US$100
for 4 classes包含什麼
4 現場會議
3 小時 40 分鐘 上課時間我們無法翻譯此文,請刷新頁面並再試一次。
課堂經歷
We will study about a dozen puzzles (examples: pass a message at a party; coordinate animals crossing a river), and solve them together using diagrammatic representations. The diagrams we'll learn and practice together are from a branch of mathematics called graph theory. They are quite simple -- just some dots connected by lines -- yet powerful for finding solutions to puzzles. We'll learn some cool properties of graph diagrams, such as when is it possible to trace a pencil from a starting point to an end point while traversing every line exactly once. It turns out that knowledge like that can help us solve puzzles -- for example the traceability property gives the solution of the dominoes puzzle, when we represent the dominoes as a diagram. The key skill we'll practice together is translating a given puzzle into a diagram, and then using the diagram to solve the puzzle. This practice can help with abstract reasoning. The weekly progression is as follows: - Week 1: Introduce and practice working with graph diagrams, via several puzzles including Guarini's Puzzle. - Week 2: Learn about Euler paths and circuits in graphs (existence test and algorithm), via puzzles such as Bridges of Konigsberg. - Week 3: Practice Euler circuits via the Cave Treasure puzzle. Learn about state-space graphs via Lions and Wildebeest. - Week 4: Practice state-space graphs with Water Jug puzzle. Do one final puzzle. Review graph diagrams and how they've helped us solve various puzzles. No prior knowledge of graph theory is required, only enthusiasm for puzzles!
學習目標
Students will learn the methodology of solving puzzles by converting them into abstract diagrams, and analyzing the diagrams.
其他詳情
供應清單
The homework between the first and second meetings will be to play the phone game 1LINE. Links: - Apple iPhone: https://apps.apple.com/us/app/1line-one-stroke-puzzle-game/id1179975506 - Android phones: https://play.google.com/store/apps/details?id=com.gamestart.oneline&hl=en_US
外部資源
除了 Outschool 教室外,本課程也使用:
認識老師
教師專業知識和證書
The teacher is a PhD computer scientist (former Google programmer) with 2 years experience teaching kids the math and algorithms used in programming, in a fun and engaging way.
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