Dungeons and Dragons 053: The Sunless Citadel Spring Break Camp
What's included
5 live meetings
7 hrs 30 mins in-class hoursHomework
Students will have no assigned homework. However, when appropriate, they will need to level up their characters as the adventure progresses.Class Experience
This camp format is perfect for week long school breaks, meeting five times in one week for a full campaign! At over 7 hours of gaming in a five day period, this will keep your student engaged in a positive activity. It also works well for limited duration campaigns to give kids a great adventure that fits your schedule. ******** In the north of the Sword Coast, a once proud fortress fell into the earth in ages long past, and legend has it that with its broken halls one finds the home of evil creatures and withering rot. Legend also has it that there is something more. A terrible darkness lies beneath the surface. There is rumor of a tree, an ancient tree, possessed of powerful magics, and you must locate this tree,rumored to be shepherded by the twisted evil druid Belak the Outcast. Becasue if you fail, the power it contains will be unleashed around the surrounding natural world, a truly terrible fate for the innocent creatures of the wild. As you arrive at the village of Oakhurst, you notice several other adventurers who seem to be interested in the same legend as yourself. Join them as you descend below and venture into…The Sunless Citadel. STUDENT EXPECTATIONS: Students agree adhere to our core philosophy that roleplaying games are team based, inclusive, and supportive of fellow players. Students will strive, to the best of their abilities, to help each other both in and out of game. Any deliberate behavior to negatively impact another player's character or make students feel excluded will be cause for potential removal from the course without refund. This is at the discretion of the DM and Adam Scott, the DnD Club head teacher. Schedule Overview: This course meets five times in one week as a holiday camp. Students will engage in a different part of the story each meeting, culminating in a conclusion impacted by their decisions throughout the week. Session 1: Meet your fellow adventurers and begin the hunt! Starting in Sword coast, your team learns of the developments in the surrounding area, and decides where their help is most necessary. Students will be able to select from one of several storyline options. Session 2: Students continue where they left off the previous session, concluding the chapter from the previous session and revealing new options about the way forward. They may even learn more about what's the mystery below the earth! Session 3: In the climax of their story, students' decisions up till this point will have a critical impact on which type of experience they have going forward. Have they acted in the interests of the people? Been more self-centered? Their choices decide the path of this session. Session 4: As the story races forward, students resolve the actions and events set loose in the climax the previous session. One thing is certain: this session will be both exciting and dangerous. Session 5: Students reach the conclusion of their experience, and all their decisions previously will determine the type of final battle with which they are faced. What if you've never played an RPG, what is it like? Role-playing games are player driven, putting you and your character at the center of the plot. Your choices will decide the outcome: from heroic victory to an untimely end. We're here to tell a great story that makes you feel like you're in your favorite book or movie. More importantly, these games allow us to work on problem solving, team building, and social skills. Ultimately, they are a lot of fun, and you won't even realize you're learning until you far into your quest. Who will like this class? 1) Players who understand the basic mechanics of D&D, and have enough knowledge to either create or select a character. 2) Players relatively new to table top roleplaying. This is a great adventure for players who've played a few sessions. 3) Players who want to explore a world, discover exciting places, and make complicated decisions. 4) Players who are interested in developing a story, interacting with quirky, noble, and sometimes nefarious characters. 5) Working together with other players to solve problems, and have a great time in the process! Note regarding late arrivals: As this is a roleplaying experience that is based on the personalities of the players, abrupt inclusion of a new participant often disrupts the quality of the session for all involved. Students who arrive late to a session will be admitted at a time that does not disrupt the action. Accordingly, they may be asked to wait until next meeting or session. Refunds will be granted at the discretion of the instructor. Please communicate ahead of time if there are any potential scheduling/tech challenges for a scheduled section.
Learning Goals
Students will get to experience all that a roleplaying game has too offer: teamwork, problem solving, social interaction, and basic statistical calculations. Through the process of playing, their characters will develop and evolve, leading to discussions with the instructor and other players about applying skills in a game setting.
Other Details
Parental Guidance
Role-playing games offer a creative "sandbox" in which participants can engage in imaginative problem solving. Fantasy violence will not be directly depicted, but the possibilities of this within the game will be discussed. Students may wish to explore ideas related to their characters that involve in-game "weapons" and "spells" for the use of "in-game" violence.
You may choose to allow your child to have access to the D&D Beyond website (dndbeyond.com) to assist in their creation and use of characters or other content for use in this class. Use of and access to the D&D Beyond website is not required for this class, and it is solely within your discretion as the parent whether to allow your child to access the D&D Beyond website. Please note that the D&D Beyond website is a third-party service over which we have no control or responsibility, and any data or information shared on it or any other third-party website is subject to their terms of service and privacy policies.
Supply List
Students will need to come to the first session with a level one character. This character can be pregenerated or custom created. To keep things manageable, students are asked to limit their characters to races and classes found in the Player Handbook + One other resource. A link to pregenerated characters is included for student reference.
10 files available upon enrollment
External Resources
In addition to the Outschool classroom, this class uses:
Teacher expertise and credentials
5 teachers have teaching certificates
Arizona Teaching Certificate in Secondary Education
Georgia Teaching Certificate in Science
Georgia Teaching Certificate in English/Language Arts
Ohio Teaching Certificate in Social Studies/History
Illinois Teaching Certificate
3 teachers have a Graduate degree
Master's Degree in Education from University of Phoenix
Master's Degree in Education from Lewis and Clark Graduate School of Education
Master's Degree in Social Work from Loyola University
2 teachers have a Bachelor's degree
Bachelor's Degree from Oregon State University
Bachelor's Degree in Psychology from Binghamton University
The RPG Club has organized and taught groups of Dungeons and Dragons for over 5,000 students and community members, running games professionally for private clients between the ages of 8-70 years old. Our teachers and GMs train together on best practices, are almost all traditional classroom teachers, and work to ensure an excellent experience for each child, every class.
It's our mission that your child feels empowered and excited after this lesson, potentially sparking an interest in a wonderful activity.
Reviews
Live Group Class
$119
for 5 classes5x per week, 1 week
90 min
Completed by 102 learners
Live video meetings
Ages: 11-16
3-6 learners per class