$10

per class
Class
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Dungeon Mastery: Creating You Own Adventures

Completed by 15 learners
Ages 11-15
Live One-Time Class
As a Dungeon Master using modules is okay. Some are good. To really own the adventure nothing is more satisfying than creating your own campaign, and your own worlds. You will learn how to take your own ideas from sparks to adventure ready.
Average rating:
4.8
Number of reviews:
(26 reviews)

Live video meetings
Meets once
2-10 learners per class
60 min

What's included

1 live meeting
1 in-class hours

Class Experience

This class will teach up and coming dungeon masters the art of the Adventure Creation. We will learn how to set up an adventure from the spark of an idea to the creation an entire story arc. How long should it be? One adventure or a multi-session, movie epic campaign?

My adventure crafting students will learn how to block out the adventure, decide if it is to be in an established campaign, an established Dungeons and Dragons setting, or if it will take place in a world or worlds of their own creation.

We will use discussion and brainstorming, slides, video clips (probably) and the learners will get a chance to share their own ideas, and brainstorm together to create their own worlds. Students will get the most out of this if they have been or are planning to be dungeon masters, but that is not really required.

Learning Goals

Students will learn how to create the complete plot line of an adventure, how do decide how long it should be, and how to create their own world's and settings for their adventures.

Other Details

External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Sources
Nothing is required, but most of the information will come from the standard D&D books, and will be based on my experience.

Meet the teacher

Joined June, 2020
4.8
26reviews
Profile
Teacher expertise and credentials
I have been a Game Master for more than thirty years beginning with the 1.0 version of Dungeons and Dragons.
I have created and run games in many systems from each version Dungeons and Dragons to Gamma World, Shadowrun, and Travelers just to name a few.

I have created more than one hundred home made campaigns, most of these set in worlds of my own creation. My friends, and even my kids, love for me to run their games. In this class I will show you why, and help you become that guy, too.

I am a teacher by profession, and also write fantasy and science fiction novels and stories.

Reviews


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