Arts
Dungeon Mastery: Creating You Own Adventures
As a Dungeon Master using modules is okay. Some are good. To really own the adventure nothing is more satisfying than creating your own campaign, and your own worlds. You will learn how to take your own ideas from sparks to adventure ready.
There are no upcoming classes.
11-15
year olds
2-10
learners per class
Charged upfront
Meets once
60 minute class
There are no open spots for this class.
You can request another time or scroll down to find more classes like this.
Description
Class Experience
Students will learn how to create the complete plot line of an adventure, how do decide how long it should be, and how to create their own world's and settings for their adventures.
I have been a Game Master for more than thirty years beginning with the 1.0 version of Dungeons and Dragons. I have created and run games in many systems from each version Dungeons and Dragons to Gamma World, Shadowrun, and Travelers just to name a few. I have created more than one hundred home made campaigns, most of these set in worlds of my own creation. My friends, and even my kids, love for me to run their games. In this class I will show you why, and help you become that guy, too. I am a teacher by profession, and also write fantasy and science fiction novels and stories.
Learners will not need to use any apps or websites beyond the standard Outschool tools.
1 hour per week in class, and maybe some time outside of class.
Nothing is required, but most of the information will come from the standard D&D books, and will be based on my experience.