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歡迎使用 Java 腳本(初學者)

透過自定進度和講師指導的課程學習 Java 腳本基礎知識,進行實踐培訓和實踐
James Fitzpatrick
平均評分:
4.4
評論數量:
(24)
班級

包含什麼

5 現場會議
4 小時 35 分鐘 上課時間
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課堂經歷

Learning Environment: The course utilizes a blended classroom approach. The content is fully web-based, with
students writing and running code in the browser. Teachers utilize tools and resources provided by CodeHS to
leverage time in the classroom and give focused 1-on-1 attention to students. Each unit of the course is broken
down into lessons. Lessons consist of video tutorials, short quizzes, example programs to explore, and written
programming exercises, adding up to over 100 hours of hands-on programming practice in total. Each unit ends
with a comprehensive unit test that assesses student’s mastery of the material from that unit.
Objectives / Topics
Covered
● Commands
● Defining vs. Calling Methods
● Designing methods
● Program entry points
● Control flow
● Looping
● Conditionals
● Classes
● Commenting code
● Preconditions and Postconditions
● Top Down Design
Objectives / Topics
Covered
● Solving large and more complex problems using Karel
Assignments / Labs ● 5 Karel challenges to tie everything learned in the Karel module together
○ Example Exercise: Super Cleanup Karel
Karel’s world is a complete mess. There are tennis balls all over the
place, and you need to clean them up. Karel will start in the bottom
left corner of the world facing east, and should clean up all of the
tennis balls in the world. This program should be general enough to
work on any size world with tennis balls in any locations.
學習目標
● Commands
● Defining vs. Calling Methods
● Designing methods
● Program entry points
● Control flow
● Looping
● Conditionals
● Classes
● Commenting code
● Preconditions and Postconditions
● Top-Down Design
Assignments / Labs ● 26 Karel programming exercises in total
● Program-specific tasks for Karel the Dog
○ Example Exercise: Pyramid of Karel
Write a program to have Karel build a pyramid. There should be
three balls on the first row, two in the second row, and one in the
third row.
● Teach Karel new commands like turnRight() or make pancakes()
○ Example Exercise: Pancakes
Karel is the waiter. He needs to deliver a stack of pancakes to the
guests on the 2nd, 4th, and 6th avenue. Each stack of pancakes
should have three pancakes.
Create a method called make pancakes() to help Karel solve this
problem.
● Solve large Karel problems by breaking them down into smaller, more
manageable problems using Top-Down Design
○ Example Exercise: The Two Towers
In this program, Karel should build two towers of tennis balls. Each
the tower should be 3 tennis balls high.
In the end, Karel should end up on top of the second tower, facing
East.
● Using control structures and conditionals to solve general problems
○ Example Exercise: Random Hurdles
Write a program that has Karel run to the other side of first street,
jumping over all of the hurdles. However, the hurdles can be in
random locations. The world is fourteen avenues long.
學習目標

其他詳情

外部資源
學習者無需使用標準 Outschool 工具以外的任何應用程式或網站。
已加入 May, 2020
4.4
24評論
教師檔案
教師專業知識和證書
I teach coding to children, Python, Javascript and block
I also teach coding to adults Javascript and python
I have been a technology worker and teacher for over 24 yrs
I run a coding school for 5yrs now and enjoy teaching others.
No greater joy or fulfillment than when someone gets it after trying for some time.  I also teach Microsoft Office products and work in the field.   I enjoy hanging with my kid's bike riding
and drone flying around our backyard.  My kids are also coders and make games for them and their friends.

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現場團體小班課程
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US$145

用於 5 課程
每週1次,共 5 週
55 分鐘

有10 位學習者完成此課程
即時視訊會議
年齡: 7-12
4-10 每班學員人數

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