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Intro to 3D Modeling: Blender Bootcamp for Absolute Beginners (Ages 9-12)

Completed by 377 learners
Ages 9-12
Self-Paced Course
In this self-paced course, students will begin to master the basics of low-poly 3D modeling, lighting, and rendering in Blender.
Average rating:
5.0
Number of reviews:
(235 reviews)
Star Educator

19 pre-recorded lessons
4 weeks of teacher support
Choose your start date
1 year of access to the content

Enroll Now, Start Anytime

Go at your own pace
Your learner can start learning when they want and progress at the speed that works best for them.
Start when you want.
Learn at your own pace
Access course material for a full year.
Get hands-on support from teacher.

What's included

19 pre-recorded lessons
4 weeks
of teacher support
1 year access
to the content
Homework
2-4 hours per week. Students are expected to watch or read all of the guided video and or written lessons, as well as complete the chapter exercises and summary project. This course includes optional bonus projects available for students who want to learn more.
Assessment
There are no tests or assessments in this class. Students are always encouraged, but not required, to share their finished and in-progress artwork in the classroom.

Class Experience

Beginner - Intermediate Level
In this self paced class, students will learn the foundations of Blender and low-poly box modeling through a series of instructional video lessons, exercises, and hands-on projects. In order to accommodate a variety of learning styles, the course also includes a 70+ page guide book with screenshots, tips, and tricks, that outlines the entire course. It can be used as an in-class guide, for a parent or guardian to follow along, and as a long-term reference book to refer back to long after class is over. 

Save $20 on your very first Outschool course with this referral code:  JoeyTie20 

This class goes far beyond a simple demonstration on how to build two or three 3D models. It's structured to ensure that each student, upon completing the course, will leave with a strong sense of confidence and competency with the tools that we cover. Topics are first discussed and demonstrated through instructional video in a chapter based format. Then, concepts are solidified through a short series of exercises. Finally, students are challenged to complete an ongoing project that combines each of the concepts that we've worked on. For highly motivated students who want to learn more, there are up to four additional bonus projects available each unit. Every single exercise, project, and bonus project, has a full solution video and downloadable project file to help students if they get stuck or need extra guidance.

I work hard to ensure a consistent and high quality on-demand classroom experience. This includes clear and concise lesson plans, course structure, high fidelity audio and video, and accessibility considerations. If you have any questions you'd like answered before signing up, please don't hesitate to reach out!
		
Notes:
This course does not cover sculpting, animation, UV editing, or video game engine importing. It does, however, build the skills necessary to approach these topics.
	
A standard 3-button mouse is highly recommended but not required for class. If you are using an older computer or laptop, please refer to the blender system requirements page to ensure your computer is capable of running Blender. https://www.blender.org/download/requirements/

Learning Goals

Students will feel confident with the basic Blender interface and tools including transformation, basic materials, lighting, and rendering.

Syllabus

4 Units
19 Lessons
over 4 Weeks
Unit 1: Getting Started with Basic Objects
Lesson 1:
Chapter One - Download, Installation, and Setup
 A thorough guide to downloading, installing, and getting Blender set up and ready for use. 
Lesson 2:
Chapter Two - 3D Viewport and Interface Basics
 A tour of Blender's main interface windows - translating a complex tool into simple and easy to manage pieces. 
Lesson 3:
Chapter Three - Changing Our View with Orbit, Pan, and Zoom
 Learn how to move around and through the 3D scene with ease. 
Lesson 4:
Chapter Four - Transforming 3D Objects
 Create your first unique 3D objects by transforming simple shapes with the Move, Rotate, and Scale tools. 

Other Details

External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.

Meet the teacher

Joined July, 2020
5.0
235reviews
Star Educator
Profile
Teacher expertise and credentials
Bachelor's Degree in Science from Baker College
Hello! I'm Joey and I'm excited to meet you. As a parent, I understand how vital early childhood education is. The fact that you are here, searching for the best instructor for your learners, means that you know how important it is too. I take this responsibility seriously, and work hard to provide individual attention and support to all of my students. 

I've worked professionally as a software developer, as well as an adjunct college professor teaching introductory and advanced computer programming courses. My passions and class topics are wide ranging, from tabletop role-playing games to 3D modeling, astronomy, and art! To each of my classes I bring the same philosophy: that we truly grow when we connect what we learn to what is important to us. No matter if it's academic study or a social activity, I teach with the intention of inspiring students to make those connections and get excited about learning. I can't wait to see you in class!

Reviews

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5.0
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