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Scratch 互動遊戲設計:實作 Flex 課程

由 2 位學習者完成
年齡 8-12
自訂進度課程
為期 4 週的 Flex 課程,使用 Scratch 創建互動式遊戲設計:實作 Flex 課程
Coach Sam
平均評分:
4.8
評論數量:
(172 評論)

6 預錄課程
6 教師支援週
自行選擇何時開始
1 年內容存取權

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訪問一整年的課程材料。
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包含什麼

6 預錄課程
6 週
教師的支持
1 年訪問權
到內容
作業
每週 1 小時. Learners will be encouraged to share and discuss their progress in class with each other. Also a great opportunity for peer assessment. Creating games scratch programming allows learners experiment during class and outside class along their learning journey.
評估
Formative assessment will take place through interacting with teacher through questions, and peer assessment from other students completing the same project.
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課堂經歷

Scratch is a programming language and an online community developed by the Lifelong Kindergarten Group at the MIT Media Lab. It provides an easy-to-use and visual interface for programming, designed specifically for children aged 8-16, but can be used by people of all ages. With Scratch, users can create interactive stories, games, animations, and simulations by dragging and dropping blocks of code, rather than writing code from scratch.

Scratch programming is a great way for beginners to learn the basics of programming and computational thinking. The blocks in Scratch allow users to create loops, conditionals, variables, and other programming concepts, without having to worry about syntax and the details of traditional programming languages. 

This is a Flex class format which allows learners to work independently with the support of learning materials supplied by the teacher. While the lessons are recorded, it will be highly interactive i.e. resources will be interactive in the form of instructional videos, which will include step-by-step explanations so learners can add meaning and understanding to their designs, and discussions about this will take place in the classroom. Learners will be expected to ask the teacher questions if they don't understand the clips, after troubleshooting first with their peers or individual research.  The teacher will respond to questions sent by email or in the classroom on a daily basis to aid completion and understanding of the course. Learners will be expected to show their work (ideally in class, but can be directed to me) by means of a print screen, short clip or in writing. This will show time management and commitment which is a transferable skill that will be beneficial in later life. 

WEEK 1
This week learners will learn how to register to get a free scratch account, start a new project, add an object, create a backdrop, and program by using code to get the object to move.  

WEEK 2 
 This week learners will build on their previous work start adding a paddle and prepare for the next week of their work. 

WEEK 3
This week learners will troubleshoot and fix any problems they have encountered while adding codes, and have the opportunity to learn deeper programming skills to enhance their project. 

WEEK 4
This week learners will understand the importance of assessing their work through play testing which will allow for them to modify and correct mistakes, and also finish the steps to complete their initial project. 

WEEK 5&6 
These two weeks learners will work independently and use the skills they have used to complete their own unique pong game using the knowledge they have gained and the resources at hand to help them complete their project. They will then share their work in the Outschool class with other students to peer assess. Students are also free to share with the teacher only if they don't feel comfortable to share it publicly in class.

學習目標

Learners will gain knowledge of basic programming using scratch. In particular, we will focus on game strategies, creating and modifying basic programming issues and learning how to publish and share finished games.

教學大綱

6 課程
超過 6 週
課 1:
WEEK 1
 This week learners will learn how to register to get a free scratch account, start a new project, add an object, create a backdrop, and program by using code to get the object to move. 
課 2:
WEEK 2
 This week learners will build on their previous work start adding a paddle and prepare for the next week of their work. 
課 3:
WEEK 3
 This week learners will troubleshoot and fix any problems they have encountered while adding codes, and have the opportunity to learn deeper programming skills to enhance their project. 
6 分鐘的影片課程
課 4:
WEEK 4
 This week learners will understand the importance of assessing their work through play testing which will allow for them to modify and correct mistakes, and also finish the steps to complete their initial project. 

其他詳情

父母的引導和規範
Learners will need to download https://scratch.mit.edu/ in order to start their design project. A laptop and PC can only be used . A help video on how to install this would be provided. Also a learners account need to be created if not done so already. Valid email must be used and remember (but never share) the scratch password
外部資源
除了 Outschool 教室外,本課程也使用:

認識老師

Coach Sam
已加入 November, 2020
4.8
172評論
教師檔案
教師專業知識和證書
非美國 教學證書 在 中學教育
學士學位 由 University of Wales Institute of Cardiff (UWIC)
A psychologist with specialized knowledge in human behaviour and mental health
A qualified secondary teacher based in the UK, with expertise in teaching Design and Technology
A martial artist with experience in various martial arts styles and techniques
A nutritionist with a Bachelor's degree in Human Nutrition, capable of designing dietary plans for individuals and groups
A personal trainer with experience in developing fitness plans for clients based on their individual needs

評論

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