Dungeons and Dragons Dnd: Dragon Heist Waterdeep, Springtime for Beholders Camp
What's included
5 live meetings
7 hrs 30 mins in-class hoursHomework
1 hour per week. Students will have no assigned homework. However, when appropriate, they will need to level up their characters as the adventure progresses.Class Experience
This camp format is perfect for week long school breaks, meeting five times in one week for a full campaign! At over 7 hours of gaming in a five day period, this will keep your student engaged in a positive activity. Welcome to the world of Dungeons and Dragons! The Red Wizards have been driven out of the city, and the Zhents have been driven underground. The Xanathar guild, led by an insane beholder, have seized this opportunity to make a move for control of Waterdeep. Can our heroes stop this plot or will all of the city fall under Xanathar's evil gaze? This course is designed for players who have learned the basics and played several "one time" adventures or who may be actively playing in a campaign. Session 1: Meet your fellow adventurers and begin the hunt! Your team learns of the new developments in Waterdeep. Session 2: Students continue where they left off the previous session, concluding the chapter from the previous session and revealing new options about the way forward. Session 3: As the story races forward, students resolve the actions and events set loose in the climax the previous session. One thing is certain: this session will be both exciting and dangerous. Session 4 and 5: Students reach the conclusion of their experience, and all their decisions previously will determine the type of final battle with which they are faced. What if you've never played an RPG, what is it like? Role-playing games are player driven, putting you and your character at the center of the plot. Your choices will decide the outcome: from heroic victory to an untimely end. We're here to tell a great story that makes you feel like you're in your favorite book or movie. More importantly, these games allow us to work on problem solving, team building, and social skills. Ultimately, they are a lot of fun, and you won't even realize you're learning until you far into your quest. Who will like this class? 1) Players who understand the basic mechanics of D&D, and have enough knowledge to either create or select a character. 2) Players brand new to table top roleplaying! This is a great "getting started" adventure. 3) Players who want to explore a world, discover exciting places, and make complicated decisions. 4) Players who are interested in developing a story, interacting with quirky, noble, and sometimes nefarious characters. 5) Working together with other players to solve problems, and have a great time in the process! As a professional educator and professional dungeon masters, we know how to make adventures all about the players and mesh different learning styles into a cohesive group. STUDENT EXPECTATIONS: Students agree adhere to our core philosophy that roelplaying games are team based, inclusive, and supportive of fellow players. Students will strive, to the best of their abilities, to help each other both in and out of game. Any deliberate behavior to negatively impact another player's character or make students feel excluded will be cause for potential removal from the course without refund. This is at the discretion of the DM and Adam Scott, the DnD Club head teacher. Note regarding late arrivals: As this is a roleplaying experience that is based on the personalities of the players, abrupt inclusion of a new participant often disrupts the quality of the session for all involved. Students who arrive late to a session will be admitted at a time that does not disrupt the action. Accordingly, they may be asked to wait until next meeting or session. Refunds will be granted at the discretion of the instructor. Please communicate ahead of time if there are any potential scheduling/tech challenges for a scheduled section. Note to parents/adults: Some students may wish to use D&D Beyond for their character sheet. Account set up needs to happen before the session begins. The age recommendation for DNDBeyond.com is 13 years old and parents may use their email account to sign up their student for this account at their discretion. Families who do not wish to use DNDBeyond.com will be provided a selection of pregenerated characters from which to choose upon sign up and are still more than welcome to sign up for the course!
Learning Goals
Students will get to experience all that a roleplaying game has too offer: teamwork, problem solving, social interaction, and basic statistical calculations. Through the process of playing, their characters will develop and evolve, leading to discussions with the instructor and other players about applying skills in a game setting.
Other Details
Parental Guidance
Role-playing games offer a creative "sandbox" in which participants can engage in imaginative problem solving. Fantasy violence will not be directly depicted, but the possibilities of this within the game will be discussed. Students may wish to explore ideas related to their characters that involve in-game "weapons" and "spells" for the use of "in-game" violence.
Supply List
Students will need a level five character for this class. Character creation guidelines provided within the welcome message. All characters must be team focused.
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Teacher expertise and credentials
5 teachers have teaching certificates
Arizona Teaching Certificate in Secondary Education
Georgia Teaching Certificate in Science
Georgia Teaching Certificate in English/Language Arts
Ohio Teaching Certificate in Social Studies/History
Illinois Teaching Certificate
3 teachers have a Graduate degree
Master's Degree in Education from University of Phoenix
Master's Degree in Education from Lewis and Clark Graduate School of Education
Master's Degree in Social Work from Loyola University
2 teachers have a Bachelor's degree
Bachelor's Degree from Oregon State University
Bachelor's Degree in Psychology from Binghamton University
The DnD Club has organized and taught groups of Dungeons and Dragons for over 5,000 students and community members, running games professionally for private clients between the ages of 8-70 years old. Our teachers and GMs train together on best practices, are almost all traditional classroom teachers, and work to ensure an excellent experience for each child, every class.
It's our mission that your child feels empowered and excited after this lesson, potentially sparking an interest in a wonderful activity.
Reviews
Live Group Class
$109
for 5 classes5x per week, 1 week
90 min
Completed by 170 learners
Live video meetings
Ages: 11-15
3-6 learners per class