3-Week Scratch Coding & Animation: Halloween Jumpscare Animations in Spooky Game
What's included
3 live meetings
2 hrs 45 mins in-class hoursMastery Evaluation
1 hour per week. includedCertificate of Completion
An E-Certificate of Completion with grades will be provided for learners who have completed all sessions and actively participate in class activities, including sharing their work at the end of each meeting. Learners who miss more than 3 meetings or do not participate in showing their work may not be eligible to receive the certificate.Class Experience
US Grade 4 - 6
Beginner Level
This is a 3-Day Series. Students will meet 3 times, once a week. Please note: This class will run 3 times in the same week during Halloween week on 10/24, 10/25 and 10/27. In addition to basic computer skills like typing, opening and closing programs, saving and exporting files, and mouse maneuvering, this class requires some Scratch experience. For students who have no coding and animation background, we recommend joining Series Part 1 before proceeding to this class. Please see the link below: Coding & Animation Part 1: Fundamentals for Beginners https://outschool.com/classes/3-day-coding-and-animation-art-tech-series-part-1-fundamentals-for-beginners-0ak9VANq#usRzeseCIM In this Halloween Special Edition class, students will learn how to create jumpscares as fun Halloween pranks in Scratch. The focus is to introduce using control blocks to cycle through backdrops and eventually create a jumpscare. Students will use more advanced animation techniques to make simple but suspenseful “spooky” animations that heighten the tension of the scene and give the players some sense of impending doom. Coupled with perfectly-timed sound effects, the game will capture the maximum “heart rate spike” interaction from the players. Students can use what they learned throughout the course in games and animation, starting with Scratch and then later in complex programs. _______________________________________ Please read below for frequently-asked questions on our policies: Mandatory Video Check-In Video check-in is mandatory for safety purposes per Outschool policy. Students are required to have their cameras on to allow the teacher to check in and verify each learner. After check-in, students have the option of either turning off their camera or leaving it on, whatever is their preference. Refunds & Missed Classes All of our classes are backed by Outschool’s standard policy. To receive a full refund, parents may withdraw or stop their subscription within 24 hours of payment OR 24 hours before class starts, whichever occurs earlier. No refunds are issued if a learner misses a live meeting. Recordings are made available in each classroom and can be watched at their convenience. Students are always welcome to reach out with any questions and share their work in the classroom. Class Recording Access Learners must JOIN A LIVE CLASS ONCE in order to lift Outschool's safety protocol and unlock access to video recordings of class meetings. Learners who have not attended a live class but need access to the recordings must contact verification@outschool.com to apply for a lifetime verification badge. Learn more about this by going to: https://support.outschool.com/en/articles/4063624-learner-verification Late/ Missed Class All classes will begin on time as long as one learner is in the classroom. In the event that no students are in the classroom at the assigned class time, the teacher will leave a message in the classroom and exit after ten minutes of waiting per Outschool policy. Minimum Enrollment & Class Cancellation A minimum of two learners is required for every class to run. In the event that we have to cancel a class, parents will be notified within 24 hours of class. Learners will have the option of either transferring to a more populated section of the same class or receiving a full refund, whichever is preferred. Technical Difficulties In the event of class delay/ cancellations due to unforeseeable technical issues, all families will be notified and a make-up section will be posted, or a refund will be issued if a make-up class cannot be scheduled.
Learning Goals
Students will discover how to apply previous Scratch knowledge and basic understanding of animation to longer and more complex projects.
Syllabus
3 Lessons
over 3 WeeksLesson 1:
1. An Imposter Among Us
Students will create a 3-frame character animation of an imposter eating his teammate. Students will use time blocks to space out the frames, creating suspense building towards the climatic end, and sound blocks to match the action on screen for immersion.
55 mins online live lesson
Lesson 2:
2. King Boo in the Hallway
Students will animate a flashlight moving around a dim room in order to unveil a menacing King Boo! Students will be using motion blocks to track their sprites across the screen and sound blocks as cues to where King Boo might be hiding in the dark.
55 mins online live lesson
Lesson 3:
3. Cursed Sonic Pops In
Students will use a foreground sprite in front of Sonic to create the illusion that the cursed hedgehog is jumping at your window! Students will be making use of layering and visibility blocks to hide and show each effect and adding background noise to match the environment to set the tone for the animation.
55 mins online live lesson
Other Details
Parental Guidance
Parental permission is required to create Scratch accounts for children under 13.
Supply List
Hardware: Students will need two devices. One will be used to view the class on Outschool (can be a phone) and the other device will be needed to code. The second device must have a keyboard. Software: Scratch (in browser with account or free desktop download) Students are encouraged to create a Scratch browser account (https://scratch.mit.edu) beforehand or download the desktop version and get comfortable with locating and opening the program to get ready for the first class. It is recommended that students create a folder for saving projects onto their computers or thumbdrives for use as a "backup" instead of saving projects online only.
External Resources
In addition to the Outschool classroom, this class uses:
Teacher expertise and credentials
Teacher Brittany is a professional artist and illustrator. She holds a BA in Arts with a concentration on Visual Technology. She also gained valuable industry experience as Technology Lead and Animation Instructor at art schools. She has worked as a freelance concept artist and illustrator in game design. She utilizes a background in comics, storyboarding and animation to bring creative concepts to life. With a strong background in traditional and digital painting, Brittany is currently teaching a wide variety of classes in various mediums to merge her love for illustration, painting and game development.
Reviews
Live Group Course
$60
for 3 classes1x per week, 3 weeks
55 min
Completed by 2 learners
Live video meetings
Ages: 9-14
2-10 learners per class