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It's Just Rocket Science: An Intro to Rocketry Using Kerbal Space Program

In this 10-week course, students will gain an understanding of the basics of rocketry and orbits, but also how to play the popular physics-sandbox game, Kerbal Space Program!
Jackson Schuler
Average rating:
4.8
Number of reviews:
(27)
Class

What's included

10 live meetings
9 hrs 10 mins in-class hours

Class Experience

Each week, students will log in to watch a demonstration and explanation of various features of Kerbal Space Program, a game designed to teach the fundamentals of rocketry and orbits to kids (and adults) of all ages. We will move from a very basic introduction of the concept of rocketry, and move to the ability to not only design rockets, but plan to launch the rocket, fly it to another planet, and then return it safely.

Topics that will be discussed include the introduction to how a rocket flies, types of fuels, and methods of controlling rockets, moving towards understanding the concepts of orbital velocity, Delta V, transfer windows, the different types of orbital maneuvers and their effects, Spheres of Influence, Entry, Descent, and Landing (EDL), orbital rendezvous and docking, and station building in orbit, and more. Other features of the game that will be discussed include budgeting funds and contracts, planning resources for specific mission types, the concept of "Science Units" and how to use them, as well as avoiding the dreaded "Kraken" of KSP. 

No prior knowledge is necessary for this class, as we will be going over the very basics of the layout of the Kerbal Space Center, the Vehicle Assembly Building and its interface, the layout and usability of the in-flight screen, and other places and controls of the game. Veteran users are welcome if they wish to fine-tune their skills, but any level of user is welcome.

We will meet over ten sessions, each of which will have a Q&A session to go over knowledge presented prior to class, followed by a demonstration and explanation of the various features of the week. Homework for each week will be for students to attempt to complete an assigned "mission" and submitting an image of their vessel with a brief summary of their ideas and methods of design, as well as how their mission went overall. Don't worry if the mission didn't work out perfectly, it is rocket science after all!
Learning Goals
Students will gain an understanding of rocket design and construction, the sometimes complicated methods of reaching an orbit and how to change that orbit, and basics of orbital mechanics, all taught in a simple and progressive manner. By the end of this class, students should be fully capable of playing through the various modes of Kerbal Space Program, as well as understand and explain the various facets of orbital mechanics.
learning goal

Other Details

Supply List
"Mission Contracts" will be given at the end of each class, which contain the assignments due the following week. These may be printed for ease of use but will be given digitally on the class page.
External Resources
In addition to the Outschool classroom, this class uses:
Joined May, 2020
4.8
27reviews
Profile
Teacher expertise and credentials
Several college courses on rocket design and orbital mechanics
Over 700 hours logged in Kerbal Space Program
Coding and Research into Orbital Simulation Programs

Reviews

Live Group Class
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$175

for 10 classes
1x per week, 10 weeks
55 min

Completed by 16 learners
Live video meetings
Ages: 8-13
2-8 learners per class

This class is no longer offered
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