Dungeons and Dragons 200: Heroes of Phandelver Custom Adventure
What's included
1 live meeting
1 hrs 30 mins in-class hours per weekHomework
1 hour per week. Students will have no assigned homework. However, when appropriate, they will need to level up their characters as the adventure progresses.Class Experience
ChatGPT 🎲 Ready for an Epic Adventure? 🎲 You've come to the right place! This is our premier campaign, designed for teens who are ready to go "all-in" on a thrilling adventure. Sessions last 90 minutes, once a week, where you’ll connect with fellow teens and dive deep into the world of Faerûn. 🌍 Adventure Overview You’ll be transported to the Sword Coast, a land overrun by monsters and cloaked in mystery. Dark magic whispers through the countryside, and only the bravest adventurers can solve its secrets. That’s where you come in! ⚔️🌟 This ongoing campaign will take you on multiple quests, each packed with twists, turns, and plenty of surprises. What makes this adventure special? It’s a homebrew campaign, which means it’s totally unique to the Dungeon Master (DM). Each session will bring new challenges and adventures, so no two games are ever the same! 🏰✨ 👥 Who’s This Class For? This adventure is geared toward teen players, both beginners and experienced. The pacing and rules will be accessible for those just starting out, but seasoned players are welcome too! 🎮 New to RPGs? Role-playing games put you at the center of the story! Your character’s choices will shape the plot—whether you emerge a hero or face an untimely end is all up to you. Think of it like stepping into your favorite book or movie, but with the power to decide what happens next. 🛡️📖 Beyond the fun, these games help you build valuable skills like problem-solving, teamwork, and social interaction. And trust us, you’ll be so caught up in the adventure that you won’t even realize how much you’re learning along the way! 💡 Who Will Love This Class? 1)Players who know the basics of D&D and can create or select a character. 2) Brand new players looking for a great "getting started" adventure! 3) Explorers who love discovering new worlds and making tough decisions. 4) Storytellers interested in interacting with a range of quirky, noble, and sometimes sinister characters. 5) Team players who enjoy solving challenges with others while having a blast! As professional educators and experienced Dungeon Masters, we know how to make these adventures all about you—meshing different learning styles into a fun, collaborative group experience. 🎓🎲 Are you ready to be the hero of this story? Let’s begin the adventure! STUDENT EXPECTATIONS: Students agree adhere to our core philosophy that role-playing games are team based, inclusive, and supportive of fellow players. Students will strive, to the best of their abilities, to help each other both in and out of game. Any deliberate behavior to negatively impact another player's character or make students feel excluded will be cause for potential removal from the course without refund. This is at the discretion of the DM and Adam Scott, the RPG Club director. Note regarding late arrivals: As this is a role-playing experience that is based on the personalities of the players, abrupt inclusion of a new participant often disrupts the quality of the session for all involved. Students who arrive late to a session will be admitted at a time that does not disrupt the action. Accordingly, they may be asked to wait until next meeting or session. Refunds will be granted at the discretion of the instructor. Please communicate ahead of time if there are any potential scheduling/tech challenges for a scheduled section. Note to parents/students: Some students may wish to use D&D Beyond for their character sheet. Account set up needs to happen before the session begins. The age recommendation for DNDBeyond.com is 13 years old and parents may use their email account to sign up their student for this account at their discretion. Families who do not wish to use DNDBeyond.com will be provided a selection of pregenerated characters from which to choose upon sign up and are still more than welcome to sign up for the course!
Learning Goals
Students will get to experience all that a roleplaying game has too offer: teamwork, problem solving, social interaction, and basic statistical calculations. Through the process of playing, their characters will develop and evolve, leading to discussions with the instructor and other players about applying skills in a game setting.
Other Details
Parental Guidance
Role-playing games offer a creative "sandbox" in which participants can engage in imaginative problem solving. Fantasy violence will not be directly depicted, but the possibilities of this within the game will be discussed. Students may wish to explore ideas related to their characters that involve in-game "weapons" and "spells" for the use of "in-game" violence.
Supply List
Students will need to come to the first session with a level one character. This character can be pregenerated or custom created. To keep things manageable, students are asked to limit their characters to races and classes found in the Player Handbook + One other resource. A link to pregenerated characters is included for student reference.
6 files available upon enrollment
External Resources
In addition to the Outschool classroom, this class uses:
Teacher expertise and credentials
5 teachers have teaching certificates
Arizona Teaching Certificate in Secondary Education
Georgia Teaching Certificate in Science
Georgia Teaching Certificate in English/Language Arts
Ohio Teaching Certificate in Social Studies/History
Illinois Teaching Certificate
3 teachers have a Graduate degree
Master's Degree in Education from University of Phoenix
Master's Degree in Education from Lewis and Clark Graduate School of Education
Master's Degree in Social Work from Loyola University
2 teachers have a Bachelor's degree
Bachelor's Degree from Oregon State University
Bachelor's Degree in Psychology from Binghamton University
The RPG Club has organized and taught groups of Dungeons and Dragons for over 5,000 students and community members, running games professionally for private clients between the ages of 8-70 years old. Our teachers and GMs train together on best practices, are almost all traditional classroom teachers, and work to ensure an excellent experience for each child, every class.
It's our mission that your child feels empowered and excited after this lesson, potentially sparking an interest in a wonderful activity.
Reviews
Live Group Class
$34
weekly1x per week
90 min
Completed by 75 learners
Live video meetings
Ages: 12-16
2-5 learners per class