're in the right place with this fast-paced, rules-light, d6, fiction-first system. It's fast, fun, and furious. ----- Official "Scum and Villainy" Description: "Work with the members of your crew to thrive despite powerful criminal syndicates, warring noble families, dangerous aliens, and strange mystics. Explore the ruins of lost civilizations for fun and profit. Can your motley crew hold it together long enough to strike it big and insure your fame across the sector? "Scum and Villainy is a game powered by Blades in the Dark about the crew of a spaceship, trying to keep flying and make ends meet while under the iron-fisted rule of the Galactic Hegemony. There are heists, chases, escapes, unwise deals, blaster fights, deceptions, betrayals, victories, and high adventure among the stars. "We play to find out if our spaceship crew can thrive amidst the teeming threats of powerful criminal syndicates, warring noble families, dangerous aliens, strange mystics, ruins of lost civilizations, and each crew member’s own foibles and vices. "The year is 1261 since the founding of the Galactic Hegemonic Alliance. The Hegemony united the warring factions of the galaxy out of the Dark Age that preceded it. Near the center of the galaxy lies the seat of the Hegemon, who rules with the Grand Council—a consortium of powerful families, greedy merchant Guilds that control entire categories of technology, and the heads of powerful state-sanctioned Cults. "The Procyon sector, however, is too many jumps away from the Core to matter to those important players. There are a few well- mapped Hyperspace lanes, four systems, and jumpgates to more and less fortunate parts of known space. This far out, there is less of a Hegemonic presence, and local powers include pirate queens, criminal syndicates, and legitimate corporate interests."
Learning Goals
Due to the vastness of options in Dungeons and Dragons, students will learn and exercise many skills, including the following:
-communication
-strategy and tactics
-storytelling
-critical thinking
-teamwork
-problem solving
-conflict resolution
-resolutions of ethical and moral dilemmas
-math and reading fluency
Other Details
Parental Guidance
Though there is combat in this game, it is described in words, not using visual images. I will also ask and require students to be conscious of their descriptions, avoiding anything grotesque or inhumane.
External Resources
In addition to the Outschool classroom, this class uses:
Teacher expertise and credentials
I have spent much time playing in and running Dungeons and Dragons campaigns. I also have much experience teaching D&D to new players. As far as teaching children goes, I've spent over a decade teaching ages 8-18 in the classroom and have served in many roles from Master Teacher to Curriculum Developer to Network Trainer to Academy Headmaster (all with Great Hearts Academies).
Reviews
Live Group Class
$20
weekly1x per week
90 min
Completed by 18 learners
Live video meetings
Ages: 13-17
4-5 learners per class