Explore Architecture: Robotics & Biomimicry in Architecture (LIVE)
What's included
1 live meeting
55 mins in-class hoursClass Experience
In this workshop, we will take a close look at robotic architecture and how architects use nature and animals to guide design innovation. From algae infused clay tiles that filter toxic chemicals, vertical gardens, drones that weave buildings and a pavilion that takes its structure from beetle wings, we will see how robotically fabricated structures using materials from apples, trees, insect exoskeletons and bones can become inspiration for buildings. This way of thinking is called biomimicry and is at the forefront of innovative building design. We will start with a slideshow to introduce ways in which robotics and architecture overlap and the basic concepts of biomimicry. Next, students will be guided through several simple methods of construction to craft their own unique floating playground project based on this inspiration. While this workshop is not a "how-to" step-by-step demonstration of building a playground, the instructor will demonstrate some ideas for making that students can use to create their own unique design solution. Typically, students will have a very good start by the end of our class time and will finalize their projects after our time together. Please be sure to read the section on materials before class time - this class takes a little preparation.
Learning Goals
Wicked Workshop is a maker-based program that introduces youth to architecture through reality-based projects that tackle "wicked" problems like inadequate housing and environmental health. We teach decision-making strategies, complex problem solving, and critical thinking methods recognized as vital 21st century skills necessary to succeed in work, life and citizenship through a straightforward hands-on curriculum based on authentic projects that foster independent thinking, self-directed learning, exploration, iteration and creativity.
Other Details
Supply List
MATERIALS: Each student will collect materials of their choice to construct their playground. This model can be beautifully completed with paper, cardboard from a cereal box, recycled plastic, bubble wrap, parts and pieces, string, glue and tape. The most important thing is to choose materials that can be manipulated by cutting, bending, folding, etc. For example, if your learner chooses to use a plastic bottle, that's fine, but it will more than likely need to be integrated into the project as a whole object. If your child is comfortable with hot glue, it would be helpful. If not, masking tape is awesome! The instructor will demonstrate modelling ideas using masking tape. Robotics & Biomimicry comes with a Scavenger Hunt Sheet to give learners an idea of some possible building materials. Here's a list of what you might consider. These are not "must haves", just a few ideas: 1. Something for a base: a thick paper plate or a cereal box 2. Something that floats: bubble wrap, recyclables, cut up swim noodles, packing peanuts, foam pieces 3. Something for leaves: pipe cleaners, sticks, skewers, paper or fabric, hot glue 4. something to make a vertical garden: green streamer paper, artificial flowers, green construction paper Pro Tip: Be sure to have fun! Feel free to explore materials, colors and sizes. Don't worry about materials you don't have - find fun substitutions and see what you can bring to life.
3 files available upon enrollment
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Teacher expertise and credentials
Wicked workshop is taught by Phyllis (Fifi) Henderson. A mom to two active girls, an architect and an educator, Fifi creates learning experiences opportunities that build self-esteem, independence and critical thinking skills. As an educator with a PhD in architectural history and theory, she recognized that Design Thinking was being used outside of professional design practice to help resolve issues in multiple industries including business and societal sectors. Design Thinking is a non-linear, strategy-based process for problem solving that tackles issues through empathy and iterative hands-on making. It was developed by Stanford University’s “d” school for people in business, higher education, the public sector and K-12 education as a process to create real change. As an architect, Fifi practiced this methodology and recognized it as a direct extension of her traditional university architecture school curriculum. After completing her PhD, she decided to scale that learning experience for a younger audience. Working with kids on big problems has been one of the most rewarding aspects of her career and she is continually energized by the ideas, dynamism and joy that kids bring to wicked problems.
Reviews
Live One-Time Class
$12
per classMeets once
55 min
Completed by 90 learners
Live video meetings
Ages: 9-14
3-18 learners per class