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Python Programming | Beginner | 10 Week SP | 10 Weeks of Code

Class
Sidney - KidsSpeakCode
Average rating:4.8Number of reviews:(1,186)
In this 10-week self paced course, students will learn the basics of python programming using fun and interesting examples. #builder

Class experience

10 lessons//10 Weeks
 Week 1
Lesson 1
Module 1: Introduction to Python
We will talk about variables, and work on programs to explore variables, strings, integers, and floats. We will also build a dog age calculator and work on different ways to join and print strings.
 Week 2
Lesson 2
Module 2: Lists
We will do a deep dive into the world of lists and build programs that draw from lists including a changing story based on random selections from the contents of lists.
 Week 3
Lesson 3
Module 3: Loops
Our first examination of for loops and the ways we can use them with variables and lists to make things run over and over again without needed extra lines of code.
 Week 4
Lesson 4
Module 4: Conditional Statements
Conditional statements will let us sort though data, and we will use if/elif/else statements to sort through data, play a game against the computer, and organize our data by condition
 Week 5
Lesson 5
Module 5: Dictionaires
Once we have covered the basics, we will work on the next data type in python, dictionaries. These let us store more complex kinds of data, and organize our code in key and value pairs. We will also talk about OOP or Object Oriented Programming and JSON
 Week 6
Lesson 6
Module 6: User Input and While Loops
Up until now we have been writing programs that we supply the data for, now we will learn new methods for users to supply data. This can be used to build chatbots, customize our programs, and collect user input. We will also talk about our second type of loop, while loops which run based on a condition.
 Week 7
Lesson 7
Module 7: Functions
In module 7 we will learn how to create our own functions and build programs by connecting files and functions together.
 Week 8
Lesson 8
Module 8: Text Based Game
Using the many topics we have covered to this point, we will build a text based game using functions, variables, and a game map. We will discuss how to create pathways for players to follow, and use their input to navigate the game.
 Week 9
Lesson 9
Module 9: Text Based Game Part 2
We will continue working on our games, and programming additional interactive and random elements to make them more fun and exciting.
 Week 10
Lesson 10
Module 10: Turtle, Final Wrap-up and Beyond
In our final module, we will work on some other neat things Python can do, like turtle, to create graphics and images. We will also work on creating graphs from some of our data, and reviewing what we covered in the course and how topics connect together.
By the end of the course, students will learn the basics of programming in python, and be able to create programs that take user input and process it. In addition, students will learn how to store and manipulate data, and build programs that respond to various conditions. By the end of the course, students should have a good idea of how to program in python with a focus on being able to solve practical problems using programming. 
I love teaching programming using fun and interesting examples because it helps students go farther than learning hard to contextualize concepts. Understanding what we are doing and why means that students will be able to apply algebraic concepts (like x+y) having understood examples like (red bike + blue bike) in a way that has context and meaning. 
Homework Offered
There is a weekly homework assignment to apply practice the topics we cover in each lesson each week and build code combining concepts. Along with the videos and handouts, students receive video feedback posted to the classroom on their assignments to ensure they are on track with each module. Video feedback will be posted for the module, and students share and discuss their code and what approach they used to do the homework.
1 - 2 hours per week outside of class
Assessments Offered
Progress is assessed though feedback on homework. At the end of each module, students work on an assignment which is returned with video feedback. This should help learners understand where they are, and to help sharpen their coding skills from the very basics to more advanced topics.
Grades Offered
We will be using the CodeWithMu program to build and run our code in the course. This program is free and open source, and is available for Windows, Mac, and Linux. Learners share the .py files they create by attaching them to their messages. This course involves typing and a computer (this software will not work on a Chromebook or an iPad).
In addition to the Outschool classroom, this class uses:
Loom is a free screen recording tool that allows users to create and share videos for educational or collaborative purposes. YouTube is a video-sharing platform where users can watch, upload, and share videos across various genres. Code with Mu is a simple code editor designed for beginner programmers, providing an easy-to-use interface for coding projects. Sync is a cloud storage service that enables users to store, share, and access files online. None of these resources require account registration to access basic features, but parental consent is required to ensure safe and appropriate use.
Average rating:4.8Number of reviews:(1,186)
Profile
Welcome! We offer fun and engaging social science and technology classes. You can use technology to do some pretty amazing things, and it's a lot less scary than it seems—our courses range from social science (like sociology and marketing) to... 
Self-Paced Class

$16

weekly or $159 for all content
10 pre-recorded lessons
10 weeks of teacher feedback
Choose your start date
1 year of access to the content

Completed by 31 learners
Ages: 9-14

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