for 2 classes
包含什麼
2 現場會議
1 小時 30 分鐘 上課時間評估
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.我們無法翻譯此文,請刷新頁面並再試一次。
課堂經歷
英語程度 - 未知
美國 2 - 5 年級
Beginner 等級
****This class is designed for BEGINNER level Scratch coders.**** DO NOT TAKE THIS CLASS IF YOU HAVE TAKEN SEMESTER 2. This lesson is covered in my Semester 2 class and your child will be repeating if they have already completed semester 2 with me. My style of teaching is very patient, interactive, and engaging. Each student will be able to share and express themselves as they feel comfortable. Each lesson will leave them excited to create projects using the coding knowledge they acquired in class. This is a ‘Beginners’ game. It is usually the second game I teach in my Game Design with Scratch class, right after the Racing Game Course (https://outschool.com/classes/scratch-for-beginners-level-1-racing-game-MMoFwIcA#usPFVfH0j3). I’ve also taught this game to complete beginners several times, and that worked out just fine! Having said that, we do cover quite a bit in this course! Please see below for a list of Scratch skills covered: -Animating sprites -Creating the smooth movement of a sprite -Looping -The address (or ‘x’ and ‘y’ values) of a sprite on the stage -Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks -Creating sensors using the ‘touching’ and ‘touching color’ blocks -Conditional statements Lesson 1: -Get the Starter Project. Upload the starter project to your Scratch account. -Get Pico Jumping (and Falling!) -Get Pico Moving! Animate Pico! -Make sure Pico is wearing his ‘standing’ costume when he stops walking. -Point Pico in the left direction when he’s moving to the left, and in the right direction when he’s moving to the right. -Point Pico to the right when a new game is started. -Make sure Pico’s wearing his ‘jumping’ costume when he’s jumping. Lesson 2: -Get the Key! -Check if Pico is touching the key, and if he is, play a sound and send a message to the other sprites letting them know Pico’s got the key! -Show the ‘You Win!!!’ message -Add Fire and a Moving Platform! -Show the ‘You Lose!!!’ message -Turn the middle platform into a moving platform! ___________________________________________________________ Scratch will run in most current web browsers on desktops, laptops, and tablets. The Chrome browser is ideal. Internet Explorer is NOT supported. If you encounter a WebGL error, try a different browser. *****If using an iPad/tablet, a Bluetooth keyboard will be required for all the functions to work properly.**** Please test your devices for compatibility prior to registering for this class. **KINDLE WILL NOT WORK** Go here to test: https://scratch.mit.edu/projects/editor/?tutorial=getStarted __________________________________________________________ The material in this lesson is licensed through CreateCodeLoad. I ask that you please not publish the game publicly on Scratch. You may take the concepts you learned to publicly share a game you create using your own graphics and code. I am offering 1 scholarship to each of my classes to disadvantaged students who may need financial assistance. If you, or someone you know, can benefit from this, please pass this on. To apply for the scholarship, message me directly to see if the scholarship spot is still available for a specific class. After approval, you can enroll and I'll give a manual refund.
學習目標
Develop programs with sequences and simple loops, to express ideas or address a problem. Develop plans that describe a program’s sequence of events, goals, and expected outcomes. Identify and fix errors using a systematic process. Using correct terminology, describe steps taken, and choices made during the iterative process of program development. Create several computational artifacts for practical intent, personal expression, or to address a societal issue.
教學大綱
2 課程
超過 2 週課 1:
Lesson 1: Animate Pico!
-Get the Starter Project. Upload the starter project to your Scratch account.
-Get Pico Jumping (and Falling!)
-Get Pico Moving!
-Make sure Pico is wearing his ‘standing’ costume when he stops walking.
-Point Pico in the left direction when he’s moving to the left, and in the right direction when he’s moving to the right.
-Point Pico to the right when a new game is started.
-Make sure Pico’s wearing his ‘jumping’ costume when he’s jumping.
45 分鐘線上直播課
課 2:
Lesson 2: Get the Key!
-Check if Pico is touching the key, and if he is, play a sound and send a message to the other sprites letting them know Pico’s got the key!
-Show the ‘You Win!!!’ message
-Add Fire and a Moving Platform!
-Show the ‘You Lose!!!’ message
-Turn the middle platform into a moving platform!
45 分鐘線上直播課
其他詳情
供應清單
It is strongly encouraged to have two devices. One device for Zoom (laptop, desktop computer, smartphone or tablet) and a second device for coding Scratch will run in most current web browsers on desktops, laptops, and tablets. Chrome browser is ideal. Internet Explorer is NOT supported. If you encounter a WebGL error, try a different browser. *****If using an iPad/tablet, a Bluetooth keyboard will be required for all the functions to work properly.****
外部資源
除了 Outschool 教室外,本課程也使用:
認識老師
教師專業知識和證書
賓州 教學證書
學士學位 在 化學工程 從 University of California, Santa Barbara
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play.
I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy.
Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating.
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