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Dungeons and Dragons: Keys From the Golden Vault - Heist Adventures

In this 8-week beginner LGBT+EVERYONE friendly Dungeons and Dragons class, players will learn the basics and play D&D in a collection of one-shot mini heists where players attempt to steal valuable magical items.
Rhoades
Average rating:
5.0
Number of reviews:
(40)
Class
Play

What's included

8 live meetings
16 in-class hours
Homework
1 hour per week. Players should come to the first class with a LEVEL 2 character created on D&D Beyond. Players will receive information on how to join the campaign on D&D Beyond upon enrolling in the class. Parental consent is required for these resources.

Class Experience

US Grade 9
Beginner - Advanced Level
This class is a multi-day Dungeons & Dragons campaign where we play Keys from the Golden Vault.  It will use the 5th Edition rules and will incorporate situations that require critical thinking, teamwork, problem-solving, communication, role-playing, and imagination.  Ideally, the student should read and explore the player's handbook of Dungeons and Dragons 5th Edition before the first class.  Newer players (students new to D&D) are welcome and will be guided and advised as needed.  Resources and references will be provided as needed, to facilitate a better understanding of the rules and game mechanics.

We are a community-driven class, which means that we care about our friendships and community over all else. This is a safe space for players to explore their identities and play whatever kind of character they would like to as long as they are supportive of other players, characters, and our community (and the character fits the guidelines below).

This adventure will take the players from 2nd level to 20th level, depending on how long they participate in the campaign.  We will use dndbeyond.com for creating and tracking characters and refer to it during sessions, as needed.  You may also use paper character sheets if you wish. 

The adventure will involve this rough outline.  It is intentionally vague, so as to not give away the story or potential progression and also reflects the fact that the players will have a large part in dictating where the adventure goes. This outline is only intended to show the start of our adventure and to give you a rough idea of what the sessions are like.

⇢ First Class: Meet & Greet and story Intro/The players will meet one another and have the opportunity to discuss their character, preferred playstyle, and goals going forward.  We will introduce the story and background of the adventure and if time permits, start the first quest.

⇢ Second Class: Based on the choices of the group, the next step will be to start choosing a direction to take the adventurers.  Once the decision is made, the story will start to unfold, based on the decisions of the adventurers.

⇢ Third Class: Each week will follow a similar format.  The session will be directly influenced and guided by the group from the previous week.

⇢ Fourth Class: The group will likely face a larger challenge every 4 weeks or so.  The larger story points will unravel as the group puts together clues, speaks with supporting characters (NPCs) in the story, and takes appropriate actions.

Keys from the Golden Vault presents thirteen Dungeons & Dragons adventures that feature heists. In each adventure, the characters receive a mission, plan the job, execute their plan, and try to escape the scene.

The Heist Adventures table summarizes the adventures in this anthology. Each adventure is designed for four to six characters of a particular level and adheres to the following narrative structure:

Mission Briefing. The characters are recruited to undertake a specific job. In most cases, this involves procuring an object.

Plan the Heist. The characters investigate the heist location, learn about the obstacles they need to overcome, and strategize about completing the job. Each adventure includes a way for the characters to create or obtain a map of the target location.

Execute the Heist. The characters enact their plans. Unforeseen complications often arise during this stage.

Conclude the Heist. The characters’ success determines their reward and how the story might progress beyond the main adventure.

These short adventures work best with players who enjoy the heist genre. In addition to thrills, drama, strategizing, and twists, each adventure includes opportunities for exploration, roleplaying, and combat.

***PLEASE READ***
Guidelines:  All sources are acceptable for character creation, as long as it is published D&D material.  Playtest sources will be considered on a case-by-case basis and require approval.  All characters must use the Point Buy method for Ability Score Generation.  The Character should start at 2nd level.  Feats and Multiclassing are allowed but must follow requirements.  No Homebrew material outside of my own is allowed unless reviewed and cleared before the game.

This class is LGBT-friendly and a safe space for players to explore their identities. Racism, sexism, and bigotry will not be tolerated under any circumstances.  Players will receive a warning about their behavior, and parents will be contacted on the first offense. Further offenses will result in action up to and including the removal of the player from class without a refund. Our community and our friendship is the most important part of the class. "It's not me, it's my character" is not acceptable in this case, and the player should look for campaigns where the community is not the focus. There are many.

You will need your character sheet (created on D&D Beyond), dice (or online dice roller), and perhaps a pen and paper. Creating an account on D&D Beyond is required. Parents should examine the approved resource, and make sure that they are aware of and approve of the terms of service for this required resource.
Learning Goals
To have fun while learning to work in a group, solve problems, think critically, use creativity and imagination, and did I mention have fun?
learning goal

Other Details

Parental Guidance
At times the adventure might get scary; we will be fighting evil and saving the day. The city of Waterdeep is a fictional place, but it has lots of elements that our cities have here on Earth. There are crime and violence, however, there is also the opportunity to do the right thing, make good choices, and develop a character that the player is proud of. Roleplay can be a powerful tool for exploring what it feels like to make different choices which can better develop the consciousness of the player. Content will range along the spectrum of PG. The more graphic elements will not be emphasized in this campaign world. You will need your character sheet (created on D&D Beyond), dice (or online dice roller), and perhaps a pen and paper. Creating an account on D&D Beyond is required. Parents should examine the approved resource, and make sure that they are aware of and approve of the terms of service for this required resource.
Supply List
You will need your character sheet (created on D&D Beyond), dice (or online dice roller), and perhaps a pen and paper. Creating an account on D&D Beyond is required. Parents should examine the approved resource, and make sure that they are aware of and approve of the terms of service for this required resource.
External Resources
In addition to the Outschool classroom, this class uses:
Joined August, 2020
5.0
40reviews
Profile
Teacher expertise and credentials
Georgia Teaching Certificate in English/Language Arts
Master's Degree in Education from Kennesaw State University
I have been playing D&D since I was 12 years old.  It has been a huge part of my growth, development, and entertainment.  I'm a skilled, roleplayer, narrator, and storyteller.  I have a very patient and enthusiastic nature and make the class as welcoming and comfortable as possible.

I teach dramatic writing and creative writing in a public high school. Crafting stories for people to enjoy is part of my joy. I am currently in two campaigns as a player, and I am excited to DM here on Outschool!

Reviews

Live Group Class
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$40

weekly or $319 for 8 classes
1x per week, 8 weeks
120 min

Completed by 5 learners
Live video meetings
Ages: 10-15
3-6 learners per class

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