What's included
1 live meeting
55 mins in-class hoursClass Experience
This class is part two of developing an app. We will expand on the fingerpainting app created in this weeks class. The students will learn how to use selection algorithms, integrate apps from the device (like cameras and sms) and apply creative problem solving to make the app their own. Students should come prepared with their Google account credentials, a computer to do the coding on and a tablet or phone to do the testing on. Alternatively, they can download the MIT App Inventor emulator software to be able to test on the computer.
Other Details
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Teacher expertise and credentials
New York Teaching Certificate
A little bit about me... I have always loved computers and technology tinkering with BASIC and VIC 20's when I was in elementary school. I studied Management Information Systems (a blend of computer science and business) and worked for 15 years for various technology companies. But I had a passion for teaching and I love working with kids so I changed careers. I am now the Director of Educational Technology and the Computer Science chairperson at my school. I built the computer science program from a single class to a full four year program. I currently teach AP Computer Science Principles (in MIT App Inventor), AP Computer Science A (in Java) and Python Programming. My teaching philosophy is simple: get students excited to learn, engage them in hands-on activities and teach them skills they will need for jobs that may not even exist yet! A fun tidbit about myself is that I am a published author - I wrote a children's book called Dottie about online saftey and I have coached my daughter's FIRST Robotics team since she was in first grade.
Reviews
Live One-Time Class
$20
per classMeets once
55 min
Completed by 1 learner
Live video meetings
Ages: 8-12
2-4 learners per class