weekly
Storybook Steam Adventures:探索科學、建築與工程
由 1 位學習者完成
年齡 5-8
現場團體小班課程
即時視訊會議
每週 1 次
2-5 名學習者(每班)
45 分鐘
包含什麼
1 現場會議
每週上課 45 分鐘 小時項目
包括完成證書
Students will receive a certificate of completion if they complete all 5 activities in the series.我們無法翻譯此文,請刷新頁面並再試一次。
課堂經歷
英語程度 - A1
美國 Kindergarten - 3 年級
Students will engage in hands-on STEAM (Science, Technology, Engineering, Art, and Math) activities based on beloved storybooks, learning foundational scientific concepts like the scientific method, basic engineering principles, creative problem-solving, and the value of taking chances and growing from failure. Each session is designed around a different storybook and STEAM theme: Ada Twist, Scientist - Science and Inquiry (Scientific Method) Iggy Peck, Architect - Architecture and Building Rosie Revere, Engineer - Engineering and Innovation What Do You Do With a Chance? - Growth Mindset and Risk-Taking What Do You Do With an Idea? - Creativity and Problem-Solving The class meets once a week for five weeks, with each session focused on one book and STEAM concept. Each session will include: Storytime – A read-aloud of the featured book. Discussion – Group conversation around key ideas from the story. Hands-On Activity – A STEAM-based experiment or project inspired by the book. Reflection and Wrap-Up – Time for students to share their creations, reflect, and ask questions. Each class will be interactive and engaging, with a blend of storytelling, discussion, and hands-on experimentation. Visual aids, step-by-step instructions, and guiding questions will be provided to help students connect the story to STEAM concepts. Students will follow along with their own materials to complete each activity at home. My teaching style is enthusiastic, supportive, and hands-on. I encourage curiosity, open-ended questions, and creativity. I focus on creating a fun, safe space where students feel empowered to explore, make mistakes, and learn through doing. Students will have many opportunities to interact with me throughout each class. Specific interaction methods include: Storytime – where they can ask questions or share thoughts. Guided Experimentation – as they follow step-by-step instructions. Games and Challenges – incorporated into some sessions, like designing tall structures or creating a flying machine. Slides – interactive slides help guide the activities. Discussion – students share results, reflect on what they’ve learned, and connect with each other through guided questions. Each session will be highly interactive to ensure students feel involved and excited about their learning journey. What We'll Cover: Book 1: Ada Twist, Scientist STEAM Focus: Science and Inquiry Activity: Explore how to make a hypothesis and conduct a simple experiment using kitchen ingredients. Skill: Observing, questioning, experimenting Book 2: Iggy Peck, Architect STEAM Focus: Architecture and Building Activity: Build your own tall structure using household materials (blocks, paper, or even marshmallows!) Skill: Problem-solving, design thinking, spatial reasoning Book 3: Rosie Revere, Engineer STEAM Focus: Engineering and Innovation Activity: Design a flying machine inspired by Rosie's dreams of flight. Skill: Creative thinking, prototyping, engineering design process Book 4: What Do You Do With a Chance? STEAM Focus: Risk-Taking and Growth Mindset Activity: Build a catapult and see how far you can launch different objects, learning how persistence pays off! Skill: Resilience, experimentation, physics Book 5: What Do You Do With an Idea? STEAM Focus: Creativity and Problem-Solving Activity: Turn an idea into a creative project, such as designing a tool or invention using recycled materials. Skill: Innovation, creativity, design thinking Format and Materials: Each class will begin with a story reading, followed by a discussion, and conclude with a fun, hands-on project that reinforces STEAM concepts. The activities are designed for easy participation with materials you likely have at home (e.g., paper, scissors, glue, building blocks, recycled materials, etc.). This class is designed to meet the following educational standards: Next Generation Science Standards (NGSS): 1-PS4: Waves and their Applications K-2-ETS1: Engineering Design 3-5-ETS1: Define a problem that can be solved through engineering Inquiry-based learning and scientific method through experimentation and observation. Common Core State Standards for Mathematics: K.MD.A.1: Describe measurable attributes of objects 2.G.A.1: Reason with shapes and their attributes Measurement and Data through building and designing structures and experiments.
學習目標
Critical thinking and problem-solving
Creativity and innovation
其他詳情
父母的引導和規範
Students may need assistance cutting and gluing. Due to their age, they should be monitored with scissors.
先決條件
Students should be able to listen to a story and complete a project with adult help.
供應清單
Most materials can be found around the house such as paper, scissors, glue, building blocks, recycled materials, etc. A supply list will be provided before class starts.
外部資源
學習者無需使用標準 Outschool 工具以外的任何應用程式或網站。
來源
We will refer to the five books covered in this course.
提供自
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