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Python 遊戲設計:建立自己的電玩遊戲

班級
玩
BYJU'S FutureSchool
平均評分:
4.7
評論數量:
(11)
熱門課程
了解如何使用 Python 處理模組和物件導向程式設計 (OOPS) 設計基於主題的多層次遊戲。遊戲開發,基於項目,實踐,遊戲化。 🎁𝙇𝙞𝙢𝙞𝙩𝙚𝙙 𝙏𝙞𝙢𝙚 𝘿𝙞𝙨𝙘𝙤𝙪𝙣𝙩 $
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課堂經歷

英語程度 - 未知
美國等級 6 - 9
Intermediate 等級
16 lessons//16 Weeks
 Week 1
Lesson 1
The Kingdom of Darkmire
-Introduction to processing module of Python -Learn to set canvas size, load, and display images -Learn to use Python dictionary data structure Class Outcome: Display the game background and character images on the canvas.
 Week 2
Lesson 2
The Enchanted Bridge
-Learn to implement keyboard key controls using Python processing -Add player movements using operators Class Outcome: Add player movements and control the motion.
 Week 3
Lesson 3
The Secret Cavern
-Learn to load the character animations -Update the animation on keypress Class Outcome: Learn to add animations in the game characters.
 Week 4
Lesson 4
Cloud Surfer
-Introduction to game physics and the concept of gravity -Learn to use mathematical operators Class Outcome: Add gravity effect to make the jump look natural.
 Week 5
Lesson 5
The Hidden Dungeon
-Learn to detect collision between game objects -Learn to use python list data structure Class Outcome: Add the ability in game character to collect the treasure and evade enemies.
 Week 6
Lesson 6
The Perilous Climb
-Learn to add infinite scrolling background -Learn to calculate and display the score -Use random numbers to randomize the obstacles Class Outcome: Make the game background infinite and add scoring feature.
 Week 7
Lesson 7
Zonan’s Heroic Escape
-Introduction to game states such as start, end, and restart -Use variables and conditional statements -Learn to add player lives in a game Class Outcome: Add game over and restart feature along with player lives.
 Week 8
Lesson 8
The Final Combat
-Draw player health bar using simple shapes and fill colors -Use dictionary and arithmetic operator to calculate player damage -Learn to shoot projectile from the player Class Outcome: Finish the game by adding player health bar and shooting projectiles(fireballs).
 Week 9
Lesson 9
Spillover the City
-Introduction to object oriented programming -Learn to create game objects using classes -Introduction to encapsulation Class Outcome: Display game character images using classes and objects.
 Week 10
Lesson 10
Recon Mission
-Introduction to game camera -Learn to create classes using Inheritance -Learn to use super keyword in Python Class Outcome: Display game character images using classes and objects.
 Week 11
Lesson 11
Jump to safety
-Introduction to class methods -Add game physics and detect collision -Learn to debug the code Class Outcome: Detect collision between game character and the ground platform to make the player walk.
 Week 12
Lesson 12
Building the Secure Path
-Introduction to 2D list -Learn to use nested for loop -Create multiple platforms using 2D list Class Outcome: Create multiple platforms for the the player to walk on.
 Week 13
Lesson 13
Zombie’s Day Out
-Introduction to list operations -Create character animations -Restrict zombie motion using conditionals Class Outcome: Add zombies in the game and animate them
 Week 14
Lesson 14
The Restoration Bubble
-Learn to move game object on keypress -Learn to create dynamic objects -Learn to use logical operator Class Outcome: Throw serum ball on zombies and define condition to cure the player
 Week 15
Lesson 15
The Antidote
-Add game states to continue and restart the game -Introduction to ASCII table for key press input detection -Learn to use continue and over statement Class Outcome: Decrease the amount of antidote in the game after used by the player.
 Week 16
Lesson 16
The Final Restoration
-Introduction to Polymorphism -Learn to override class methods -Transform game characters and display animations Class Outcome: Create a monster zombie and defines its movements.
這門課是在 英語講授的。
