Contact: The First Hours
Troy "Sully" Brodsky
Contact: The First Hours will teach the fundamentals of teamwork, problem solving, and communication all within the exciting world of an elite team of specialists who are sent to investigate why the island of Tanoa went dark.
If you have a learner that loves online gaming, this may be a perfect fit. We'll learn teamwork, problem solving, personal responsibility, and communication techniques - skills that can be applied to their lives as a whole. Students in Contact: The First Hours will have the opportunity to become a member of an elite team of specialists - soldiers, scientists, and government operators who are assigned to investigate an island in the Pacific ocean which has gone dark. All contact was lost...
Students will learn the art of leadership - how to lead and follow, how to negotiate, plan, and work around stubborn problems. They will learn new methods of efficient communication, have the opportunity to work within a team, and the satisfaction of accomplishing a difficult goal. Perhaps most importantly, they'll be faced with taking responsibility for their actions - often split second decisions. Students will complete the class and want to return. They will have gained both confidence in themselves, and in their ability to work with others. There is also a distinct social aspect to what we do in Contact: The First Hours and I like to emphasize this because, frankly, kids have gotten the shaft on social stuff since 2019. One of the reasons that I send out 'intel packets' early to each team member, is so that they're encouraged to talk amongst one another in the days leading up to the mission - form friendships, and laugh a little. Likewise, we have time in game where students are able to just talk and laugh about things that happen - as a teacher and father, I see this social interaction as absolutely vital in the lives of all of our kids. The class is structured in three parts to maximize our learning and fun. 1. The first part of class will allow students to sort through their "Daily Intel." I will provide them with pieces of the puzzle - maps of their area of operations and some more or less sometimes kinda accurate intelligence reports. From these, they will plan their mission in full. 2. Students will take their team into harm's way and execute their planned mission... some will succeed, others will fail. 3. We will assess the mission as a whole - how did individual operators perform? How did the team perform? How did the mission planning hold up? What went right... what went wrong? In the end, each student will learn to take personal responsibility for their actions, work within a team, communicate effectively, and learn problem-solving techniques - all of which can be applied to their lives as a whole.
I have more than a decade of teaching experience, the majority of which was spent as an instructor in a lock-down rehabilitation facility for at-risk children (translated: gang kids who were struggling with substance abuse). This allowed me to teach a wide variety of subjects, from second grade reading to college level physics, often in the same day in order to meet the needs of my students. My emphasis throughout was teamwork, discipline, leadership, and problem solving - as these form the braided cord that carries all through our lives. My formal education is centered around a masters degree in elementary education, and another in special education - with a bachelors in philosophy and a minor in glass art... yes, that's right. Glass. Art. My mother was thrilled when I told her about that one. Additionally, this class is an extension of a variant that I ran successfully a decade ago at the aforementioned rehabilitation facility. It was a resounding success, showing marked improvement in both student scores on their academic work and vast improvement in their social disposition. Students from across the spectrum participated on a voluntary basis, and the results were astounding. Clearly, I think a great deal about the potential of this program... but when something works for kids, I'm all in.
ARMA 3 (Simulator) This is the computer application that we use for Contact: The First Hours. It can be purchased via the Steam Store - which allows students to purchase the sim, try it out to make sure that it works with their computer, and return it with a full refund if it does not. (As always, if learners or parents have any questions about making ARMA 3 work, I'm around to help trouble shoot.) System Requirements: CPU: Intel Core i5-4460 | AMD FX 4300 or better RAM: 6 GB RAM HDD: 25 GB available space, SSD GPU: NVIDIA GeForce GTX 660 | AMD Radeon HD 7800 Series with 2 GB VRAM OS: 64-bit Windows 7, Windows 8, Windows 10 DirectX: DirectX 11 Screen Resolution: 800×600 or better
ARMA 3 is a milsim - military simulation - and thus has some logical content to be aware of for learners. The ESRB rating for ARMA roughly equates to what a student might experience from a PG-13 rated film.
Meet the teacher
Greetings all! Settle in and kick up your feet, I’m about to tell you my life story. I was born when everything was black and white… …if you’re still here, I’ll tell you just a handful things about myself so you can get back to your day: 1. I...
$15weekly or $60 for 4 classes
1x per week, 4 weeks
Completed by 1 learner
Live video meetings
2-8 learners per class