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How does a "One-Time" class work?
Meets once at a scheduled time
Live video chat, recorded and monitored for safety and quality
Great for exploring new interests and different styles of teachers
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Masks: A New Generation, a tabletop roleplaying game from Magpie Games, allows players to portray super-powered teens. Set in Halcyon City, a fictional contemporary locale where superheroes are not a secret, but a part of everyday life, Masks provides a fun and engaging atmosphere for tabletop gamer of all experience levels. This easy-to-learn game uses the Powered by the Apocalypse system, which requires only two six-sided dice (d6) to play. A quick explanation of the rules and setting are...
Tabletop roleplaying games teach cooperation, leadership, ethics, mental flexibility, creativity, and strategy. More importantly, they create a safe space for students to explore experiences and emotions without judgment. Along with learning the game system, students will learn to work together to build a narrative in a way that is balanced, respectful, and fun.
After working in the a tabletop roleplaying game industry as a writer and editor for over 18 years, I opened a small roleplaying game publishing company with my husband, producing materials for the investigative horror game, Chill 3rd Edition. I have regularly run Masks games for students age 8+ since the game's initial publication, including a three-part actual-play game session that aired on YouTube during Dragon Con Goes Virtual in 2020.
•Two d6 dice or a virtual dice rolling program •A pregenerated playbook for your hero •A copy of the Masks core book (soft and hardcover available here: https://magpiegames.com/product/masks-a-new-generation-hardcoverpdf/ or PDF available here: https://www.drivethrurpg.com/product/193258/Masks-A-New-Generation) IF DESIRED
1 hour 30 minutes per week in class, and maybe some time outside of class.
Tabletop roleplaying games (TTRPGs) are stories told together by a Game Master (GM) and players portraying characters (PCs) they have designed or that have been pregenerated for them, using dice rolls to resolve game mechanics. Tabletop roleplaying games may contain age-appropriate and comics-typical violence, interpersonal tension, and mild romantic themes. Both player characters (PCs) and non-player characters (NPCs) may be put in peril or sustain injury. Game content will remain PG-13 and will never include graphic depictions of violence, plots/themes pertaining to sexual assault/violence, or player character death. Players must keep their roleplay within these parameters for everyone's safety and enjoyment! In lieu of a "session zero" (a meeting prior to the beginning of game play where players can discuss their limitations, comfort levels, and no-go topics) students are encouraged to reach out with any content they wish to avoid during gameplay, such as specific phobias or types of conflict.
While not required, students are encouraged to purchase the Masks core book from Magpie Games, available in soft or hard bound editions here: https://magpiegames.com/masks/ and PDF here: https://www.drivethrurpg.com/product/193258/Masks-A-New-Generation Additional supplements are available for the game, but not necessary.
Morgan A. McLaughlin McFarland, MAPW
Inclusive Classes in Creative Writing, Gaming, & Popular Culture
🇺🇸Lives in the United States
431 total reviews
245 completed classes
I teach creative writing, gaming, and popular culture to children from age 8 through high school. In my classes, young writers learn to develop characters, to craft a well-structured narrative, and to hone their descriptive language skills. New...