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56
credits per session
Class
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Beginner Scratch Coding - 1:1 Tutoring (25 minutes)

Completed by 5 learners
Ages 7-12
Live 1-on-1 Lessons
This is a 25 minute one on one tutoring session for beginners to work on their specific coding goals and interests!
Average rating:
4.9
Number of reviews:
(195 reviews)
Star Educator

Live video meetings
Meets on demand
25 min

What’s included

Meets on Demand
schedule meetings as needed
25 mins
per session
Teacher support

Class Experience

In this private tutoring session, beginner coders will learn more about Scratch by building games, animations, and much more in an individualized lesson where the student decides what they would like to learn. After talking with your student about what they find interesting about the topic of coding, we will investigate specific topics that match up with other games they have played or learn concepts that help with the game they want to build. Based on the student's interests we can focus on creating games that can challenge their friends and family or perhaps even build cartoon animations instead. My goal is to let the students take control of the wheel so I can guide them through to discover their own interests in Scratch and start building projects they can be proud of. Students will learn about the basics of Scratch, how to use colored blocks take control input to move characters on the screen, and how to make characters (sprites) respond to events in the game!

Possible topics include:
-Making characters move
-Creating variables
-Tracking points
-Animation
-Sound effects
-Game design
-Taking input from players
-Sharing their projects with others
-And much more...

**Parents, please create a free Scratch account on the Scratch website (scratch.mit.edu). For the best results in class, your child should use two screens for this lesson or know how to use the split screen feature on their device. They will need to see my shared screen as well as their own to complete the steps and follow along.

Note - A computer, keyboard, and mouse will be required for this class.

Learning Goals

Students will:
-understand the layout of the Scratch tool
-begin to apply computational thinking to solve problems
-use iterations and develop problem solving skills to identify errors in their code
-be able to use various Scratch blocks to build an interactive game

Other Details

Parental Guidance
Class times may vary depending upon the student's individual ability level with Scratch.
Supply List
Students will need:
-Computer
-Scratch account (scratch.mit.edu) -These accounts are used to access the Scratch tool and save their work.
-Two screens or use a split screen feature (student needs to see my shared screen and their own screen)
-Mouse
-Keyboard
-Headphones
External Resources
In addition to the Outschool classroom, this class uses:
Sources
We will be using the Scratch website (scratch.mit.edu) throughout the class.

Meet the teacher

Joined October, 2020
4.9
195reviews
Star Educator
Profile
Teacher expertise and credentials
Bachelor’s Degree in Science from Northern Kentucky University
Brenton is a teacher with a unique background in coding and education. He attended Northern Kentucky University, where he received a Bachelor of Science in Computer Information Technology as well as a minor in Media Informatics. 

Since graduating, Brenton has traveled around the world, starting his career as a mobile application developer at Northern Kentucky University’s Center for Applied Informatics. He then flew overseas to pursue a teaching career at Shanghai High School International Division where he taught coding to primary and middle school students through game development. After teaching abroad, he moved back to the United States where he has been tutoring students online as a teacher with VIPKID for 2 years. Brenton has also been teaching on Outschool for over a year, combining his passion for teaching and creating games. Brenton enjoys unlocking his students’ excitement by helping them bring their ideas to life through coding.

Outside the classroom, Brenton is passionate about game design, eSports, and psychology. He is very interested in how interactive technology can be leveraged as a catalyst for self improvement.

“Any sufficiently advanced technology is indistinguishable from magic.” --Arthur C. Clarke

Reviews


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