US$60
for 3 classes包含什麼
3 現場會議
2 小時 45 分鐘 上課時間完成證書
An E-Certificate of Completion with grades will be provided for learners who have completed all sessions and actively participate in class activities, including sharing their work at the end of each meeting. Learners who miss more than 2 meetings or do not participate in showing their work may not be eligible to receive the certificate.我們無法翻譯此文,請刷新頁面並再試一次。
課堂經歷
英語程度 - 未知
美國 3 - 6 年級
Beginner - Intermediate 等級
This is a 3-Day Series. Students will meet 3 times to complete Part 2. Please note: Classes will meet 3 times within the same week for Summer Break. Basic computer skills like typing, opening and closing programs, saving and exporting files, and mouse maneuvering are prerequisites. For students who have no coding and animation experience, it is required that they have completed Series Part 1 before they join this class. Please see link below: Part 1: Fundamentals for Beginners https://outschool.com/classes/scratch-camp-part-1-coding-and-animation-fundamentals-for-beginners-0ak9VANq?refuid=RzeseCIM Students who have completed this class are recommended to join Series Part 3 where they will integrate coding and animation with interactive game design. Please see link below: Part 3: Building Dynamic Background https://outschool.com/classes/scratch-camp-part-3-coding-and-animation-building-dynamic-background-sC68Uqut?refuid=RzeseCIM In Part 2, students will create one dynamic animation of Sonic and his friends in front of a moving background to learn some of the core principles of 2D animation and how to utilize each using Scratch’s sprite generation and coding tools. Through learning about the principles of animation and applying them with their favorite characters, students will be excited to see what they can accomplish and share their projects by the end of each session. Emphasis will be put on fluid and dynamic movements with background integration. Day 1 - Pose To Pose: Spin Dash and Uphill Roll With Sonic Focusing on the basic principle of pose-to-pose, students will draw and animate Sonic curling into a spin dash and then rolling up a hill in 3 key frames and then emphasize the movement by having poses in between. Students will then code the motion in a loop and move Sonic across the screen at a speed matching his animation. A static background with a simple ramp will be added behind Sonic of which students will be using to integrate their animations with an environment in the next class. Day 2 - Arc: Flying Through the Sky With Tails Using the principle of arcs as a building concept, students will continue from Sonic’s spin dash and extend the animation coming off the ramp and flying over a hovering Tails. Sonic in his spin dash ball form will come from the ramp in a U-shape arc over Tails with time in the air through several spaced out frames. Through this, students will understand how to implement the effect of arching motions. The static background from before will be moved up and down behind Sonic and Tails to add a greater sense of movement to the animation. Day 3 - Timing: Glide With Knuckles By applying the principle of timing, students will further animate Sonic’s spin dash to include Knuckles flying through it, interrupting his glide and knocking him out in midair. Students will engage this principle by having Sonic and Knuckles move quickly towards impact, stop briefly upon collision, and then quickly fall down. Appropriate timing for this last part of the animation will assure that it is comedic and a great payoff for the amount of action from start to finish. The background will finally track Sonic as he falls down from his arc in the previous exercise, as he collides with Knuckles, and then when he falls to the ground as a result. Students can use what they learned throughout the course in games and animation, starting with Scratch and then later in complex programs. Students will discover how to apply previous Scratch knowledge and basic understanding of animation to longer and more complex projects. _______________________________________ Please read below for frequently-asked questions on our policies: Mandatory Video Check-In Video check-in is mandatory for safety purposes per Outschool policy. Students are required to have their cameras on to allow the teacher to check in and verify each learner. After check-in, students have the option of either turning off their camera or leaving it on, whatever is their preference. Refunds & Missed Classes All of our classes are backed by Outschool’s standard policy. To receive a full refund, parents may withdraw or stop their subscription within 24 hours of payment OR 24 hours before class starts, whichever occurs earlier. No refunds are issued if a learner misses a live meeting. Recordings are made available in each classroom and can be watched at their convenience. Students are always welcome to reach out with any questions and share their work in the classroom. Class Recording Access Learners must JOIN A LIVE CLASS ONCE in order to lift Outschool's safety protocol and unlock access to video recordings of class meetings. Learners who have not attended a live class but need access to the recordings must contact verification@outschool.com to apply for a lifetime verification badge. Learn more about this by going to: https://support.outschool.com/en/articles/4063624-learner-verification Late/ Missed Class All classes will begin on time as long as one learner is in the classroom. In the event that no students are in the classroom at the assigned class time, the teacher will leave a message in the classroom and exit after ten minutes of waiting per Outschool policy. Minimum Enrollment & Class Cancellation A minimum of two learners is required for every class to run. In the event that we have to cancel a class, parents will be notified within 24 hours of class. Learners will have the option of either transferring to a more populated section of the same class or receiving a full refund, whichever is preferred. Technical Difficulties In the event of class delay/ cancellations due to unforeseeable technical issues, all families will be notified and a make-up section will be posted, or a refund will be issued if a make-up class cannot be scheduled.
