Immersion Literature! Beowulf: A D&D Immersion Experience (Game-Based Learning)
What's included
12 live meetings
24 in-class hoursHomework
1 hour per week. Students should read ahead of the next week's adventure in Beowulf so as to both enjoy the work as well as to allow them to get in character during the adventure. There will be a summary and discussion questions for sections of the class which will be incorporated through the class either directly or indirectly through role playing. Written notes and responses are encouraged but are optional.Assessment
Ideally the students assess themselves concerning the extent to which they felt comfortable participating in the Three Pillars of Adventure. As Dungeon Master/Game Master, I will present key elements of the epic as starters for the adventure and guide them through the basic outline, they - as player characters must role play their part within both the time period as well as the story of Beowulf. Since this class requires 4-6 students to run properly, I am certain students will both read and prepare for each day's adventure. Since we are using the D&D 5E game mechanics the students will gain experience points, move up levels, gain feats and abilities. This might be a way by which the student can appreciate advancement through the course.Class Experience
US Grade 9 - 12
Beginner Level
There is no better way to "learn" literature than an immersion experience. Students not only read and discuss the oldest work in English Literature....they relive the adventure, they take part in the decision-making, they face the challenges and this they experience as a team. I am very excited to hold this unique class which combines literature, history and the Three Pillars of Adventure! A two-hour, 12 week immersion literature class with a certified teacher (who is super enthusiastic about this new approach toward literature/history) for $16/lesson - roughly $8/hour - quite a value! WHAT IS BEOWULF? BEOWULF is THE LONGEST Old English poem to survive from Anglo-Saxon England. The only extant manuscript dates from around A.D. 1000. Although the original text was written between A.D. 650 and 850, the core tale is considerably older. Set in Migration Age (A.D. 400-600) Scandinavia, the epic inherits a hoard of Germanic legend, oral tradition, and vague historical reference. Most likely it began as an oral account, later edited by an Anglian noble or churchman. A heroic tale reinforced by Christian morals, Beowulf bridges Britain's barbaric ancestry with its literate Anglo-Saxon future. The epic is simple. In his youth a Geatish hero named Beowulf travels to the court of King Hrothgar of Denmark. There he defeats a demon-troll called Grendel, and then Grendel's Dam. Beowulf receives great rewards from Hrothgar and - once he has returned home - from his lord, eventually becoming king of the Geats. The last third of the poem describes Beowulf's old age, when he goes forth to defend his people from a rampaging dragon. Beowulf kills the wyrm (dragon), but dies from his wounds. The epic ends with omens of disaster for the Geatish people. Woven into this story of heroism are references to semi-historic rulers and realms, Germanic custom and legend, and early feudal practices. Each class will begin with a short presentation which will include the text of Beowulf relevant to that day's adventure as well as primary and secondary documents for consideration during the session. (The student will have access to summaries, guiding questions, and other resources through the Outschool class page.) Students will arrive at the class having read the relevant section in Beowulf, I as the GM (Game Master) will introduce the setting for the day's adventure, then the students will explore, role play, and take on any threats. This is not really acting, as if from a script - this Literature/History Immersion role playing whereby the students know the basic plot of the story yet can think creatively, act boldly and work cooperatively to solve problems and possible solve them better than Beowulf. In this case the process it similar to the popular "Choose Your Own Adventure" but even more open-ended since the only limits for action are the rules of the game and the context of the time period. Despite the freedom to explore, the nature of their player character, the non-player character's role and the setting will surprising have them follow similar solutions to the problems presented. Role-playing through literature will be a very memorable experience, more so than passively watching a movie or merely reading. The level of empathy and understanding gained will make the epic of Beowulf come alive for the student. Students are encouraged to read ahead of the class so that they may better enjoin in the Three Pillars of Adventure inherent in all role playing games (RPGs). ALL students MUST have a Roll20 account (free) in order to fully participate in the class. This class begins on 28 December - meets once per week for 1.5 hrs. (14 Dec) Class One - Introduction to the Course - discussion of Epic, Hero Cycle, and D&D Immersion Experience concept. (21 Dec) - "Session Zero" - character creation on Roll20, orientation to basic style of role play and setting. (28 Dec) - Session One: The Wrath of Grendel (4 Jan) - Session Two: The Coming of Beowulf (11 Jan) - Session Three: The Battle of Grendel (18 Jan) - Session Three Continued (25 Jan) - Session Four: The Battle With Grendel's Mother (1 Feb) - Session Four: Continued (8 Feb) - Session Five: The Last Battle (15 Feb) - Session Five: Continued (22 Feb) - Session Six: The Spoils & The Farewell (1 March) - Session Seven: Loose ends & Conclusions We will be using Dungeon & Dragons 5E for our game mechanics since it is the most popular and widely-known RPG system. (Basic Rules and character sheet are attached). Students do not need experience with D&D since we will be learning the rules as we go along. Our "Session Zero" will handle most questions and procedures, feel free to send a message for any further questions. IMPORTANT: We are only using the D&D 5E mechanics and rules, students will NOT have the choice of choosing any race or any class. (There were no Tiefling Wizards amongst the Geats!) Thus, ALL players are HUMAN characters and may be Barbarians, Fighters, Rangers, Rogues, Druids, Clerics, Sorcerers or Warlocks. ALL players will start at level 1 and will generally advance together based upon gaining experience points through