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600
credits for 10 classes
Class
Play

1:1 - Learn Programming With Scratch

Completed by 1 learner
Ages 6-9
Live Group Class
One on one scratch class
Average rating:
4.9
Number of reviews:
(160 reviews)

Live video meetings
5x per week, 2 weeks
1-10 learners per class
55 min

What’s included

10 live meetings
9 hrs 10 mins in-class hours

Class Experience

Programming will be one of the most useful skills in the future. In this camp we introduce learners to the world of Scratch programming. The goal of the camp is NOT to just build a bunch of programs - but to teach learners the fundamentals of programming so they understand why programs work. In the second week we will build a variety of different programs to show learners programming from different angels and allow them to ignite their creativity and imagination to build their own Scratch programs.

As a follow up to this class I recommend Advanced Programming in Snap!

Class Structure:
Week 1
Day 1: What is programming? We will log into Scratch and create our own accounts. We will look at some example programs created by others to let learners get a feel of what can be done with Scratch.

(PARENTAL NOTICE: Please provider your learner with an email address they can use to create an account with Scratch. Scratch is managed by Massachusetts Institute of Technology, a private research university in Cambridge, MA who will not share or sell email addresses).

Day 2: Today is all about "variables", maybe the most important component of any programming language. We will learn about Scratch variables and lists and create simple programs to show how to use variables.

Day 3: Today is all about "loops", a critical concept to create anything from games to artificial intelligence. Learners will create simple programs combining variables and loops to understand the concept.

Day 4: Decision making day. Every program needs to make decisions. We will use blocks like IF-THEN, IF-THEN-ELSE and REPEAT UNTIL to learn about the importance of creating decisions.

Day 5: Programs should be able to sense what is going on on the screen or in the real world. Today we will learn about what Scratch offers in sensing and create simple program.

Week 2:
In this week we will create 5 different programs (one per day). The goal is to use what we learned in the first week and practice those skills. Each day will offer a completely different type of program to allow learners to see programming from different perspectives. The exact programs will depend on the group of learners. I will do my best to align week 2 with the progress we make in week 1.

Other Details

External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.

Meet the teacher

Joined September, 2020
4.9
160reviews
Profile
Teacher expertise and credentials
Hello Fellow Learners!

My name is Mounir Shita - but you can call me Mo (trust me, it is scientifically proven to be easier to pronounce). I have been amazed and intrigued by thinking machines since I was a teenager. As an adult, I've made it my career to research and develop thinking machines.

I've spent over 20 years researching real thinking machines, built a lot of technology, started my own "AI" companies and even been involved in government "AI" programs. 

In Outschool I hope to contribute to make you curious science, especially intelligent machines. I will teach classes ranging from introduction to artificial intelligence and thinking machines, to ethics (is it good or bad?) to teaching you how to build your own AI-powered games.

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