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Learn to Play: Dungeons and Dragons

Masks RPG - Sidekicks to the Rescue (One Time)

Morgan A. McLaughlin McFarland, MAPW
Average rating:4.9Number of reviews:(494)
Super-powered teen sidekicks strive to become the heroes Halcyon City deserves in this one-time tabletop RPG experience.

Class experience

Tabletop roleplaying games teach cooperation, leadership, ethics, mental flexibility, creativity, and strategy. More importantly, they create a safe space for students to explore experiences and emotions without judgment. Along with learning the game system, students will learn to work together to build a narrative in a way that is balanced, respectful, and fun. 
After working in the a tabletop roleplaying game industry as a writer and editor for over 18 years, I opened a small roleplaying game publishing company with my husband, producing materials for the investigative horror game, Chill 3rd Edition. I have regularly run Masks games for students age 8+ since the game's initial publication, including a three-part actual-play game session that aired on YouTube during Dragon Con Goes Virtual in 2020. 
•Two d6 dice or a virtual dice rolling program
•A pregenerated playbook for your hero 
•A copy of the Masks core book (soft and hardcover available here: https://magpiegames.com/product/masks-a-new-generation-hardcoverpdf/ or PDF available here: https://www.drivethrurpg.com/product/193258/Masks-A-New-Generation) IF DESIRED
Tabletop roleplaying games (TTRPGs) are stories told together by a Game Master (GM) and players portraying characters (PCs) they have designed or that have been pregenerated for them, using dice rolls to resolve game mechanics. Tabletop roleplaying games may contain age-appropriate and comics-typical violence, interpersonal tension, and mild romantic themes. Both player characters (PCs) and non-player characters (NPCs) may be put in peril or sustain injury. Game content will remain PG-13 and will never include graphic depictions of violence, plots/themes pertaining to sexual assault/violence, or player character death. Players must keep their roleplay within these parameters for everyone's safety and enjoyment! 

In lieu of a "session zero" (a meeting prior to the beginning of game play where players can discuss their limitations, comfort levels, and no-go topics) students are encouraged to reach out with any content they wish to avoid during gameplay, such as specific phobias or types of conflict. 
While not required, students are encouraged to purchase the Masks core book from Magpie Games, available in soft or hard bound editions here: https://magpiegames.com/masks/ and PDF here: https://www.drivethrurpg.com/product/193258/Masks-A-New-Generation

Additional supplements are available for the game, but not necessary. 

Average rating:4.9Number of reviews:(494)
I teach creative writing, gaming, and popular media & culture to learners from age 8 through high school. 

I offer a range of courses that focus on specific literary genres, some traditional and some popular/contemporary, as well as multiple... 
Group Class


per class
Meets once
90 min

Live video meetings
Ages: 13-18
2-6 learners per class

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