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$25

weekly
or $300 for 12 classes
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Intermediate Animation!

Completed by 1 learner
Ages 11-16
Live Group Course
In this 12 week course, learners will create more advanced hand-drawn animations! Characters will be bearing weight, changing expression, and we will be playing with more advanced perspective and camera angles!
Average rating:
4.9
Number of reviews:
(19 reviews)

Live video meetings
1x per week, 12 weeks
5-15 learners per class
55 min

What's included

12 live meetings
11 in-class hours
Projects
1 hour per week. Students will be expected to complete projects in class along with the instructor. No homework will be given. I will frequently be looking at project work in order to give feedback in each class.
Grading
I will be giving weekly critique throughout the class and upon project completion.

Class Experience

Intermediate Level
In this 12 week course, learners will be making hand drawn 2D animations from scratch! We will be creating our own small stories and creating expressive characters to communicate our intentions and feelings to the audience. We will have in mind the 12 Principles of Animation as we pursue animating more complex characters with fuller designs. 

I will be sharing my screen and drawing right along with students as we work through intermediate level projects! At the end of each class, each student will be expected to present their work for critique. There will be tons of opportunity for creativity and for each student to add their own style into their animations!

I will also be available for questions outside of class, though no assignments will be given. 

Each project will be expected to last 2 weeks. 

Weeks 1/2- Pushing and Pulling Heavy Objects- characters will be expressing how heavy or light objects in their environment are.

Weeks 3/4- Slow, Medium, FAST- walking, jogging, running, and changing speeds in between!

Weeks 5/6- Exaggerated Expressions in the Face and Body- how to make sad or happy characters even more sad or happy!

Weeks 7/8- Animating in Confusing Perspective/Foreshortening- how to animate from a top or bottom view.

Weeks 9/10- Water, Fire, Earth, Air- how to animate elements in the environment. 

Weeks 11/12- Falling and Getting Hit- reacting to objects hitting the character's body.

Learning Goals

Learners will be guided by the 12 Principles of Animation as a basis, and then add on details of character design, weight, and expression in order to build their vocabulary and expertise in animation.
By practicing these principles, learners will be better equipped to animate their own stories that will become more exaggerated, realistic, and appealing by what we practice in class.

Syllabus

12 Lessons
over 12 Weeks
Lesson 1:
Pushing Heavy Objects
 How to make a character interact with their environment. How do we make a character look like they're pushing something heavy? 
55 mins online live lesson
Lesson 2:
Pulling Heavy Objects
 How to make a character interact with their environment. How do we make a character look like they're pulling something heavy? 
55 mins online live lesson
Lesson 3:
Slow Moving- The Basic Walk Cycle
 How to make a convincing walk cycle- more challenging than you might think! 
55 mins online live lesson
Lesson 4:
Medium/Fast- Jogging and Running
 How to make a character look like their jogging and running- it's not just fast walking! 
55 mins online live lesson

Other Details

Parental Guidance
No scary or violent content will be used in this class. I will be creating the references that students will be using throughout the class, so only age appropriate content will be used. Models and characters will be fully clothed at all times, and no gore, sexual, or horror content will be permitted. Some third party tools are recommended below for students without animation software. NOT ALL RESOURCES ARE REQUIRED FOR THIS CLASS. Parents and learners can choose the one that suits their systems best. Please feel free to reach out with any questions if you are unsure. For Krita, no accounts are required and it is completely free to use. This is a drawing and animation software that will be used as such. For FlipaClip, no accounts are required within the app, and it is completely free to use. The only account required is one in the app store to download the app. There is a paid subscription that is not required for this class. This is a drawing and animation software that will be used as such. For Procreate, no accounts are required within the app, and it is a one time payment of $9.99. The only account required is one in the app store to download the app. This is a drawing and animation software that will be used as such. For Adobe Animate, an Adobe account is required, and is on a paid subscription model. This is an animation software that will be used as such.
Pre-Requisites
It is highly recommended to have taken my Animation for Beginners class, or to have been animating as a hobby for at least 1 year before taking this class!
Supply List
Animation software and digital drawing materials are required. Free animation software is available depending on the devices you have at home! Feel free to reach out for recommendations if needed. Krita and FlipaClip will be perfect for this course. Krita can be used on PC and Mac, and FlipaClip can be used on the iPad. Procreate and Adobe Animate are also perfect fits! They are paid software. Procreate is a one-time payment of $9.99, and Adobe Animate is on a subscription-based model. ONLY ONE APP IS REQUIRED. Not all apps will be necessary for this course. All that is required is one app that allows your learner to animate.
External Resources
In addition to the Outschool classroom, this class uses:

Meet the teacher

Joined February, 2023
4.9
19reviews
Profile
Teacher expertise and credentials
Master's Degree in Science from University of Dundee
I have been teaching and working as an artist professionally for the last 4 years! 

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