for 4 classes
包含什麼
4 現場會議
3 上課時間評估
Student moves to the next level only when the learner has understood and solved the previous level. The learner will be assessed as he/she progresses in the challenges.我們無法翻譯此文,請刷新頁面並再試一次。
課堂經歷
PLEASE JOIN THIS CLASS AFTER YOU HAVE COMPLETED "PART 1 TO PART 4" class. This class can be found at this weblink: https://outschool.com/classes/learn-coding-with-fun-camp-part-1-to-part-4-wIx5gF3v#usd62WkPaa This class shows to be a new class because I combined 2 classes to make it into ONE for Summer- "Part 5 and 6" AND "Part 7 and 8". If you wish to look for reviews of these 2 classes, please open the web links shared below in your browser. Part 5 and 6 class: https://outschool.com/classes/learn-coding-with-fun-part-5-and-6-WcRvDkPJ#usd62WkPaa Part 7 and 8: https://outschool.com/classes/learn-coding-with-fun-part-7-and-8-0EzWP44p#usd62WkPaa Initial 1 minute will be Introduction of the student as the student joins the class. Next 8 minutes the teacher will explain the concept to be discussed for the day. Next 35 minutes will be working on puzzles and the challenge for the concept discussed for the day. I will keep explaining and helping them with their understanding as they progress. The learner is welcome to share his/her screen whenever he/she needs help on any level. Once a student completes all the levels and shares his/her learning with the class, I will share the next link to work on. Last 1 minute will be reinforcing the vocabulary and reflection on their learning. CLASS 1- Nested Loops Students will learn how to program a loop inside of another loop. In earlier puzzles, loops pushed students to recognize repetition. Here, students will learn to recognize patterns within repeated patterns to develop these nested loops. This progression leads into plenty of practice for students to solidify and build on their understanding of looping in programming.They will also be encouraged to figure out how little changes in either loop will affect their program . What do loops do? Loops repeat a set of commands. How do we use loops? We use loops to create a pattern made of repeated actions. "If a loop repeats a pattern, then looping a loop would repeat a pattern of patterns!" CLASS 2- 'If' and 'If/Else' statements This lesson introduces students to the 'If' and 'If / Else' statements. These blocks use conditionals. If/Else statements offer flexibility in programming by running entire sections of code only if something is true, otherwise it runs something else. The if / else blocks will allow for a more flexible program. Vocabulary Command - An instruction for the computer. Many commands put together make up algorithms and computer programs. Loop - The action of doing something over and over again. Repeat - Do something again Condition - Something a program checks to see if it is true before allowing an action. Conditionals - Statements that only run under certain conditions. CLASS 3 and 4- Students will be able to: Define circumstances when certain parts of a program should run and when they shouldn't. Determine whether a conditional is met based on criteria. Students will build programs that have the main character repeat actions until they reach their desired stopping point. 'While Loops' are loops that continue to repeat commands as long as a condition is true. While loops are used when the programmer doesn't know the exact number of times the commands need to be repeated, but the programmer does know what condition needs to be true in order for the loop to continue looping. A 'Until Loop' is a loop that tells you to do something only up to the point that something becomes true. Vocabulary While Loop - A loop that continues to repeat while a condition is true. Until - A command that tells you to do something only up to the point that something becomes true.
學習目標
CLASS 1-
Students will be able to:
Break complex tasks into smaller repeatable sections.
Recognize large repeated patterns as made from smaller repeated patterns.
Identify the benefits of using a loop structure instead of manual repetition.
Combine simple shapes into complex designs with nested loops.
Count the number of times an action should be repeated and represent it as a loop.
CLASS 2-
Students will be able to:
Translate spoken language conditional statements into a program.
Solve puzzles using a combination of looped sequences and conditionals.
Define circumstances when certain parts of a program should run and when they shouldn't.
Determine whether a conditional is met based on criteria.
CLASS 3 and 4
Students will be able to:
Define circumstances when certain parts of a program should run and when they shouldn't.
Determine whether a conditional is met based on criteria.
Build programs that have the main character repeat actions until they reach their desired stopping point.
Vocabulary
Condition - Something a program checks to see if it is true before allowing an action.
Conditionals - Statements that only run under certain conditions.
While Loop - A loop that continues to repeat while a condition is true.
