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8-Week Scratch Coding & Animation - Raise Your Own Virtual Pet (Part I)
Class experience
US Grade 4 - 7
Beginner - Intermediate Level
This class will focus on empowering learners to develop solid skills in interactive coding functions to a “growing” character and its environment. Students will create their own virtual pet with animations that simulate interactions as they would have with a real pet. Each week will focus on reinforcing the character animation process with increasing complexity. This class will be suitable for beginners who would like to learn to code a game with achievement levels to progress. Pets will grow...
8 lessons//8 Weeks
Week 1Lesson 1Intro to Scratch & Character DesignStudents will brainstorm together ideas for an “original” creature for them to raise. Each student will sketch out their own “pet”. The creature can take any form and look as long as it has a face and limbs to animate expressions and movements with.Week 2Lesson 2Player InterfaceStudents will learn how to map functions to keypad presses for computers or tablets. They will create a series of button sprites to program later for interacting with their pet: feeding, playing, etc. Students will learn how to organize their user-triggered keypad controls to make it easy to understand and easy to use in their games.Week 3Lesson 3Aesthetics Part 1: Changing Costumes and Color PalettesStudents will design 2 outfits and 2 or 3 unique color ways for their pet and program the previously made button sprites to allow them to switch between their colorways and outfits.Week 4Lesson 4Aesthetics Part 2: BackgroundsStudents will find 3 different backgrounds to add to their project and add a unique prop sprite to each background. They will then program the previously made button sprite to switch between props and backgrounds simultaneously.Week 5Lesson 5Character Animation - Playing and MotionStudents will draw frames to animate their pets moving in four directions automatically and prepare frames of their pets playing with a ball. They will then code their pets to move around their environments on their own and create a button for playtime that, when pressed, will have their pet playing with their ball.Week 6Lesson 6Character Animation - Showing LoveStudents will add frames to animate their pets expressing love and affection. They will then have a heart shaped gauge that will turn grey overtime to express their pet’s “loneliness”. The gauge will be programmed as a button to interact with every so often to keep it full.Week 7Lesson 7Growth Chart AnimationStudents will program their pets to increase in size after a period of time once they start their game. Each time the pet grows, the pet’s current animations will be made to stop and a small sound will play to tell the player their pet has changed.Week 8Lesson 8Character Animation - Celebrating BirthdayStudents will draw frames to animate their pets blowing candles off their birthday cakes. They will then add a visible variable to their game that shows the number of in-game “years'' their pet has been around. Last, they will program a short animation of their pet’s birthday taking place after they grow 3 times in the game. Once they have a birthday, their age counter will increase by one.
Students can use what they learned throughout the course in games and animation, starting with Scratch and then later in complex programs. Students will discover how to apply previous Scratch knowledge and basic understanding of animation to longer and more complex projects in Part 2.
Teacher Brittany is a professional artist and illustrator. She holds a BA in Arts with a concentration on Visual Technology. She also gained valuable industry experience as Technology Lead and Animation Instructor at art schools. She has worked as a freelance concept artist and illustrator in game design. She utilizes a background in comics, storyboarding and animation to bring creative concepts to life. With a strong background in traditional and digital painting, Brittany is currently teaching a wide variety of classes in various mediums to merge her love for illustration, painting and game development. For more information on Young Art teachers go to: https://outschool.com/teachers/Young-Art-instructors
Homework Offered
Assessments Offered
Grades Offered
An E-Certificate of Completion with grades will be provided for learners who have completed all weeks of the class. For learners who miss more than 3 times during the course, no certificate will be offered.
Hardware: Students will need two devices. One will be used to view the class on Outschool (can be a phone) and the other device will be needed to code. The second device must have a keyboard. Software: Scratch (in browser with account or free desktop download) Students are encouraged to create a Scratch browser account (https://scratch.mit.edu) beforehand or download the desktop version and get comfortable with locating and opening the program to get ready for the first class. It is recommended that students create a folder for saving projects onto their computers or thumbdrives for use as a "backup" instead of saving projects online only.
In addition to the Outschool classroom, this class uses:
At Young Art we believe in passion, creativity, and the power of education. Our team is committed to inspiring the next generation of young artists, designers, and entrepreneurs to be bold innovators by providing creative and enriching...
Group Class
$160
for 8 classes1x per week, 8 weeks
55 min
Live video meetings
Ages: 9-14
2-8 learners per class