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Scratch Camp Part 1: Coding and Animation - Fundamentals for Beginners

This class will introduce students to Scratch block coding and basic animation concepts. Emphasis will be put on key frames, character design and character acting, and fluid and impactful motions when animating.
Young Art: Art Education, Fashion Design, Coding
Average rating:
4.7
Number of reviews:
(4,813)
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What's included

3 live meetings
2 hrs 45 mins in-class hours
Certificate of Completion
An E-Certificate of Completion with grades will be provided for learners who have completed all sessions and actively participate in class activities, including sharing their work at the end of each meeting. Learners who miss more than 2 meetings or do not participate in showing their work may not be eligible to receive the certificate.

Class Experience

US Grade 3 - 6
Beginner Level
This is a 3-Day Series.  Students will meet 3 times to complete Part 1.
Please note: Classes will meet 3 times within the same week for Summer Break. 
This course has no class prerequisites but does require use of basic computer skills like typing, opening and closing programs, saving and exporting files, and mouse maneuvering. Students who have completed this class are recommended to join Series Part 2 and 3:
Part 2 - Animating Motion
https://outschool.com/classes/scratch-camp-part-2-coding-and-animation-animating-motion-pQ9Px7kd?refuid=RzeseCIM   
Part 3 - Building Dynamic Background
https://outschool.com/classes/scratch-camp-part-3-coding-and-animation-building-dynamic-background-sC68Uqut?refuid=RzeseCIM 

In Part 1, students will learn the basic concepts of animation utilizing the core coding and art editing tools in Scratch.  Instructors will be demonstrating a few of the most important principles in animation by teaching engaging lessons covering each principle and giving students a completed animation project to share by the end of each session. Emphasis will be put on key frames, character design and character acting, and fluid and impactful motions when animating.

Day 1 - Intro to Scratch
Students will learn fundamental functions and controls in Scratch. Students MUST join Day 1 to familiarize themselves with the program to participate in Day 2 and 3.

Day 2 - SONIC: Squash-and-Stretch & Frame Count
Students will create a running Sonic.  They will learn how to code fluid motions and make things look believable.

Day 3 - MINECRAFT STEVE: Animation and Background Integration
Students will animate Minecraft Steve block breaking and placement for interaction with the setting/ background.

Students can use what they learned throughout the course in games and animation, starting with Scratch and then later in complex programs. Students will discover how to apply previous Scratch knowledge and basic understanding of animation to longer and more complex projects.
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Please read below for frequently-asked questions on our policies:

Mandatory Video Check-In
Video check-in is mandatory for safety purposes per Outschool policy. Students are required to have their cameras on to allow the teacher to check in and verify each learner. After check-in, students have the option of either turning off their camera or leaving it on, whatever is their preference.

Refunds & Missed Classes
All of our classes are backed by Outschool’s standard policy. To receive a full refund, parents may withdraw or stop their subscription within 24 hours of payment OR 24 hours before class starts, whichever occurs earlier. No refunds are issued if a learner misses a live meeting. Recordings are made available in each classroom and can be watched at their convenience. Students are always welcome to reach out with any questions and share their work in the classroom.

Class Recording Access
Learners must JOIN A LIVE CLASS ONCE in order to lift Outschool's safety protocol and unlock access to video recordings of class meetings. Learners who have not attended a live class but need access to the recordings must contact verification@outschool.com to apply for a lifetime verification badge. 
Learn more about this by going to: https://support.outschool.com/en/articles/4063624-learner-verification

Late/ Missed Class
All classes will begin on time as long as one learner is in the classroom. In the event that no students are in the classroom at the assigned class time, the teacher will leave a message in the classroom and exit after ten minutes of waiting per Outschool policy.

Minimum Enrollment & Class Cancellation
A minimum of two learners is required for every class to run. In the event that we have to cancel a class, parents will be notified within 24 hours of class. Learners will have the option of either transferring to a more populated section of the same class or receiving a full refund, whichever is preferred.

Technical Difficulties
In the event of class delay/ cancellations due to unforeseeable technical issues, all families will be notified and a make-up section will be posted, or a refund will be issued if a make-up class cannot be scheduled.
Learning Goals
This class will introduce beginners to coding and animation by working with a block-code based format to understand the fundamentals of coding. Students can develop the skills gained in this class to make more detailed works in animation of a greater scale with complexity of their characters and set pieces. Through learning storyboarding and animation with Scratch, they can author things like interactive “choose your own adventure” books, visual novels, story-based games, or short cartoons!
learning goal

Syllabus

3 Lessons
over 1 Week
Lesson 1:
1. Intro to Scratch
 Students will learn fundamental functions and controls in Scratch. Students MUST join Day 1 to familiarize themselves with the program to participate in Day 2 and 3. 
55 mins online live lesson
Lesson 2:
2. SONIC: Squash-and-Stretch & Frame Count
 Students will create a running Sonic.  They will learn how to code fluid motions and make things look believable. 
55 mins online live lesson
Lesson 3:
3. MINECRAFT STEVE: Animation and Background Integration
 Students will animate Minecraft Steve block breaking and placement for interaction with the setting/ background. 
55 mins online live lesson

Other Details

Parental Guidance
Parental permission is required to create Scratch accounts for children under 13.
Supply List
Hardware: Students will need two devices. One will be used to view the class on Outschool (can be a phone) and the other device will be needed to code. The second device must have a keyboard.
Software: Scratch (in browser with account or free desktop download)
Students are encouraged to create a Scratch browser account (https://scratch.mit.edu) beforehand or download the desktop version and get comfortable with locating and opening the program to get ready for the first class. It is recommended that students create a folder for saving projects onto their computers or thumbdrives for use as a "backup" instead of saving projects online only.

Paper
Pencil
Eraser
External Resources
In addition to the Outschool classroom, this class uses:
  • Scratch
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Teacher expertise and credentials
Teacher Brittany is a professional artist and illustrator.  She holds a BA in Arts with a concentration on Visual Technology.  She also gained valuable industry experience as Technology Lead and Animation Instructor at art schools. She has worked as a freelance concept artist and illustrator in game design. She utilizes a background in comics, storyboarding and animation to bring creative concepts to life. With a strong background in traditional and digital painting, Brittany is currently teaching a wide variety of classes in various mediums to merge her love for illustration, painting and game development.

For more information on Young Art teachers go to: https://outschool.com/teachers/Young-Art-instructors

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Live Group Course
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$60

for 3 classes
3x per week, 1 week
55 min

Completed by 313 learners
Live video meetings
Ages: 9-14
2-8 learners per class

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