學習目標
Through learning about the major principles of animation and applying them with their favorite characters, students will garner an appreciation for the nuances of animation like smooth movement and creative perspectives in drawing to make scenes look more engaging, as they do simple exercises to create original work through problem solving and practice.
教學大綱
3 課程
超過 1 週課 1:
1. Pose To Pose: Spin Dash and Uphill Roll With Sonic
Focusing on the basic principle of pose-to-pose, students will draw and animate Sonic curling into a spin dash and then rolling up a hill in 3 key frames and then emphasize the movement by having poses in between. Students will then code the motion in a loop and move Sonic across the screen at a speed matching his animation. A static background with a simple ramp will be added behind Sonic of which students will be using to integrate their animations with an environment in the next class.
55 分鐘線上直播課
課 2:
2. Arc: Flying Through the Sky With Tails
Using the principle of arcs as a building concept, students will continue from Sonic’s spin dash and extend the animation coming off the ramp and flying over a hovering Tails. Sonic in his spin dash ball form will come from the ramp in a U-shape arc over Tails with time in the air through several spaced out frames. Through this, students will understand how to implement the effect of arching motions. The static background from before will be moved up and down behind Sonic and Tails to add a gre
55 分鐘線上直播課
課 3:
3. Timing: Glide With Knuckles
By applying the principle of timing, students will further animate Sonic’s spin dash to include Knuckles flying through it, interrupting his glide and knocking him out in midair. Students will engage this principle by having Sonic and Knuckles move quickly towards impact, stop briefly upon collision, and then quickly fall down. Appropriate timing for this last part of the animation will assure that it is comedic and a great payoff for the amount of action from start to finish. The background wil
55 分鐘線上直播課
其他詳情
父母的引導和規範
Parental permission is required to create Scratch accounts for children under 13.
供應清單
Hardware: Students will need two devices. One will be used to view the class on Outschool (can be a phone) and the other device will be needed to code. The second device must have a keyboard. Software: Scratch (in browser with account or free desktop download) Students are encouraged to create a Scratch browser account (https://scratch.mit.edu) beforehand or download the desktop version and get comfortable with locating and opening the program to get ready for the first class. It is recommended that students create a folder for saving projects onto their computers or thumbdrives for use as a "backup" instead of saving projects online only.
外部資源
除了 Outschool 教室外,本課程也使用:
提供自
教師專業知識和證書
Teacher Brittany is a professional artist and illustrator. She holds a BA in Arts with a concentration on Visual Technology. She also gained valuable industry experience as Technology Lead and Animation Instructor at art schools. She has worked as a freelance concept artist and illustrator in game design. She utilizes a background in comics, storyboarding and animation to bring creative concepts to life. With a strong background in traditional and digital painting, Brittany is currently teaching a wide variety of classes in various mediums to merge her love for illustration, painting and game development.
For more information on Young Art teachers go to: https://outschool.com/teachers/Young-Art-instructors
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