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夏令營:以專案為基礎的 Java 初學者(AP 電腦科學 A 預科課程)

在本現場課程中,學生將學習使用程式設計類別、循環和函數來建立簡單的基於 Java 的應用程式。本課程可以幫助學生更好地為 AP 電腦科學原理做好準備
AI Code Academy
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熱門課程
班級

包含什麼

10 現場會議
10 上課時間
項目
每週 1-2 小時. 1-2 整堂課
評估
Final project presentation
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課堂經歷

Project-Based Java for Kids

In this course, students will learn to build simple Java based applications using programming classes, looping and functions. Each lesson has one small project which will be taught in 90 minutes. Students will be able to use the in-built Java modules for their own final projects.

Lesson 1 – Introduction: An introduction to what Java is and what makes it a valuable skill to learn. We also go over  basic data types and classes.
Project 1 – Calculating percentages and Discounts
Utilize the introductory features of Java learned in the first lesson to create a small program that will calculate discount percentages.  

Lesson 2 – Classes and Objects: Second lesson we will focus on creating objects and gain a deeper understanding of what a class is. We will also look at the String data type. 
Project 2 – Getting Input from the user
We will import the Scanner class and use Scanners built in methods to get data from users and output users data. 

Lesson 3 – Continuing with Classes: Students will now have a better understanding of classes and we can make use of Javas Dialog Boxes.
Project 3 – Input Dialog example and  Expanding on our Calculating percentage and Discounts projects 
Students should now use our pre existing project and implement a dialog box where they see fit.

Lesson 4 – Control Flow: We will now cover Javas control flow, If, if else, logical operators, scope. 
Project 4 – Average Score project: Students will now create a small program to calculate average test score using our Dialog boxes that we have learned and our control flow. 

Lesson 5 – Looping (for, while): Looping is very important and it's the first time students need to know what's going on under the hood to get a better idea of what's really going on. 
Project 5 – Program to determine how many Soccer players a youth league can have based on number of number of players available
Students will create this small program incorporating everything we have learned so far and are introduced to the mod operator. 

Lesson 6 – Methods/functions: A method/function can be defined by the programmer and can perform an action to manipulate our data.
Project 6 – Coin Toss program: Students will create a Coin Toss program that simulates the tossing of a coin. When we call the method it will generate a random number between 0 and 1. We will also keep a counter of both heads and tails. 

Lesson 7 – Classes with Constructors: Up to this point we have created classes and have an idea of what they do, now lets introduce constructors and Inheritance.
Project 7 – Car class using constructors: Students will create a car class using constructors and create two methods, accelerate and brake which will update the current speed of the car. 

Lesson 8 – Inheritance and Arrays data structure: We are in an era of Object Oriented programming and Inheritance plays a huge role in that. We will also take a look at our first data structure, Arrays.
Project 8 – Assigning a grade Class/ Array practice
Students create a class that determines a students grade based on teachers input, and we will use this base class as our reference. Once completed, we will open a new repl and discuss Arrays and look at a few Array methods and examples. 

Lesson 9 – Review
All taught subjects are reviewed and practiced to guarantee students are knowledgeable and capable enough to create their own projects from scratch.

Lesson 10 – Final Project
The students will create their own program from what they have learned throughout the class. Upon completion the projects are demonstrated by their creators.

學習目標

Students will learn both fundamental programming concepts and Python project examples.
學習目標

教學大綱

10 課程
超過 2 週
課 1:
Introduction to Java
 Introduction to basic data types and classes.

Project 1 – Calculating Percentages and Discounts 
60 分鐘線上直播課
課 2:
Classes and Objects
 Learn how to define and use classes and objects for organized code.

Project 7 – School Roster System: Create a system to manage students and teachers in a school setting. 
60 分鐘線上直播課
課 3:
Classes part 2
 Understand classes and utilize Java's Dialog Boxes.

Project 3 – Input Dialog and Expanding Discounts: Integrate an input dialog box into the discount calculation project. 
60 分鐘線上直播課
課 4:
Control Flow
 Learn Java's control flow structures: if, if-else, logical operators, and scope.

Project 4 – Average Score Project: Create a program to calculate average test scores using Java's control flow and Dialog Boxes. 
60 分鐘線上直播課

其他詳情

外部資源
學習者無需使用標準 Outschool 工具以外的任何應用程式或網站。
已加入 April, 2020
4.7
1764評論
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**USE PROMO CODE: CODEAINEWYEAR2025 FOR $25 OFF ANY 10 WEEK COURSE - Valid until Feb 15**
~We offer early registration, sibling discounts, and multi-course bundles. ~
~Check out our complete Outschool offering here: https://shorturl.at/bcBGP ~
~Get to know our coaches here: https://tinyurl.com/5j5crx59 ~

At AI Code Academy, we specialize in project-based STEM coding, AI, and mathematics programs for young learners. We are one of the few organizations that offer AI and machine learning courses tailored for kids. Our comprehensive curriculum spans from basic computer skills and Scratch coding to more advanced Python, Java, web design, game development, and AI machine learning projects.

Our unique focus is on introducing students to AI early, helping them grasp complex concepts like machine learning, data analysis, and smart devices, while also reinforcing mathematics skills, essential for their success in STEM fields.

With a team of passionate instructors—college students and recent graduates with degrees in Engineering and Computer Science—we provide hands-on, real-world projects that prepare students for future careers in AI, coding, robotics, and mathematics.

Get to know our coaches here: https://tinyurl.com/5j5crx59

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現場團體課程
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US$229

用於 10 課程
每週5次,共 2 週
60 分鐘

有220 位學習者完成此課程
即時視訊會議
年齡: 11-16
4-12 每班學員人數

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