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US$25

weekly
or US$99 for 4 classes
班級
玩

Roblox 腳本 2

由 5 位學習者完成
年齡 10-15
現場團體課程
本課程向具有 6 個月或以上編碼/腳本編寫經驗的學生講授 Roblox Studio 中的物件導向程式設計。
平均評分:
4.9
評論數量:
(634 評論)

即時視訊會議
每週1次,共 4 週
2-4 名學習者(每班)
45 分鐘

包含什麼

4 現場會議
3 上課時間
作業
每週 1-2 小時. The outside coursework for this class will consist of practical coding exercises and small projects designed to reinforce object-oriented programming (OOP) principles. Students will complete assignments that involve creating and manipulating classes, objects, and methods, as well as applying inheritance, encapsulation, and polymorphism to solve specific coding challenges. These tasks are intended to deepen their understanding of OOP concepts and enhance their ability to apply these techniques effectively in Roblox game development. The coursework will typically take 30-45 minutes per week and will be essential for mastering the material covered in class.
進度報告
The progress reports for this class will provide an overview of each student's performance and development in understanding object-oriented programming (OOP) principles. Reports will include feedback on coding assignments and projects, highlighting strengths and areas for improvement. They will also track participation in class activities and the completion of outside coursework. Additionally, progress reports may offer insights into how well students are applying OOP concepts in their Roblox projects and provide recommendations for further practice or support. These reports aim to help students stay on track and enhance their learning experience throughout the course.
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課堂經歷

英語程度 - 未知
Intermediate 等級
Prerequisites:
Prior Coding/Scripting Experience
Prior experience with Roblox scripting is highly recommended. Most students in this course have been coding/scripting for over six months or MORE, so this is not suitable as a first coding class. The more experience, the better!

Course Description:
This class is all about object-oriented programming (OOP) in Roblox. Students will dive deep into OOP principles, focusing on creating classes, objects, and inheritance—essential tools for developing efficient, organized game code. Through live lessons and hands-on coding exercises, students will apply these concepts directly in Roblox Studio.

While learning to code, students will be creating their own Roblox game that they can publish and play with friends. 

This is a live group class, and it needs at least three students to run. If the minimum enrollment is not met, transfer or refund options will be provided.

學習目標

Understand the core principles of object-oriented programming (OOP), including classes, objects, and methods.

教學大綱

4 課程
超過 4 週
課 1:
Introduction to Object-Oriented Programming
 Introduction to Object-Oriented Programming
Overview of object-oriented programming (OOP) principles
Understanding classes and objects
Creating and using classes in Roblox Lua 
45 分鐘線上直播課
課 2:
Programming Basics (cont.)
 Understanding classes and objects
Creating and using classes in Roblox Lua 
45 分鐘線上直播課
課 3:
Mini Project
 Students are expected to complete parts of their Mini - Project outside of class. The mini-project includes creating a basic game to publish. 
45 分鐘線上直播課
課 4:
Final Project and Review
 We review the individual mini projects as a class. 
45 分鐘線上直播課

其他詳情

父母的引導和規範
Parental Guidance is advised for students under 13 when accessing the internet and when downloading and installing programs such as Roblox Studio. Roblox Studio is a free program that should only be downloaded from the official Roblox site. www.roblox.com/create. Roblox Studio requires a Roblox account.
先決條件
Students must have experience making roblox games and coding. Pre-Algebra or greater math level.
外部資源
除了 Outschool 教室外,本課程也使用:

認識老師

已加入 October, 2020
4.9
634評論
教師檔案
教師專業知識和證書
Hi!

My name is Miss Jennifer. I enjoy teaching coding and video game design. It is a joy to be able to teach what I love to do. 

My coding classes are both fun and educational, focusing on fundamental programming skills that have real-world applications. Even if your interest in Roblox or game design fades, the knowledge you gain will remain valuable and useful in any field you pursue.

I am also a Roblox event organizer, and I have run a few virtual gaming tournaments here on Outschool. Roblox Bedwars, Bladeball, and Doors. If you have any ideas for other tournaments I should create in the future, let me know.

Roblox is not just something I teach. I LOVE Roblox! When I am not teaching, I am on Roblox just like you. I play ERLC, Pls Donate, Dandy's World, Bladeball, Berry Ave., Strongest Battlegrounds, Dress to Impress, and Elemental Grounds. Recently, I started playing Fisch and Pressure. 

I have taught over 3,500 students here on Outschool how to code and create their own games. I hope to see you in my classes soon!
---------------------------------------------------------------------------------

About my teaching style:

Thorough and Patient
--I focus on building strong foundational skills in programming, ensuring students understand concepts deeply rather than rushing through material.
--I encourage students to take their time, explore, and ask questions, allowing them to learn at their own pace in a structured yet flexible environment.
--Hands-on examples and interactive lessons keep students engaged and active in the learning process.
---------------------------------------------
Encouraging Discovery and Independence
--My teaching approach prioritizes creativity and problem-solving over rote memorization or copying and pasting code.
--I guide students to build their own projects, reinforcing the idea that learning comes from doing, not just following steps.
--Students are responsible for typing their own code and troubleshooting their own errors, developing real problem-solving skills.
-----------------------------------------------
Real-World Skills Beyond Roblox
--While many students start with an interest in Roblox and Lua, I ensure they gain transferable programming skills applicable to other languages and platforms.
--My lessons introduce broader programming concepts that apply to software development, game design, and real-world coding challenges.
--I prepare students for a future beyond Roblox by teaching coding principles that will remain valuable as their interests evolve.
----------------------------------------------
About me:
I was born and raised in Westchester County, New York. I now live in Nevada (Pacific Standard Time Zone). I have always enjoyed technology. When I was a kid, I would take electronics apart and often would break them in the process, which my parents were not too happy about haha. "The machine is for homework ONLY!"  Apparently the family computer could not run without a CPU. Who knew? HAHA.

As a kid, I would read my aunt's medical books and write what I found in C programming. 
#include <stdio.h>

int main() {
    char funnyBoneDefinition[] = "The ulnar nerve runs near the surface of the elbow, and when hit, it can cause a tingling sensation in the forearm and fingers, often referred to as hitting the 'funny bone.'";

    // Print the definition using the variable
    printf("Funny Bone: %s\n", funnyBoneDefinition);

    return 0;
}

My primary coding languages are Lua/Roblox Luau, C++, C, python, java, and C#. I have over 8+ years of K-12 tutoring experience. I have had the joy of working with fellow Roblox developers. I look forward to working with you soon!

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