Interactive Game Design With Scratch: A Hands-On Flex Class
A 4 week flex class creating an Interactive Game Design with Scratch: A Hands-On Flex class
Coach Sam
What's included
6 pre-recorded lessons
6 weeks
of teacher support1 year access
to the contentHomework
1 hour per week. Learners will be encouraged to share and discuss their progress in class with each other. Also a great opportunity for peer assessment. Creating games scratch programming allows learners experiment during class and outside class along their learning journey.Assessment
Formative assessment will take place through interacting with teacher through questions, and peer assessment from other students completing the same project.Class Experience
Scratch is a programming language and an online community developed by the Lifelong Kindergarten Group at the MIT Media Lab. It provides an easy-to-use and visual interface for programming, designed specifically for children aged 8-16, but can be used by people of all ages. With Scratch, users can create interactive stories, games, animations, and simulations by dragging and dropping blocks of code, rather than writing code from scratch. Scratch programming is a great way for beginners to learn the basics of programming and computational thinking. The blocks in Scratch allow users to create loops, conditionals, variables, and other programming concepts, without having to worry about syntax and the details of traditional programming languages. This is a Flex class format which allows learners to work independently with the support of learning materials supplied by the teacher. While the lessons are recorded, it will be highly interactive i.e. resources will be interactive in the form of instructional videos, which will include step-by-step explanations so learners can add meaning and understanding to their designs, and discussions about this will take place in the classroom. Learners will be expected to ask the teacher questions if they don't understand the clips, after troubleshooting first with their peers or individual research. The teacher will respond to questions sent by email or in the classroom on a daily basis to aid completion and understanding of the course. Learners will be expected to show their work (ideally in class, but can be directed to me) by means of a print screen, short clip or in writing. This will show time management and commitment which is a transferable skill that will be beneficial in later life. WEEK 1 This week learners will learn how to register to get a free scratch account, start a new project, add an object, create a backdrop, and program by using code to get the object to move. WEEK 2 This week learners will build on their previous work start adding a paddle and prepare for the next week of their work. WEEK 3 This week learners will troubleshoot and fix any problems they have encountered while adding codes, and have the opportunity to learn deeper programming skills to enhance their project. WEEK 4 This week learners will understand the importance of assessing their work through play testing which will allow for them to modify and correct mistakes, and also finish the steps to complete their initial project. WEEK 5&6 These two weeks learners will work independently and use the skills they have used to complete their own unique pong game using the knowledge they have gained and the resources at hand to help them complete their project. They will then share their work in the Outschool class with other students to peer assess. Students are also free to share with the teacher only if they don't feel comfortable to share it publicly in class.
Learning Goals
Learners will gain knowledge of basic programming using scratch. In particular, we will focus on game strategies, creating and modifying basic programming issues and learning how to publish and share finished games.
Syllabus
6 Lessons
over 6 WeeksLesson 1:
WEEK 1
This week learners will learn how to register to get a free scratch account, start a new project, add an object, create a backdrop, and program by using code to get the object to move.
Lesson 2:
WEEK 2
This week learners will build on their previous work start adding a paddle and prepare for the next week of their work.
Lesson 3:
WEEK 3
This week learners will troubleshoot and fix any problems they have encountered while adding codes, and have the opportunity to learn deeper programming skills to enhance their project.
6 mins of video lessons
Lesson 4:
WEEK 4
This week learners will understand the importance of assessing their work through play testing which will allow for them to modify and correct mistakes, and also finish the steps to complete their initial project.
Other Details
Parental Guidance
Learners will need to download https://scratch.mit.edu/ in order to start their design project. A laptop and PC can only be used . A help video on how to install this would be provided. Also a learners account need to be created if not done so already. Valid email must be used and remember (but never share) the scratch password
External Resources
In addition to the Outschool classroom, this class uses:
Coach Sam
Joined November, 2020
4.8
172reviews
Teacher expertise and credentials
Non-US Teaching Certificate in Secondary Education
Bachelor's Degree from University of Wales Institute of Cardiff (UWIC)
A psychologist with specialized knowledge in human behaviour and mental health
A qualified secondary teacher based in the UK, with expertise in teaching Design and Technology
A martial artist with experience in various martial arts styles and techniques
A nutritionist with a Bachelor's degree in Human Nutrition, capable of designing dietary plans for individuals and groups
A personal trainer with experience in developing fitness plans for clients based on their individual needs
Reviews
Self-Paced Course
$10
weekly or $60 for all content6 pre-recorded lessons
6 weeks of teacher support
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1 year of access to the content
Completed by 2 learners
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Ages: 8-12