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Adventure Quest: Intro to Coding With Game Design and Animation, Group Class

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BYJU'S FutureSchool
Project based, Gamified, Hands-on, Beginner Friendly class where puzzle-solving, storytelling, and game-design nurture 21st-century skills! Witness their creativity bloom as they craft scenes, animate players, and breathe life into stories.

Class experience

US Grade 3 - 4
Beginner Level
16 lessons//16 Weeks
 Week 1
Lesson 1
Train the Knight
We will learn about animation and loops to help the knight patrol and guard the castle.
 Week 2
Lesson 2
Mystical Gem
We will learn click events and will use the when actor clicked code block to create a clicker game.
 Week 3
Lesson 3
Dodge Game
We will learn to use the point towards “mouse pointer” and the “when touching” code blocks to create a dodge game.
 Week 4
Lesson 4
Forest Maze
We will create a fun maze game in which the character’s movements are controlled using the arrow keys.
 Week 5
Lesson 5
Save the Knight
We will create a dodge game where the knight must avoid a moving arrow and reach its goal, the castle.
 Week 6
Lesson 6
Dragon Flight
We will create an infinite runner game in which the dragon must avoid obstacles to survive as long as possible.
 Week 7
Lesson 7
Hurdle Jump Game
We will create a hurdle jump game where the knight moves toward the gem by jumping and avoiding moving obstacles.
 Week 8
Lesson 8
Circular Pong
We will create a circle pong game in which we will rotate the circular shield to the left and right on keypress using the when key pressed and turn code blocks.
 Week 9
Lesson 9
Choppy Ride
We will create a game similar to an infinite runner game using the concepts of coordinates and smooth gliding movement to navigate Agent 7's plane.
 Week 10
Lesson 10
Laser Tag
We will learn to send and receive messages between Actors using the 'broadcast' and 'when I recieve' code blocks to help Agent 7 dodge lasers.
 Week 11
Lesson 11
Run for key
We will learn to create a complete game where Agent 7 trying to nab the key with Win and Loss game states.
 Week 12
Lesson 12
Steer Clear
We will create a Steer Clear game where Agent 7 has to avoid being hit by cans thrown by the thief.
 Week 13
Lesson 13
Catch the Thief
We will create the Catch The Thief game based on the classic whack-a-mole game, in which Agent 7's hands act as a hammer, and he needs to catch the gang member as it comes out of the hole.
 Week 14
Lesson 14
Trap Escape 1
We will create a fun game, Trap Escape 1, in which floor tiles randomly switch colors. Agent 7 must step on these tiles when the safe color is shown to escape the hideout.
 Week 15
Lesson 15
Trap Escape 2
Multilevel games are an important category of game coding. In this game, we took Agent 7 from one level to another to face the next sequence of challenges.
 Week 16
Lesson 16
Escape Marathon
We will create a multilevel game called Escape Marathon. In Level 1, Agent 7 had to jump over obstacles. In Level 2, Agent 7 had to duck and avoid being hit by another obstacle.
Key skills & concepts your child will learn:
- Animation
- Commands-sequences
- Algorithms and debugging
- Events
- Loops
- Conditionals
- Variables
- Clones
- Coordinates 
- Comparison operator
Homework Offered
All projects will be finished individually. Homework will be recommended but not mandatory.
0 - 1 hours per week outside of class
Assessments Offered
Grades Offered
In addition to the Outschool classroom, this class uses:
Tynker requires a login supplied by the teacher, and it does not collect personal identifiable information.
Profile
Launched in 2015, BYJU'S offers highly personalised and effective learning programs for K12 grades. Today, with 50 million registered students and 3.5 million paid subscriptions, BYJU'S has become one of the most preferred education platforms... 
Group Class

$25

weekly or $400 for 16 classes
1x per week, 16 weeks
55 min

Live video meetings
Ages: 9-12
1-6 learners per class

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