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or US$88 for 5 classes
班級

了解如何在 Unity 中建立等距遊戲(初學者)

由 74 位學習者完成
年齡 11-16
現場團體小班課程
在為期 5 週的即時線上課程中,學生將學習如何使用 Unity 遊戲引擎創建等距 (2.5D) 遊戲。
平均評分:
4.8
評論數量:
(329 評論)

即時視訊會議
每週1次,共 5 週
2-6 名學習者(每班)
50 分鐘

包含什麼

5 現場會議
4 小時 10 分鐘 上課時間
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課堂經歷

This class is also offered as a camp: https://outschool.com/classes/spring-break-coding-camp-learn-how-to-create-an-isometric-game-in-unity-0z8CGi9Q#uso4MwEBW5

 
 In this course, students will learn how to create an isometric (2.5D) game using Unity which is a game engine that will allow us to create our game quickly and export it to any device. I will show and explain how to create parts of the game while students follow along. In this course we will be exploring the drag and drop functionality of unity as well as learning how to code in C#. We will be covering basic coding concepts like working with variables, methods, if statements, and the game loop so no coding experience is required. I will also give out a challenge after every class so students can experiment and grow their knowledge. By the end of the course students will have the knowledge of how to create a basic 2.5D game using Unity and C#. Please make sure that you can download the free version of Unity from here: https://store.unity.com/download-nuo
Please download unity before the class starts so you can make sure it will work with your computer/laptop and it will help ensure all students are ready to start the game in the first class instead of waiting for the program to download. Follow these steps to download: https://cdn.filestackcontent.com/W2iK4LIrRMCadUs5dztE

Class 1: In this class we go over introductions and an overview of the unity basics so everyone is on the same page. Then I go over how to add tile assets in our project which we will use to create our map. I will then guide students with step by step instructions by doing the steps with them to create our map using the unity drag and drop tile system. 

Class 2:
In this class we will finish up our map layers. In total the map will have 3 layers, one for the ground another for the structures like platforms and finally a decoration layer. We will also give students the player images and guide them on how to add it to our game.

Class 3:
 We start working on adding our player into the game and create the player script to start coding the player movements based on keyboard inputs ( arrow keys and ' AWSD' will work). 

Class 4:
 In this class we start to add Collision tiles so the player uses ramps to get up and down platforms and also create and code the player walking and still animations.

Class 5:
In this final class we add the enemy in the game and take a look at different different type of enemy behavior, like following the player until it gets close enough to shoot and also staying in one area and shooting at the player when it gets close.

Topics the course covers:
        Navigating in unity
        How to import assets to unity (ie. sprites, animations)
        How to create Animations 
        How to work with the Animation controller
        Working with Rigid bodies
        How to create an isometric map 
        How to create collision layers for the map
        Public and private variables 
        If statements 
        Methods
        Keyboard control to move the player and play animations accordingly 
        Collect items
        Track the score 

Please note: Chromebooks, tablets and iPads will not work for this class. Also, if the student is outside of the age range but you think they still may be suitable for this class, please contact me before signing up. 

Please review my class rules and policies: https://cdn.filestackcontent.com/ossRr9woS9idai4ZVpuF

其他詳情

供應清單
Download and install unity: https://unity.com/
Download and install Visual studio code: https://code.visualstudio.com/
 2 註冊後即可取得文件
教學語言
英語
外部資源
除了 Outschool 教室外,本課程也使用:
來源
https://unity.com/

認識老師

已加入 August, 2019
4.8
329評論
教師檔案
教師專業知識和證書
I have a degree in computer science and have been coding for over 10 years. I have also worked a few years in the industry creating desktop games. As someone who was originally self taught I know  how important it is to learn code by being very hands-on and experimenting, which is how I will be teaching.

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