During these 8 days, students will learn the basics of computer science using various coding platforms such as Scratch/Scratch Jr., Code.org, Tynker and students in 3rd-5th grade will have the option to use Makecode. Our philosophies at TechWise Academy: 1) Embrace Mistakes - Coding provides immediate feedback to the learner to correct any mistakes along the way. Mistakes are part of the process of learning. 2) Enjoy Learning - We use fun characters and games to make the learning fun for your student. We know that students learn better when they enjoy the process. 3) Explore Computer Science - We want to expose the problem solving techniques used in computer science to every child. We know every student will not be programmers one day; however, we want to give tools that can be used across any field of study or career. Devices: All students are encouraged to have two separate devices. One device for the zoom classroom and the other for the coding platform. For K-2 students, a tablet or phone with Scratch Jr. installed is preferred to a computer. A tablet or phone allows them to hold their screen up so the instructor can see their code. Websites and Apps: K-2 students will be using Scratch Jr. A free app that can be installed on tablets, phones, or computers. While older students will use Scratch. All students will use Code.org and Tynker but the level of difficulty will depend on the student. Students in grades 3-5 will have the additional option to use Makecode. https://www.scratchjr.org/ Below is a rough breakdown of what might be covered over the course of the class (depending on the pace of the student and the student's interest, the topic and order are subject to change). Week 1: Intro to Code with Code Monkey (K-5) -Students will work through some of the coding puzzles with the instructor Week 2: Kodabkle or Code Monkey (K-5) -If needed, students will continue working through the puzzles from week 1 or they will work through a different set of puzzles with a different coding concept (Kodable) Week 3: Scratch (K-5) -Students will sign in with their provided login credentials and create a Valentine's Day catching Game. Week 4: Scratch (K-5) -Students will continue to work on the Valentine's day game from week 3. Week 5: Scratch (3-5) -Students will follow along with the instructor to make a "choose your own adventure" style animation. Week 6: Scratch (3-5) -Students will follow along with the instructor and continue working on their "choose your own adventure game" Week 7: Scratch (3-5) -Students will follow along with the instructor to make a "don't press the red button" story Week 8: Scratch (3-5) -Students will follow along with the instructor to continue their "don't press the red button" story.
Students will build their confidence and understanding of computer science topics and problem solving skills. We will use various platforms including Code Monkey, Kodable, and Scratch.
Accounts (tied to a teacher account) will be made for Scratch. Information on how to login will be shared before using the site. If a student already has a Scratch account, please use the account that will be provided as all accounts made will be tied to a teacher account. It is recommended for students to have two separate devices- one for the coding platform and one for the Outschool classroom.
The instructor holds a Bachelor's of Science in Elementary Education and has worked for over 6 years with TechWise Academy teaching both in person and online classes to students in grades K-5. Additionally, Miss Mikayla has taught technology as a specials teacher in a local elementary school for 4 years.