  • C1: The Kingdom of Darkmire -Introduction to processing module of Python -Learn to set canvas size, load, and display images -Learn to use Python dictionary data structure Class Outcome: Display the game background and character images on the canvas. C2: The Enchanted Bridge -Learn to implement keyboard key controls using Python processing -Add player movements using operators Class Outcome: Add player movements and control the motion. C3: The Secret Cavern -Learn to load the character animations -Update the animation on keypress Class Outcome: Learn to add animations in the game characters. C4: Cloud Surfer -Introduction to game physics and the concept of gravity -Learn to use mathematical operators Class Outcome: Add gravity effect to make the jump look natural. C5: The Hidden Dungeon -Learn to detect collision between game objects -Learn to use python list data structure Class Outcome: Add the ability in game character to collect the treasure and evade enemies. C6: The Perilous Climb -Learn to add infinite scrolling background -Learn to calculate and display the score -Use random numbers to randomize the obstacles Class Outcome: Make the game background infinite and add scoring feature. C7: Zonan’s Heroic Escape -Introduction to game states such as start, end, and restart -Use variables and conditional statements -Learn to add player lives in a game Class Outcome: Add game over and restart feature along with player lives. C8: The Final Combat -Draw player health bar using simple shapes and fill colors -Use dictionary and arithmetic operator to calculate player damage -Learn to shoot projectile from the player Class Outcome: Finish the game by adding player health bar and shooting projectiles(fireballs). —------------------------------------------------------------------------------------------------------------------------------------------------- Starting New Game C9: Spillover the City -Introduction to object oriented programming -Learn to create game objects using classes -Introduction to encapsulation Class Outcome: Display game character images using classes and objects. C10: Recon Mission -Introduction to game camera -Learn to create classes using Inheritance -Learn to use super keyword in Python Class Outcome: Display game character images using classes and objects. C11: Jump to safety -Introduction to class methods -Add game physics and detect collision -Learn to debug the code Class Outcome: Detect collision between game character and the ground platform to make the player walk. C12: Building the Secure Path -Introduction to 2D list -Learn to use nested for loop -Create multiple platforms using 2D list Class Outcome: Create multiple platforms for the the player to walk on. C13: Zombie’s Day Out -Introduction to list operations -Create character animations -Restrict zombie motion using conditionals Class Outcome: Add zombies in the game and animate them C14: The Restoration Bubble -Learn to move game object on keypress -Learn to create dynamic objects -Learn to use logical operator Class Outcome: Throw serum ball on zombies and define condition to cure the player C15: The Antidote -Add game states to continue and restart the game -Introduction to ASCII table for key press input detection -Learn to use continue and over statement Class Outcome: Decrease the amount of antidote in the game after used by the player. C16:The Final Restoration -Introduction to Polymorphism -Learn to override class methods -Transform game characters and display animations Class Outcome: Create a monster zombie and defines its movements.
0 - 1 每週課外時間
Homework
頻率: available upon request
回饋: available upon request
細節: Students will receive home work as a DIY coding acitivity. They will follow the provided tutorial to finish the homewrok assigment. All projects will be finished individually. Homework will be recommended but not mandatory.
 1 註冊後即可取得文件
-You must have a computer with good internet connection. -Materials (like a mouse) for a better learning experience.
除了 Outschool 教室外,本課程也使用:
In addition to the Outschool classroom, this class uses:
https://www.tynker.com/  Login is supplied by the educator at class time, it does not collect personally identifiable information 
已加入 February, 2024
4.7
11評論
熱門課程
教師檔案
Launched in 2015, BYJU'S offers highly personalised and effective learning programs for K12 grades. Today, with 50 million registered students and 3.5 million paid subscriptions, BYJU'S has become one of the most preferred education platforms... 
團體課

US$30

每週或US$480 用於 16 課程
每週上課 x 1 次, 16 週
55 分鐘

即時視訊會議
年齡: 12-16
1-3 每班學員人數

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