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Dungeons and Dragons for Beginners: A 6-Week Adventure!

Step into the frontier lands of the Forgotten Realms and hunt down a dragon as you learn to play Dungeons & Dragons!
Guild of Imagination - DnD | VR
Average rating:
4.9
Number of reviews:
(610)
Popular
Rising Star
Class

What's included

6 live meetings
9 in-class hours

Class Experience

DESCRIPTION
This adventure is for new players of Dungeons & Dragons and will teach them how to play a character. Our heroes (students) arrive in Phandalon to find the small frontier village terrified of rumors of a dragon circling the lands. What will they discover as they explore the lands surrounding Phandalin? Outside of the Townmaster's Hall is a job board, a perfect place to start their adventure

No background knowledge of Dungeons & Dragons is needed. We will learn to play as we go! There is no mandated work outside of class, however students will benefit from reading the Player's Handbook of 5th edition Dungeons & Dragons. I will provide a link to a free PDF with the rules. While children are enrolled in this class they will have access to our D&D Beyond content and they will be able to level up their character with that tool if desired.

We will also provide a character sheet to each player if needed and a link to an online dice roller if the student doesn't have physical dice. Pregenerated characters will be provided for this course, however students may create their own character with my approval should they already know how.

MISSION
Guild of Imagination’s mission is to empower learners to explore their creativity, embrace diverse perspectives, and foster lifelong curiosity through immersive storytelling experiences.

OUR VALUES
1. Inclusivity: We embrace diversity and create a safe, inclusive space where learners from all backgrounds feel valued, respected, and empowered to explore their creative potential.

2. Empathy: We cultivate empathy and understanding, fostering a culture of compassion and support, where learners can freely express themselves and connect with others on meaningful storytelling journeys.

3. Creativity: We ignite and nurture the spark of creativity within each learner, cultivating an environment that encourages imaginative thinking, innovation, and the development of unique storytelling voices.

4. Community: We build a strong sense of community, where learners come together, collaborate, and form lasting friendships, creating a network of support and shared storytelling experiences.

5. Growth: We promote continuous learning and growth, providing opportunities for learners to expand their storytelling skills, build confidence, and unlock their full creative potential, laying the foundation for lifelong learning.

LEARNER EXPECTATIONS
Guild of Imagination Storytellers strive to provide a kind, welcoming and inclusive environment where all learners can have fun and have their ideas heard. We have a few guidelines that help keep these values in place during our adventures:

1) Respect: All learners should respect their fellow learners' ideas and actions. No one should ever put down another learner for roleplaying or coming up with ideas, even if it's something they wouldn't normally decide to do.

2) PVP: We do not condone PVP (Player Vs. Player combat). This includes senseless violence or antagonizing behavior against helpful, or good NPCs (Non-Player Characters). Sometimes in the mechanics or the story of the game an evil NPC or monster may force a small form of PVP, but this would be an extension of the villain's actions, not the Player Character's actions. Non-story PVP will not be tolerated.

3) Metagaming: Metagaming comes in the form of reading the adventure or monster stat block ahead of the game session and using that knowledge to overcome obstacles. We prefer that you don't metagame, but we know that in some instances you may have read an adventure before enrolling. In these instances we ask that a learner try not use their metagame knowledge in the game. In addition, a learner should never spoil any story elements for the other learners in the game.

4) Honest Dice: Most of Guild of Imagination adventures use the honor system for dice rolls. Learners will usually be rolling their dice they have at home, or using a digital dice roller. We ask that learners tell the truth about their die rolls. Announcing rolls that are better than what you actually rolled can be frustrating to learners who are being honest about their rolls. Even more importantly is that a learner will find that always rolling well will get boring and remove a lot of the fun of the game for themselves.

Other Details

Supply List
A pregenerated character sheet so the student can start playing immediately on the first class.
A link to an online dice roller if the student doesn't have physical dice.
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Joined August, 2019
4.9
610reviews
Popular
Rising Star
Profile
Teacher expertise and credentials
Master's Degree from Lindenwood University
Katie Sinclair
Bachelor's Degree in Music or Theatre or Arts from The Art Institute of Pittsburgh- Online Division
Isaiah Mcvay
Bachelor's Degree from Otterbein University (ne. College)
Katie Sinclair
Bachelor's Degree in Music from University of Texas at Austin
Sophie Lieth
Bachelor's Degree in Science from Full Sail University
Patrick Stephens
Associate's Degree in Science from Sanford-Brown College
Katie Sinclair
Welcome to the Guild of Imagination!

My name is Patrick Stephens. I have a love for tabletop role-playing games such as Dungeons & Dragons and want to bring that love to as many people as I can. The Guild of Imagination will be teaching classes on how to play Dungeons & Dragons with a focus on team storytelling, problem solving, critical thinking, social interaction and much more!

