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120
credits for 3 classes
Scratch Summer Camp: Beginners - Block Coding & Interactive Animation for Games
Completed by 313 learners
Ages 9-14
Live Group Course
This class will introduce students to Scratch block coding and basic animation concepts. Emphasis will be put on key frames, character design and character acting, and fluid and impactful motions when animating.
An E-Certificate of Completion with grades will be provided for learners who have completed all sessions and actively participate in class activities, including sharing their work at the end of each meeting. Learners who miss more than 2 meetings or do not participate in showing their work may not be eligible to receive the certificate.
Class Experience
US Grade 3 - 6
Beginner Level
This is a 3-Day Series.
Please note: Classes will meet 3 times within the same week for Summer Break.
This course has no class prerequisites but does require use of basic computer skills like typing, opening and closing programs, saving and exporting files, and mouse maneuvering.
Students who have completed this class are recommended to join the Advanced class:
https://outschool.com/classes/61c23a52-cf29-42a9-924e-1097b99abe2b
This series will expand upon the basic concepts of animation and block coding to get students into learning how to program basic operations in video games, as well as teach them independent problem solving skills in utilizing Scratch tools to successfully bring their ideas to life. Over the course of this camp, students will garner an appreciation for the complexities behind simple game mechanics as they do simple exercises to create interactive projects through problem solving and collaboration.
Through learning the route of game creation through design, building, testing, and learning with their favorite characters, students will be excited to see what they can accomplish using a relatively simple program while staying engaged in mastering both coding and visual storytelling!
This course is designed for younger students and students who are new to coding so that they can learn basic coding concepts and gain confidence in programming with software that uses both simple and advanced coding methods. Students can use what they learn throughout the course in games and animation, starting with Scratch and then later in complex programs. Students will discover how to apply previous Scratch knowledge and basic understanding of animation to longer and more complex projects, all in a comfortable environment that allows for limitless artistic expression with software that’s friendly to any child despite their experience with coding and technology.
Students are encouraged to create a Scratch browser account beforehand or download the desktop version and get comfortable with locating and opening the program so that they’ll be ready once classes first begin. You may also consider having a folder made especially for saving projects onto your computer or a thumb-drive, for use as a backup if you don’t want your work saved online.
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Please read below for frequently-asked questions on our policies:
Mandatory Video Check-In
Video check-in is mandatory for safety purposes per Outschool policy. Students are required to have their cameras on to allow the teacher to check in and verify each learner. After check-in, students have the option of either turning off their camera or leaving it on, whatever is their preference.
Refunds & Missed Classes
All of our classes are backed by Outschool’s standard policy. To receive a full refund, parents may withdraw or stop their subscription within 24 hours of payment OR 24 hours before class starts, whichever occurs earlier. No refunds are issued if a learner misses a live meeting. Recordings are made available in each classroom and can be watched at their convenience. Students are always welcome to reach out with any questions and share their work in the classroom.
Class Recording Access
Learners must JOIN A LIVE CLASS ONCE in order to lift Outschool's safety protocol and unlock access to video recordings of class meetings. Learners who have not attended a live class but need access to the recordings must contact verification@outschool.com to apply for a lifetime verification badge.
Learn more about this by going to: https://support.outschool.com/en/articles/4063624-learner-verification
Late/ Missed Class
All classes will begin on time as long as one learner is in the classroom. In the event that no students are in the classroom at the assigned class time, the teacher will leave a message in the classroom and exit after ten minutes of waiting per Outschool policy.
Minimum Enrollment & Class Cancellation
A minimum of two learners is required for every class to run. In the event that we have to cancel a class, parents will be notified within 24 hours of class. Learners will have the option of either transferring to a more populated section of the same class or receiving a full refund, whichever is preferred.
Technical Difficulties
In the event of class delay/ cancellations due to unforeseeable technical issues, all families will be notified and a make-up section will be posted, or a refund will be issued if a make-up class cannot be scheduled.
Learning Goals
This class will introduce beginners to coding and animation by working with a block-code based format to understand the fundamentals of coding.
Students can develop the skills gained in this class to make more detailed works in animation of a greater scale with complexity of their characters and set pieces.
Syllabus
3 Lessons
over 1 Week
Lesson 1:
1. How To Use Scratch
Students will be given a comprehensive tour of Scratch’s User Interface and see how things work; we will conclude with a short project to turn a video game character into a rolling ball that moves along the screen.
55 mins online live lesson
Lesson 2:
2. Sprites and Costumes
Students will be learning how to use the sprite editor tool by drawing a sprite with multiple costumes of Sonic the Hedgehog in order to create a run cycle animation.
55 mins online live lesson
Lesson 3:
3. Interactive Animation
Students will design their own Minecraft avatar sprite and program it to respond to keyboard controls, allowing the avatar to use a pickaxe to break open a block. If time and progress permit, the lesson will extend to include programming the sprite to walk and enabling the block to drop a collectible item that the avatar can pick up.
55 mins online live lesson
Other Details
Parental Guidance
Parental permission is required to create Scratch accounts for children under 13.
Supply List
Hardware: Students will need two devices. One will be used to view the class on Outschool (can be a phone) and the other device will be needed to code. The second device must have a keyboard.
Software: Scratch (in browser with account or free desktop download)
Students are encouraged to create a Scratch browser account (https://scratch.mit.edu) beforehand or download the desktop version and get comfortable with locating and opening the program to get ready for the first class. It is recommended that students create a folder for saving projects onto their computers or thumbdrives for use as a "backup" instead of saving projects online only.
Paper
Pencil
Eraser
External Resources
In addition to the Outschool classroom, this class uses:
Teacher Brittany is a professional artist and illustrator. She holds a BA in Arts with a concentration on Visual Technology. She also gained valuable industry experience as Technology Lead and Animation Instructor at art schools. She has worked as a freelance concept artist and illustrator in game design. She utilizes a background in comics, storyboarding and animation to bring creative concepts to life. With a strong background in traditional and digital painting, Brittany is currently teaching a wide variety of classes in various mediums to merge her love for illustration, painting and game development.
For more information on Young Art teachers go to: https://outschool.com/teachers/Young-Art-instructors
Are you planning to use state funding, such as an Education Savings Account (ESA), Micro-grant or scholarship to help pay for your learner’s education?