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eko-STEAM 1: Animals and Adaptations- A Learning Journey Across the Globe!

Project Imo, Inc.
Average rating:5.0Number of reviews:(9)
In our eko-STEAM Animals and Adaptations program, learners will spend time exploring animal species and gaining an understanding of adaptive traits and behaviors that help animals survive in their local ecosystems.

Class Experience

Next Generation Science Standards 
•	NGSS 3-LS2-1.  Construct an argument that some animals form groups that help members survive.
•	NGSS 3-LS3-2. Students will use evidence to support the explanation that traits can be influenced by the environment.
•	NGSS 3-LS4-2: Use evidence to construct an explanation for how the variations in characteristics among individuals of the same species may provide advantages in surviving, finding mates, and reproducing.
•	NGSS 3-LS4-3: Construct an argument with evidence that in a particular habitat some organisms can survive well, some survive less well, and some cannot survive at all.
Student Learning Outcomes
1.	Students will identify physical traits and grouping behaviors of local animal species and understand how these help them to survive
2.	Students will correlate human success in gathering to animal groups and increased survival success. They will research local wildlife that exist in groups. Using the provided “Group Animals Worksheet”, they will identify survival adaptations of group living and animal’s physical traits. 
3.	Students will understand basic human evolution as a series of traits and behaviors and be able to correlate this to animal evolution
Essential Questions
What are different categories of climate?
What are different types of habitats?
What is a biome?
What are animal traits?
What are animal behaviors?
How do animal traits and behaviors help them survive in different climates and habitats?
Why does forming a group and working together help some animals survive?
What traits do humans have that help us survive?
How do human group behaviors like cooperation help us survive?

Jason Hyland is the President and Executive Director of Project Imo, Inc., a nonprofit experiential education organization. He has developed the eko-STEAM curriculum for use in the field and in virtual environments using a blending of Next Generation Science Standards, social-emotional learning strategies, formal peacebuilding instruction methodologies, and a deep connection with nature. He is also a substitute teacher. He is an avid outdoorsperson who has led expeditionary trips into the backcountry with backpack and canoe, facilitated high challenge courses, and nature learning experiences. He is also a retired police lieutenant and facilitated classes for youth and emerging adults in his community for decades. 
Homework Offered
Assessments Offered
Grades Offered
 2 files available upon enrollment
Learners will need copies of Project Imo's "Animals and Adaptations Workbook" and "Bridges I Have Built Journal". Both are included for free and can be printed or used digitally. The files open as a PDF with form fields if preferred. Learners will need access to Zoom; a printer, paper, and writing implement if using workbooks; ability to link to supporting YouTube videos; a notebook; a camera and microphone for group discussion is encouraged. Our Project Imo facilitators will moderate chat content for learners not using cam & mic so everyone can lend their voice to the discussion.
In addition to the Outschool classroom, this class uses:
We will refer to Project Imo's eko-STEAM curriculum workbook, and video content from Stone Age Man. During the class, learners will refer to their own reference books at home or Wikipedia for basic research on animals of their choosing to complete their "Animals and Adaptations Workbook".

If children have their favorite field guides or books on local animals, these are highly encouraged. 

Our linked external content.

Offered by

Average rating:5.0Number of reviews:(9)
Project Imo is a 501c3 charitable, educational organization that helps connect children and youth to immersive education that helps them develop as learners, leaders, scientists, stewards, and more. Our virtual programs focus on STEAM learning,... 
Group Class


per class
Meets once
55 min

Average rating:5.0Number of reviews:(4)
Completed by 14 learners
Live video meetings
Ages 7-11
3-8 learners per class

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