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玩什麼?每週電玩環聊社交俱樂部

由 42 位學習者完成
年齡 10-15
現場團體小班課程
在這個正在進行的課程中,學習者將與其他學習者在開放的環境中玩遊戲並討論他們目前正在玩的遊戲。
平均評分:
5.0
評論數量:
(366 評論)
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即時視訊會議
每週 1 次
3-10 名學習者(每班)
50 分鐘

包含什麼

1 現場會議
每週上課 50 分鐘 小時
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課堂經歷

Video games are more than point and click, they are stories; moreover, while playing games, we experience our own stories and individual situations that other players might never come across. Sometimes after playing, we want to talk to people who just "get it," who will understand how cool it was that we brought that boss down from half health with only one heart left and no health potions, or who will have other stories of weird glitches seen in games, like the first couple of weeks with Pokemon Scarlet and Violet. This class is for gamers, run by a gamer. If you like video games, and want to talk about them, this class is for you. It's casually structured, geared to let the learners direct conversations themselves, whether they're about recent accomplishments, a new game they just started, asking for a recommendation, talking about favorite characters, whatever comes to mind. 

As a gamer myself, I relate to the conflicting desires of socializing while also wanting to play a single-player game, and this is a space for that. Do you play Minecraft and enjoy talking about it, but you're currently in the mood for Genshin Impact? Feel like working on your farm in Stardew Valley but also kind of want to hang out and talk about Pokemon with some other players because they're working through Scarlet and Violet? "Whatcha Playin'?" is a weekly space where all that and more is possible! And since gaming is more than simply an activity, that transcends into being a culture, conversations needn't stop at "oh hey did you beat Hornet in Hollow Knight yet?" because they can also incorporate things that go beyond the actual gameplay; show off your shirts, your figurines, your plushies, your art, everything!

With relation to game ratings, anything that learners are allowed to play in their respective homes is allowed, as parents have different guidelines and boundaries in different houses. However, conversationally, the cap is generally "T for Teen." A learner on the higher end of the age group might be playing something like Doom Eternal, which they can say, but we're not going to have conversations about the actual gameplay, or any story stuff that is inappropriate for a class setting.

If learners would like to play co-op games together, breakout rooms might be created to help structure in the space. For co-op abilities, there are sometimes apps, subscriptions, etc. required to play, such as PlayStation Plus and Nintendo Online.

其他詳情

父母的引導和規範
Video games vary wildly in content. Parental discretion is the guidance for each learner when it comes to what they are allowed to play at home. Growing up, I knew kids that could only play sports games, and I knew other kids that played horror games or games with much more violence. What I find is important is that as long as everyone is being appropriate, and talking in detail about games that are "T for Teen" and lower, everything should be fine for all players.
外部資源
學習者無需使用標準 Outschool 工具以外的任何應用程式或網站。

認識老師

已加入 April, 2020
5.0
366評論
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教師檔案
教師專業知識和證書
I've been playing all sorts of video games since I was a kid. I've likely spent close to (if not over) 10,000 hours playing video games, whether it was Mario Kart, Tony Hawk's Pro Skater, Overwatch, Zelda, Among Us, Minecraft, or literally about 100+ other games. It's a part of me that will never leave, and I love learning about new things in the culture, like new games coming out, art books, soundtracks, all sorts of things that go with it. I also know what to look for that is appropriate with this age group, and can redirect conversational flows to keep them that way.

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