creative thinking, collaboration, teamwork and role playing.....as well as combat. (Please review the attached D&D Basic Rules) Some scholars speculate that the epic poem Beowulf , which exists in a single manuscript dating to roughly 1050AD, is actually a transcription of a multi-night oral performance, crafted piecemeal between the 8th and early 11th centuries, by a variety of performers, each one altering on the fly. If so, it was a collaboration between many voices, over many years, and those voices mattered, the poem being altered by every poet and performer who encountered it. A poem with a history this long is a poem in which everything imaginable has happened, whether by improvisation, or by aggressive editing. We don’t know all the twists and turns the Beowulf poem took in the years before it was written down, and in the thousand years since, it has continued to change, through translator’s choices. Sometimes, when I think about Beowulf, I like to imagine a version, told in say, the year 775, an elderly embroiderer in the women’s wing of a castle changing events to suit her listeners, ending the story early, as her audience bites their threads and ties their knots. Did Beowulf always win his battle with Grendel’s mother? Maybe in The Embroiderer’s Version, Grendel’s mother ended the battle kneeling on Beowulf’s chest, her needle sticking into his heart. Playing a game like this one is, in some ways, similar to the path I took when turning this epic into a role-playing game experience. Your path as a player is constructed of encounters, each one with many possibilities – just as my creator’s path through each Old English translation and each D&D module offered possibilities that would ultimately change the resonance, scope, and meaning of the entire story. It’s possible to think about Beowulf simply, as a fixed text, heroes and monsters, brave deeds, but to think of it that way neglects the wide range of possibilities inherent within it. Through a text like Beowulf , we can get a sense of shifting understandings about the key elements of our own society – after all, heroes, adversaries, and notions of “good kings” are fundamental parts of society to this day, albeit slightly recast. Beowulf: D&D Immersion Experience offers the opportunity to analyze the ways that someone looking to gain status might frame his adventures, and to equip oneself to discern moralities, weigh loyalties, and battle strategically. It’s possible to linger under the mere with Grendel’s mother, to consider what might motivate a monster to attack a hall with the multi-year tenacity displayed by Grendel, and to investigate what sort of invasion might make a dragon so angry that they set the world on fire. This is great stuff!!!!! Other D&D Immersion Experiences I am presently working on are: ARTHURIAN LEGENDS, SHERLOCK HOLMES, SINBAD the SAILOR, TREASURE ISLAND, GENGHIS KHAN to name but a few!!! I truly believe that this is an outstanding way by which for students to not just "learn" but to intimately KNOW what the authors intended as well as to truly understand the contextualization of the epics or novels. THIS class will NOT meet on 25 November (U.S. Thanksgiving).
Learning Goals
Recognize the elements of an epic poem in Beowulf. (Hero Cycle)
Identify characteristics of Germanic culture as depicted in Beowulf, including the commonality of feuds, the importance of weapons, and the attitudes toward life, death, and material possessions.
Discuss the relevance of women’s roles in Germanic culture.
Understand the historical contextualization of the epic and its historical, cultural importance.
Clarify the relevance of the anecdotes that interrupt the main story.
Explain the Germanic heroic code and how its values differ between warrior and king.
Identify the key characteristics that make Beowulf an epic hero.
Have FUN role playing, exploring and problem solving (Three Pillars of Adventure) with D&D and within this exciting setting.
Other Details
Parental Guidance
Beowulf is a gritty epic - students will be role playing, exploring and conducting fantasy combat against various "monsters" throughout the class. The descriptions of fantasy violence will not exceed that which is in the Seamus Heaney translation (attached). Students will be expected to use their imagination but be sensitive when role playing.
Supply List
Please check the OUTSCHOOL Page for Beowulf: D&D Immersion Experience for all handouts. Please have students check the page prior to EACH session for the relevant summary, information, and thinking questions so that they may be prepared to participate to their fullest capacity.
4 files available upon enrollment
External Resources
In addition to the Outschool classroom, this class uses:
Teacher expertise and credentials
3 Degrees
Master's Degree in History from American Military University
Bachelor's Degree in Education from University of Maine at Farmington
Bachelor's Degree in History from Acadia University (Nova Scotia, Canada)
Immersion History-Literature concept has emerged as a result of Keith’s enthusiasm for instruction, a tested belief in the positive benefits of role-playing games such as (especially) D&D 5e, and passion for coaching students toward betterment.
Learning is fun when the student is genuinely immersed in the social, economic, political, emotional, and cultural facets of a particular time period. There simply is no better way for students to personalize and rationalize their learning than becoming a character, set into a thrilling adventure, who not only has a vested interest in the adventure, but a role to play in its successful outcome.
The founder of S3 Strategic Study Skills and the D&D Immersive Adventure Academy, Keith, has been a certified teacher for 30 years and an avid fan of D&D for decades since the 1980s.
Keith has taught I.G.C.S.E, A-Level, I.B., and A.P. History throughout the Atlantic region covering a variety of rigorous exam subjects. He is a strong advocate of immersion education (gamification) in the Social Studies classroom and hopes to (unknown to the students) teach a great deal about physical and human geography, Ancient and Medieval history, psychology, human (humanoid) nature, and a number of other embedded lessons learned through the Three Pillars of Adventure: Exploration, Role-playing, and Fantasy Combat.
Reviews
Live Group Class
$22
weekly or $260 for 12 classes1x per week, 12 weeks
120 min
Live video meetings
Ages: 13-18
3-7 learners per class