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Scratch Jr. 幼兒園至三年級程式設計第一學期

班級
玩
Sara Moore (she/her)
明星教育家
平均評分:5.0評論數量:(543)
在這個為期 12 週的基於專案的課程中,年輕程式設計師創建各種有趣且引人入勝的項目,同時使用 Scratch Junior 學習程式設計概念和實踐的基礎
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課堂經歷

美國等級 Kindergarten - 1
Beginner 等級
12 lessons//12 Weeks
 Week 1
Lesson 1
Dancing Alone
In this introductory lesson, coders create a silly dance for Scratch Cat using motion blocks. The purpose of this lesson is to introduce young coders to creating algorithmic sequences in ScratchJr.
 Week 2
Lesson 2
Can't Stop Dancing
Coders use the repeat block to repeat a silly dance for Scratch Cat using motion blocks. The purpose of this project is to introduce young coders to repeating algorithmic sequences in ScratchJr.
 Week 3
Lesson 3
Dance Party
Coders use the start on green flag block to create a silly dance party using motion blocks. The purpose of this project is to introduce young coders to adding sprites in code and triggering algorithms with the green flag in ScratchJr.
 Week 4
Lesson 4
Starry Night
Coders learn how to use repeat forever blocks with loops and control blocks to create a simulated environment. The purpose of this project is to introduce new blocks and block combinations that are triggered by the green flag.
 Week 5
Lesson 5
Under the Sea
Coders review how to use repeat forever blocks with looks and control blocks to create a different simulated environment. The purpose of this project is to continue applying understanding from the previous project to trigger new blocks and block combinations with the green flag.
 Week 6
Lesson 6
Fidget Spinner
Coders create their own fidget spinner sprite using the paint editor and motion blocks to animate their fidget spinner when they press the start on tap trigger. The purpose of this project is to introduce coders to create their own sprites and the start on tap trigger.
 Week 7
Lesson 7
Outer Space
Coders use a variety of blocks and sprites to create their own interactive diorama on outer space. The purpose of this project is to continue applying understanding from previous projects.
 Week 8
Lesson 8
Animal House
Coders use a variety of blocks and sprites to create their own interactive diorama about animals on a farm. The purpose of this project is to introduce coders to the sound blocks.
 Week 9
Lesson 9
Musical Instrument
Coders will trigger sound blocks to play a musical instrument made out of different sprites. The purpose of this project is to review creating sprites and triggering sound blocks when a sprite is tapped. Another purpose of this project is to also introduce remixing.
 Week 10
Lesson 10
Randomized Synthesis Project
Coders storyboard projects based on the randomized idea(s) and create a project based on their storyboard. The purpose of this project is to synthesize understandings into a project with up to three randomized ideas. This final project will be comprehensive of all the skills acquired through our previous lessons. Students will be able to share their projects with each other.
 Week 11
Lesson 11
Randomized Synthesis Project 2
Coders storyboard projects based on the randomized idea(s) and create a project based on their storyboard. The purpose of this project is to synthesize understandings into a project with up to three randomized ideas. This final project will be comprehensive of all the skills acquired through our previous lessons. Students will be able to share their projects with each other.
 Week 12
Lesson 12
Randomized Synthesis Project 3
Coders storyboard projects based on the randomized idea(s) and create a project based on their storyboard. The purpose of this project is to synthesize understandings into a project with up to three randomized ideas. This final project will be comprehensive of all the skills acquired through our previous lessons. Students will be able to share their projects with each other.
Develop programs with sequences and simple loops, to express ideas or address a problem. Develop plans that describe a program’s sequence of events, goals, and expected outcomes.  Identify and fix errors using a systematic process. Using correct terminology, describe steps taken, and choices made during the iterative process of program development. Create several computational artifacts for practical intent, personal expression, or to address a societal issue.
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play. 

I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy. 

Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating. 
提供的家庭作業
提供的評估
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.
提供的成績
iPad with ScratchJr app installed would be best. 
Chromebook/Laptop is the next best but will require mouse skills if not a touchscreen.

Android tablers have caused the most frustration with students as the touch calibration is off. This can be especially frustrating when drawing. Feel free to test your device in advance. When drawing, the "ink" should appear exactly where your finger/stylus/mouse pointer makes contact with the screen. It should not be offset by any distance.

It is encouraged to have two devices. One device for watching the recording and a second device for coding. With a single device, a student will be switching from the video to the ScratchJr app and back and forth. For younger learners, this may cause some frustrations.

ScratchJr (FREE)
iOS devices: https://apps.apple.com/us/app/scratchjr/id895485086?ls=1
Android Tablets: https://play.google.com/store/apps/details?id=org.scratchjr.android
Chromebook: https://chrome.google.com/webstore/detail/scratchjr/oipimoeophamdcmjcfameoojlbhbgjda?hl=en
Desktop: https://jfo8000.github.io/ScratchJr-Desktop/
除了 Outschool 教室外,本課程也使用:
Younger students may need parental support in order to complete tasks.
Your child does NOT need to know how to read in order to participate.
An app will need to be installed on your device in order to have the coding software. 
You can read the privacy policy here: https://www.scratchjr.org/privacy
明星教育家
平均評分:5.0評論數量:(543)
教師檔案
First time Outschoolers can save up to $20 on their first class by using code "SARAM2020"
✨✨✨✨✨✨✨✨
Hello! My name is Sara Moore. I am an engineer by education, an entrepreneur in practice, and a community builder at heart. My passions are... 
團體課

US$360

用於 12 課程
1x 每週, 12 週
40 分鐘

由 26 學習者完成
即時視訊會議
Ages: 5-8
3-4 每班學員人數

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