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玩

適合初學者的 Scratch 遊戲設計 3:猴子發射器遊戲

由 4 位學習者完成
年齡 7-10
現場團體課程
這個基於專案的編碼課程將引導您建立 Monkey Launcher 遊戲。它介紹了 Scratch 中克隆的概念。
平均評分:
5.0
評論數量:
(570 評論)
明星教育家

即時視訊會議
每週1次,共 2 週
3-6 名學習者(每班)
45 分鐘

包含什麼

2 現場會議
1 小時 30 分鐘 上課時間
評估
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.
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課堂經歷

英語程度 - 未知
美國 2 - 5 年級
Beginner - Intermediate 等級
****This class is designed for BEGINNER level Scratch coders.****
DO NOT TAKE THIS CLASS IF YOU HAVE TAKEN SEMESTER 2. This lesson is covered in my Semester 2 class and your child will be repeating if they have already completed semester 2 with me.

My style of teaching is very patient, interactive, and engaging. Each student will be able to share and express themselves as they feel comfortable. Each lesson will leave them excited to create projects using the coding knowledge they acquired in class. 
 
This is a ‘Beginners’ game. It is usually the third game I teach in my Game Design with Scratch class, right after the Platform Game Course.  Although it is a ‘Beginners’ game, we do cover quite a bit in this course!  

Please see below for a list of Scratch skills covered:
-Looping (‘forever’ & ‘repeat’ blocks)
-Event handling (the ‘when key pressed’ block)
-Variables
-Conditional statements
-Creating a sensor using the ‘touching’ block
-Boolean logic (the ‘or’ block)
-Random numbers (‘pick random’ block)
-Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks

Lesson 1: 
-Get the Starter Project. Upload the starter project to your Scratch account.
-Launch your monkey!
-Keep on moving the monkey until he reaches his friends.
-Take the monkey back to his starting position when he reaches his friends.
-Make sure the monkey is at his starting position and facing his friends when a new game is started.
-Bounce the rock around the screen by having it always on the move.

Lesson 2:
-Keep Score!
-Add a point to the score each time the monkey reaches his friends on the other side of the jungle.
-Reset the score back to zero whenever a new game is started.
-Let him eat!
-Have a banana appear periodically.
-Add sound effects.
-Turn the Monkey!
___________________________________________________________
Scratch will run in most current web browsers on desktops, laptops, and tablets. The Chrome browser is ideal. Internet Explorer is NOT supported. If you encounter a WebGL error, try a different browser.

*****If using an iPad/tablet, a Bluetooth keyboard will be required for all the functions to work properly.****
Please test your devices for compatibility prior to registering for this class.
**KINDLE WILL NOT WORK**

Go here to test: https://scratch.mit.edu/projects/editor/?tutorial=getStarted
__________________________________________________________
The material in this lesson is licensed through CreateCodeLoad. I ask that you please not publish the game publicly on Scratch. You may take the concepts you learned to publicly share a game you create using your own graphics and code.

I am offering 1 scholarship to each of my classes to disadvantaged students who may need financial assistance. If you, or someone you know, can benefit from this, please pass this on. To apply for the scholarship, message me directly to see if the scholarship spot is still available for a specific class. After approval, you can enroll and I'll give a manual refund.

學習目標

Develop programs with sequences and simple loops, to express ideas or address a problem. Develop plans that describe a program’s sequence of events, goals, and expected outcomes.  Identify and fix errors using a systematic process. Using correct terminology, describe steps taken, and choices made during the iterative process of program development. Create several computational artifacts for practical intent, personal expression, or to address a societal issue.

教學大綱

2 課程
超過 2 週
課 1:
Lesson 1: Launch Your Monkey
 -Get the Starter Project. Upload the starter project to your Scratch account.
-Launch your monkey!
-Keep on moving the monkey until he reaches his friends.
-Take the monkey back to his starting position when he reaches his friends.
-Make sure the monkey is at his starting position and facing his friends when a new game is started.
-Bounce the rock around the screen by having it always on the move. 
45 分鐘線上直播課
課 2:
Lesson 2: Keep Score
 -Keep Score!
-Add a point to the score each time the monkey reaches his friends on the other side of the jungle.
-Reset the score back to zero whenever a new game is started.
-Let him eat!
-Have a banana appear periodically.
-Add sound effects.
-Turn the Monkey! 
45 分鐘線上直播課

其他詳情

父母的引導和規範
Remember to keep your private information private - for example, no last names, home cities, or gaming handles shared within the classroom. Please review with your student before class. For students using Scratch at https://scratch.mit.edu/ a user account should be created by parents in order to save students' progress. In creating an account, certain personally identifying information, generally consisting of the student’s or parents' name and e-mail address, must be provided to Scratch's website operator in order to create an account. Projects are UNSHARED by default and user information is not shared within the Outschool classroom. Scratch does not make private account information available to anyone. For more information, please see Scratch's Privacy Policy located here: https://scratch.mit.edu/privacy_policy An alternative to creating an account is to download the Scratch 3 app found here: https://scratch.mit.edu/download This will save all work locally to your computer and your student will not be able to share with the online community until you decide to create an online account.
供應清單
It is strongly encouraged to have two devices. One device for Zoom (laptop, desktop computer, smartphone or tablet) and a second device for coding 

BEFORE CLASS, please be sure to have Scratch 3 installed on the device you will be coding with. This will save us class time if everyone is ready to go when class starts. 

Computer users, please download Scratch at https://scratch.mit.edu/download

If a student is using a tablet/iPad, please be sure your student knows how to FIND  https://scratch.mit.edu/, and LOG IN with their own username and password. This should not be shared with the class. Please remind them to keep it confidential.

An external keyboard and mouse will be REQUIRED for all the functions to work properly.
外部資源
除了 Outschool 教室外,本課程也使用:

認識老師

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570評論
明星教育家
教師檔案
教師專業知識和證書
賓州 教學證書
學士學位 在 化學工程 從 University of California, Santa Barbara
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play. 

I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy. 

Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating. 

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