I am a father of 4 and have been playing both board games and tabletop role-playing games with my children since I can remember. We love to get together as a family, with cousins or friends and tell amazing stories! I personally love Dungeons & Dragons because of the bonds you create with the other people playing the game with you. You also get to build memories of going on fantastic adventures with friends and driving that story. I created the Guild of Imagination to help your children build those memories, too!

The Guild of Imagination offers 4 types of classes, each one is color coded on our class pictures:

**Green Guild Badge (Apprentice) - These classes are for beginners. Your child may want to play Dungeons & Dragons but maybe doesn't know how to get started. Or maybe they want to learn how to create a character for the game. Maybe they've played a little, but aren't comfortable jumping in with experienced players. For Apprentice classes look for the Green Guild Badge!

**Blue Guild Badge (Hero) - These classes are for kids that may have experience or are ready to jump in and learn with others that have played before. If your child is looking for a multi-week or ongoing campaign they can play with other kids that love the game they can find that here. For Hero classes look for the Blue Dragon Badge!

**Orange Guild Badge (Scholar) - These classes are for players or Dungeon Masters looking to up their game. These classes will provide your child with inside knowledge, hints, tricks and tips to help them create more believable worlds, run a smoother game for their friends, or maybe learn some rules they hadn't known about before. For Scholar classes look for the Orange Guild Badge!

**Purple Guild Badge (Explorer) - These classes are for the children that love mysteries and exploring new worlds. These classes don’t focus on a role-playing game like Dungeons & Dragons, instead you’ll find the guild’s Puzzle Adventures and Virtual Reality experiences. Your child will solve puzzles, crack codes and explore worlds! For Explorer classes look for the Purple Guild Badge!
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Our Dungeon Masters

**Patrick Stephens** - Patrick is a father of 4 and has been playing both board games and tabletop role-playing games with his children since he can remember. He loves Dungeons & Dragons because of the bonds you create with the other people playing the game with you. You also get to build memories of going on fantastic adventures with friends!

**Dean McKinnon** - In 2020, Dean created Dragons Love Parties, a D&D events company in Toronto, Canada. He has over five years experience playing and running Dungeons and Dragons games (and various tabletop games) as well as five-years experience programming for kids ages 8-16 with Boys & Girls Clubs of Canada. After playing D&D with his own kids, he realized the incredible gift of the game — an opportunity for creativity, problem-solving and imaginative play for a team of friends. It is his greatest pride and passion to introduce and facilitate games of D&D to kids and adults all over the world.

**Gary Sousa** - Gary started his D&D career in the late 70s with the original box set and spent the better part of the 80s saving up his dollars and cents for the latest module from TSR or thumbing through the most-recent issue of Dragon Magazine at his local hobby store. Ever the DM, he learned to enjoy building and managing the sandbox in which his friends could play out their imaginations. Although “growing up” put his RPG self into temporal stasis, Gary eventually found his way back into education as a high-school teacher, where he came to realize the potential of game play as a formal learning tool. Now in his third decade of teaching history, Gary uses a number of role-playing scenarios, both in his classroom and in his leisure time, and most enjoys developing the means to meld both modes.

**Cory Gillings** - In 2020 Cory Gillings began his journey to provide a safe place for kids to learn, create, share and express themselves. He started the D20 Guild Enrichment Program where he teaches kids how to play Dungeons and Dragons as an extracurricular activity where they get practice with math, literacy, problem solving and growth mindset training. He uses Dungeons and Dragons as an amazing tool for kids to learn social emotional development. Allowing kids of all ages to express themselves with confidence and explore the endless possibilities of a life of an adventurer. He hopes to one day open an afterschool facility.

**Shayne Taylor** - Despite an almost lifelong background in roleplay, performance, gaming, and storytelling – particularly within the Fantasy genre – Shayne only really found D&D within the last few years. Once he discovered that this game (and other TTRPGs like it) could provide those passions with such structure and comradery, however, the floodgates were opened. Before ever playing in a single session, Shayne began writing adventures to share with his friends and instantly jumped behind the DM’s screen.

His love of D&D has grown exponentially since then, with his focus geared towards creating safe, accessible, and inclusive spaces for people of all backgrounds and abilities to experience the power of this game. He is so excited for the opportunity to help youth tell their stories; explore their creativity; and build the kind of lasting memories and kinships that Bards will sing of for ages to come.

**Tom Madge** - Hello! I’m Tom, an avid gamer, world builder and dungeon master! I have been playing Dungeons and Dragons for over 14 years among other games, love creating my own worlds for players to explore and have recently began creating my own homebrew rules.

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We can't wait to go on your next adventure with you!

Reviews

Live Group Class
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$186

for 6 classes
1x per week, 6 weeks
90 min

Completed by 24 learners
Live video meetings
Ages: 11-13
1-5 learners per class

This class is no longer offered
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