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Design Your First 3D Video Game With the Atmosphir Game Engine! (Ages 5-10) πŸ•ΉοΈ

Learn to create platform style 3D arcade games, to play on your computer! No programming knowledge necessary!
Raymond Mullikin (Raytoons Comics)
Average rating:
4.9
Number of reviews:
(470)
Popular
Class
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What's included

3 live meetings
2 hrs 30 mins in-class hours
Homework
Optional: Students can work on their game levels in between class times.
Assessment
The learner's progress and comprehension skills are observed through informal assessment, in observation of their game designing.

Class Experience

This class is intended for younger students interested in a friendly intro on how to make their own 3D games! πŸ•ΉοΈ

🚨 Please download and test prior to starting the class. 
πŸ’Ύ See 'Supply List' below for link to download the free Atmosphir app.
πŸ’‘ If Atmosphir is installed on the same computer as Zoom, it would be easier for students to show what they are doing, if they need help. They could also be able to show their classmates what they created.

Don’t just play video games, make them! Students will learn to create a platform style 3D video games, like Super Mario Bros! Students create games using β€œkid friendly” 3D graphical game engine software. It’s great introductory software for the younger kids! They will learn the mechanics behind 3D games, explore simple, beginner event scripting, level design, and controlling flow of gameplay.

No background experience is required, but helpful.
Materials Required for Class:
βœ”οΈ  Computer (Windows Preferred, but Macintosh would also work. Atmosphir doesn't work on Chromebook.)
βœ”οΈ  Atmosphir (The App is free and can be downloaded from following sites: http://onemoreblock.com/landing/ or http://atmosphir.com/download/)
πŸ–₯️  Windows Users: If you can't get the Atmosphir working from the above links, you can also download this portable version: https://www.dropbox.com/s/mgaagk2jo65mecd/Atmosphir.zip?dl=0
⚠️  Please make sure Atmosphir is installed prior to class. If you have any difficulties with the installation, feel free to message me.

This is a LIVE class and is NOT pre-recorded.  
This class will be presented via camera from the instructor. He will have one camera at his face, and another will be a shared screen where the students can see what he is doing on the computer, so that the student can see the instructor as speaks and be able to observe step-by-step what the instructor is doing. Students can interact with the instructor, as well ask questions during instruction. 

No writing or independent reading is necessary. 
Students are expected to communicate with the teacher. Communication, visuals, and hands-on instruction are all the things that are important in helping the students get a better understanding of the subject.
Learning Goals
1. Students will learn to use critical thinking skills to plan out their video game and make informed decisions using appropriate digital tools and resources.
2. Students will learn to identify and solve authentic problems with their game and figure out a way (investigation) on how to fix them.
learning goal

Syllabus

3 Lessons
over 3 Weeks
Lesson 1:
Atmosphir Introduction
 Students learn the basic branching level design mechanisms of Atmosphir. They will first be introduced to the game by playing a tutorial game level, which also educates on the things needed to put together a workable game.

Through direct instruction, students will follow along with the teacher as he shows them how to put together a basic game.... Making a floor, setting up a flag, stacking objects, creating a hazard, etc. 
50 mins online live lesson
Lesson 2:
Basic Coding Practice
 Students learn how to resize objects and stack them on the screen, as well as how to use powerups.

Students learn how to use Atmosphir's very basic coding features to turn a Chicken Harzard to friendly character that talks to the player and helps protect them from other Hazards.

Students also learn the basic mechanisms of moving platforms and coding boxes. 
50 mins online live lesson
Lesson 3:
Other Atmosphir Features
 Students learn how to make teleporters, as well as how to use key/locks to unlock gates and treasure chests.

Students also learn how to create hidden areas in their game. 
50 mins online live lesson

Other Details

Supply List
Materials Required for Class:
βœ”οΈ  Computer (Windows Preferred, but Macintosh would also work. Atmosphir doesn't work on Chromebook.)
βœ”οΈ  Atmosphir (The App is free and can be downloaded from following sites: http://onemoreblock.com/landing/ or 
       http://atmosphir.com/download/)
πŸ–₯️  Windows Users: If you can't get the Atmosphir working from the above links, you can also download this portable version: 
       https://www.dropbox.com/s/mgaagk2jo65mecd/Atmosphir.zip?dl=0
πŸ–₯️  Linux Users: There is an older version of the program that will run on Linux:
       http://www.mediafire.com/download/vy6vmvzvba13r6d/Atmosphir_Private_BETA_Linux_1.7.zip
⚠️  Please make sure Atmosphir is installed prior to class. If you have any difficulties with the installation, feel free to message me.
       (NOTE: You'll also have to download and install GTK# on Windows or Mono on Mac, which can be found on the download page as well. And here is a place you can go to, if you have trouble running Atmosphir on a Mac: https://appleinsider.com/articles/16/04/13/how-to-install-and-run-mac-apps-that-dont-come-from-the-mac-app-store)
Β 3 files available upon enrollment
Language of Instruction
English
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Joined June, 2020
4.9
470reviews
Popular
Profile
Teacher expertise and credentials
California Teaching Certificate in Elementary Education
Bachelor's Degree in Education from University of La Verne
Associate's Degree in Education from Cuesta College
Hi, my name is Raymond Mullikin. πŸ‘‹

I am a professional cartoonist and credentialed teacher from San Luis Obispo, California.

I teach classes in Cartooning, Comic Book Printing and Publishing, 2D Cartoon Animation, Claymation/Stop Motion, Toy Figure Design, Video Game and App Coding, Creative Writing, etc.

I am also a professional illustrator/writer and Creative Director for Raytoons Comics. The Raytoons website is at Raytoons.Net. I have published cartoons in books, magazines, newspapers, and e-cards. I am an app designer who have designed my own games and software for schools and Appstores. I have also done past work in animation, creating animated film shorts for film festivals around the world.

I graduated from the University of Laverne with a Teaching Credential (2012) and a BA in Liberal Studies (2009). I also have certifications in Early Childhood Education, Technology and 2D Design. I've worked in education for 20+ years (including a few years in Special Ed) and have been doing contract teaching since 2009. I teach art and technology to children and adults of all ages.

How students approach a learning task can strongly influence the quality of their learning outcomes. For me, my approach is often very hands on (kinesthetic) with a lot of visual examples... That's how I've learned things, with a more creative approach. I have a lot of this in my instruction, with a mix of direct and interactive instruction with lots of Experiential Learning hands on!  
It is also important to me to get feedback from both children and parents... Some kids have some very clever ideas! And, in teaching, there is always room for expansion of ideas and improving oneself. 

I love drawing, comics, writing, creating my own games, and reading. Pretty much everything that I teach I enjoy and do professionally.  I also enjoy teaching and thank all the parents and students willing to give me a try! πŸ˜ƒ

Reviews

Live Group Course
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$45

for 3 classes
1x per week, 3 weeks
50 min

Completed by 313 learners
Live video meetings
Ages: 6-11
2-18 learners per class

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