US$200

for 5 classes
班級
玩

使用 Unity 製作電玩遊戲! GameDev 簡介

新班級
年齡 12-17
現場團體課程
在這個為期一周的夏令營中,學生將學習如何使用專業遊戲開發平台 Unity 設計和編寫自己的視訊遊戲。最後,你的孩子將建立一個完全可玩的遊戲
平均評分:
4.8
評論數量:
(19 評論)

即時視訊會議
每週5次,共 1 週
3-12 名學習者(每班)
120 分鐘

包含什麼

5 現場會議
10 上課時間
項目
每週 1-2 小時. Students may work on their projects outside of class to apply what they've learned. They will present on their game at the end of the class to showcase their work.
完成證書
包括
我們無法翻譯此文,請刷新頁面並再試一次。

課堂經歷

英語程度 - 未知
美國 7 - 10 年級
Beginner 等級
In this hands-on summer camp, students will learn how to build their own video games using Unity, a professional game engine used by game developers around the world. Students will explore the basics of 3D game design, coding in C#, animation, sound design, and more. By the end of the week, they will have created a fully playable 3D game that they can continue to improve and share!

My teaching style is upbeat, encouraging, and beginner-friendly! I combine live demonstrations with hands-on time for students to build their own projects in real time. I break each concept into bite-sized, easy-to-follow steps and check in regularly to support students at their own pace.

Each session includes:

-Live walkthroughs and coding demos

-Time to build alongside the instructor

-Group check-ins, Q&A, and screen sharing for help

-A chance to share and celebrate each student’s progress

-Students will also get to chat, brainstorm ideas, and help each other in a safe and positive environment.

-Each day builds on the last, but students will also receive recap support if they miss a class.


This camp is beginner-friendly—no prior coding or Unity experience is required.
Students should:

-Be comfortable using a computer and typing

-Have permission to install Unity Hub and Visual Studio (instructions provided before class)

-Bring creativity and a love for games!

學習目標

By the end of this class, students will be able to:

Navigate Unity’s interface and understand the key components of a game scene.
Write basic C# scripts to control player movement, camera behavior, and game logic.

教學大綱

5 課程
超過 1 週
課 1:
Setup and Intro to Unity - First Steps
 -Meet and Greet "What's your favorite videogame?"
-Installing Visual Studio and the Unity Hub
-Navigating Unity's User Interface
-Creating Objects and Materials
-Adding Components to GameObjects
-Writing a Simple Script in C# 
120 分鐘線上直播課
課 2:
Building Game Mechanics - Let's Move!
 -Making a Player That Can Run and Jump
-Learning About Character Controllers
-Programming a Moving Camera
-Adding Obstacles and Platforms 
120 分鐘線上直播課
課 3:
Sounds and Animations - Bring It to Life
 -Understanding 2D vs 3D Sounds
-Creating a Simple Animation
-Prefabs and Making a Collectible Item
-Importing Unity Assets 
120 分鐘線上直播課
課 4:
Score and Interaction - Making It a Real Game
 -Programming Collection Logic
-Making a UI for Your Game
-Counting Lives and Timers
-Adding Conditions for Winning 
120 分鐘線上直播課

其他詳情

先決條件
Students should have the Unity Hub installed along with Visual Studio for Unity. You can follow tutorials listed here: https://www.youtube.com/watch?v=llafzBeV748
外部資源
除了 Outschool 教室外,本課程也使用:

認識老師

已加入 July, 2020
4.8
19評論
教師檔案
教師專業知識和證書
碩士 在 科學 從 University of California, Irvine
My name is Dominic Carone, an electrical engineer and educator based in south Orange County, California. I have been tutoring and teaching for over eight years in science, mathematics, engineering, and technology (STEM). Having worked as both an electrical engineer and adjunct professor at an accredited university, I bring a wealth of knowledge from not only academia, but from various industries. As for Unity, I have created a handful of games and applications for eHealth, Education, and entertainment. I teach students to make 2D/3D games as well as games using Virtual or Augmented Reality technology.

Whether it is one on one, group class, online or in person, I have helped students excel in their academic journeys in all kinds of learning environments across all grade levels. My approach is to cater towards the learning style and prior understanding of the student to make learning both effective and engaging. 

  

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