What's included
1 live meeting
2 in-class hours per weekHomework
Learners should read the PDF describing the setting before character creation. This will be posted on the class page.Class Experience
Set sail for the Empire's most distant colony on a remote Arctic island. The locals live in fear of a necromancer sect, but the Empire turns a blind eye as long as the sulfur mines remain undisturbed. In this adventure, you'll face: 💀 A formidable Arch-villain who will make you question everything! 🔮 Mysterious prophecies waiting to be unraveled! 🧠 Challenging puzzles that will test your wits! 🤯 Mind-bending plot twists that will keep you on the edge of your seat! Your mission is unclear. Are you there to: Stop terrorists from sabotaging the sulfur mining on behalf of the Empire? Support an independence movement and sabotage the sulfur operation? Retrieve a noble's son who has joined the necromancers? Investigate the necromancers' heresies for the Animist Inquisition? The choice is yours, but choose wisely. Your actions will shape the fate of the colony and your own destiny. This is the first part of four in an epic fantasy campaign, written by Erik Granström (Forbidden Lands). I played it when I was young and I am very happy to bring it to Outschool and introduce new generations to this amazing tale! The first week Session 0: We introduce the world, make characters, explaining the basics of the rules and deciding together why the characters are embarked on this adventure. The second week We start the adventure. The learners journey to the Imperial Outpost and meet a lot of people on the ship. The third week The adventurers arrive in Arhem and start to explore it. The fourth week The learners explore a first adventure site. After that, the learners will guide the pace and direction of the campaign, choosing which adventure sites to pursue, and in what order! This is excellent for an Ongoing class. One reason is that the game, unlike DnD, is a so-called Sandbox game. I.e. the players are in charge of what happens from session to session. The Game Master does not, in this game, decide which plot the characters have to follow, or in which order certain things have to happen. The world is open for the players to explore, with a number of adventure sites that the players can explore in whatever order they choose. Thus, players during session 5 are not tied down by the decisions made by the players of session 4, but are free to explore some completely different part of the world, and make other decisions for the home base. Moreover, the Imperial Outpost functions as a base for the adventurers, making it is easy to come and go. If a player attends the first session, and then misses the second session, their character is simply assumed to do things in the outpost, etc.
Other Details
Supply List
I will provide learners with a PDF describing the setting, as well as all the rules they need to play the game!
External Resources
In addition to the Outschool classroom, this class uses:
Reviews
Live Group Class
$25
weekly1x per week
120 min
Completed by 11 learners
Live video meetings
Ages: 13-17
3-5 learners per class