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Coding Games in Unity: Level 1
This is a 4 week (12 meeting) class that walks students through the basics of video game design and development in Unity and teaches the first steps of game creation in C# programming.
30 total reviews for this teacher
12 reviews for this class
Completed by 48 learners
There are no upcoming classes.
year old learners
learners per class
$14 per class
Meets 3x per week
Over 4 weeks
55 minutes per class
There are no open spots for this class.
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This is a 4 week (12 meeting) course that will walk you through the design and development of a simple 3D arcade game in Unity. We’ll cover the basics of the Unity Editor, code scripts to control events in the game and implement some special effects. I will relate my experience in the game industry as producer and game designer into practical steps for creating solid game designs and building the foundational skills for continued learning. This course does not require any previous...
- Utilize the Unity Editor to place GameObjects in a scene - Understand the scene hierarchy - Identify key game components in a game design - Declare and assign variables in C# scripts - Use basic data types to accomplish goals in code - Implement GameObject components, such as RigidBodies and Colliders - Apply built-in systems to modify behaviors of objects - Construct game systems to handle game rules and objectives - Manage Unity project to allow for efficient growth - Critique and modify game balancing to achieve desired results
None, but students are encouraged to take what they learn and work on their own games during the course!
2 hours 45 minutes per week in class, and maybe some time outside of class.
Former High School Computer Science Teacher / Game Industry Veteran
🇺🇸Lives in the United States
30 total reviews
27 completed classes
Hello! My name is Tom Shiflet and I teach a variety of computer science, game design and math classes tied together with game programming as a hands-on "math lab"! I am a game industry veteran, having worked on about 20 PC games in the past, I've...