Until - A command that tells you to do something only up to the point that something becomes true.
其他詳情
供應清單
Student will need a LAPTOP or a DESKTOP. Please do not use an iPad or a tablet because it gets very confusing for a student to keep both Zoom and the Browser tab to remain open during the class and feels lost in moving from one to another. It is advisable to use a laptop because with one device the learner has the Zoom and the weblink on the same device and is able to share his/her screen if the learner needs help from the teacher on any level . Also, the student on completing the challenge activity is able to share his/her learning with the whole class. If you are using 2 separate devices then the learner is unable to use the 'Zoom Share Screen' feature to share his/her work with the class.
外部資源
學習者無需使用標準 Outschool 工具以外的任何應用程式或網站。
認識老師
教師專業知識和證書
非美國 教學證書 在 科學
I am an enthusiastic science, technology and STEM teacher with over 30 years of teaching experience teaching different age and grade levels. I love to always challenge myself by looking for solutions to problems and to write algorithms and code to solve a problem. This enhances my creativity and problem solving skills.
J Mehta M.S. B.Ed.- Astronomy-Sc-Human Body-Coding的其他課程
J Mehta M.S. B.Ed.- Astronomy-Sc-Human Body-Coding的其他課程
其他家長也喜歡
在 Minecraft 上程式設計:一對一程式設計課程
BrainBytes
4.9
(241)
每堂課
一對一課程
依需求開班
6-15
Scratch 程式設計:一對一程式設計課程
BrainBytes
4.9
(241)
每堂課
一對一課程
依需求開班
6-13
Code Monkey 編碼簡介
Ilya
5.0
(44)
每班
下一堂課明天 11 PM
團體課
1/週, 30 分鐘
6-11
【一對一】私人輔導JAVA編碼-JAVA程式入門
Ziad Ghazi
4.5
(8)
每堂課
一對一課程
依需求開班
7-18
Minecraft 初學者程式設計營:2 級 - 程式設計基礎知識
Playful Digital Learning
4.9
(587)
每班
下次會議在 8 PM Monday
團體課
1 週, 5/週, 1.50 小時
8-13
1:1 私人輔導 Python 編碼 - Python 程式設計簡介
Ziad Ghazi
4.5
(8)
每堂課
一對一課程
依需求開班
7-18
關於 Python 程式設計第 2 級的所有資訊 |青少年 Python 程式設計課程
David Sofield
4.9
(830)
每班
下次會議在 8 PM Sun 8/24
團體課
10 週, 1/週, 1 小時
11-16
網站開發 |初學者 - 編碼
Codingal - #1 AI & Coding | Backed by Y Combinator
5.0
(5)
每班
下次會議在 2 PM Monday
團體課
4 週, 2/週, 1 小時
12-17
二合一 Java 和 Python 編碼|為期一年的每週初學者程式設計課程!
Faruk Hasan
4.8
(149)
每班
下一堂課明天 2:05 AM
團體課
1/週, 35 分鐘
10-13
Python 初學者編碼俱樂部 - 使用圖形、遊戲和動畫學習編碼
Coding Doctors Learning Lab, Inc.
4.8
(1,253)
每班
下一堂課今天 11 PM
團體課
1/週, 45 分鐘
10-14
嬰兒潮世代經驗豐富的程式設計俱樂部
Brenda Ban
4.9
(483)
每班
下一堂課明天 9 PM
團體課
1/週, 45 分鐘
5-10
編碼簡介 - Code.Org
JetLearn
4.9
(81)
每班
下次會議在 7:30 PM Thursday
團體課
6 週, 1/週, 1 小時
5-7
Python 編碼:一對一輔導
Milisan School - Extracurricular Gamified Learning
5.0
(60)
每堂課
一對一課程
依需求開班
9-14
程式設計導師:1 對 1 Scratch 輔導
Tirre' Logston
5.0
(38)
每堂課
一對一課程
依需求開班
8-13
Roblox 編碼基礎訓練營
Miss Jennifer - Roblox Scripting
4.9
(634)
每班
下次會議在 4 PM Sat 7/12
團體課
4 週, 1/週, 40 分鐘
7-11
一對一 - Python 編碼課程
Geetu sodhi
5.0
(18)
每堂課
一對一課程
依需求開班
9-14