weekly
or for 6 classes
包含什麼
6 現場會議
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課堂經歷
Course Title: Game Design and Coding with Roblox Studio Course Overview: This extensive 16-week course is divided into two distinct parts, each designed to give students a comprehensive understanding of game design and coding using Roblox Studio. Part One: Core Coding Concepts: In the first half of the course, students will focus on learning core coding concepts through engaging, project-based lessons. Each week, students will build a new project, starting from a simple game like "The Floor is Lava" and progressively adding complexity. Through these projects, students will gain a solid foundation in the basics of Roblox Studio and Lua scripting, including properties and variables, functions, loops, conditional structures, and debugging. Part Two: Advanced Project - Multiplayer Arena Combat Game: In the second half of the course, students will put into practice the skills they've learned in the first part by building a themed multiplayer arena combat game. This project will allow students to delve deeper into advanced topics such as melee combat systems, networking, GUI manipulation, and leaderboard creation. Comprehensive Study Guides: Each lesson comes with a comprehensive study guide, providing a detailed summary of the class, complete code coverage, and bonus tasks for students who wish to expand their knowledge further. These guides will serve as invaluable resources for students to review and reinforce their learning, as well as to explore more advanced topics at their own pace. Outcome: By the end of this course, students will not only have a portfolio of completed projects to showcase their skills, but they will also have a deep understanding of game design and coding principles, preparing them for more advanced studies or even to start creating their own unique games in Roblox Studio. Required Experience: No previous coding experience is required. Familiarity with Roblox is recommended, but not required. The later part of the course assumes familiarity with Roblox and Lua scripting. Course Overview: This extensive 16-week course is divided into two distinct parts, each designed to give students a comprehensive understanding of game design and coding using Roblox Studio. Advanced Project - Multiplayer Arena Combat Game: students will put into practice the skills they've learned in the first part by building a themed multiplayer arena combat game. Week Eleven: Introduction to Melee Combat and Multiplayer Games: Students will start creating the basic structure for their gladiator arena. Week One: Creating a Lobby and Teleportation System: Students will create a lobby for their game and a teleportation system. Week Two: Implementing a Time-Based Game System: Students will implement a time-based game system. Week Three: Managing Combat Across a Network: Students will learn how to manage combat across a network. Week Four: Controlling GUI Elements: Students will learn how to control GUI elements to create a user-friendly interface for their game. Week Five: Tracking Player Kills with a Leaderboard: Students will learn how to track player kills and display this information on a leaderboard. Week Six: Flexiable class, we will use this to catch up with where students are week or we can customize the game more. Comprehensive Study Guides: Each lesson comes with a comprehensive study guide, providing a detailed summary of the class, complete code coverage, and bonus tasks for students who wish to expand their knowledge further. Outcome: By the end of this course, students will not only have a portfolio of completed projects to showcase their skills, but they will also have a deep understanding of game design and coding principles. Required Experience: This class builds directly on from the 10 week coding with lua course, it is a requirment that you take this before this class.
學習目標
Learn the fundamentals of Roblox Studio, including the interface, tools, and navigation
.
Understand core coding concepts such as properties, variables, functions, parameters, arguments, conditional structures, and loops.
Gain hands-on experience in applying these coding concepts through weekly project-based lessons.
Develop problem-solving skills and learn to debug code effectively.
Learn to design and build a multiplayer arena-style combat game, incorporating various game mechanics such as a lobby, teleportation system, time-based game system, network combat management, GUI elements, and a leaderboard.
Develop an understanding of how to translate these skills and concepts to other coding languages and environments.
Gain experience in finalizing and polishing a game to provide a fun and engaging experience for players.
Have the opportunity to apply everything they've learned in their own game ideas during the final weeks of the course.
其他詳情
父母的引導和規範
This course uses Roblox Studio, an approved third-party tool for designing and coding games. To participate in the course, students will need a Roblox account, which is free to create. The content of this course is designed to be engaging and educational, and it does not include any material that is likely to be upsetting or scary to learners. However, as we will be creating a combat-themed game in the latter part of the course, please note that this involves simulated, non-graphic game combat mechanics. As always, students are encouraged to participate in a manner that is respectful and considerate of all classmates.
供應清單
For this course, students will need the following: A computer with a stable internet connection: This is necessary for accessing the online classes, as well as for using Roblox Studio. Roblox Studio: This is a free software that students will use to design and code their games. It can be downloaded from the official Roblox website. Roblox account: Students will need to create a free account on Roblox in order to use Roblox Studio.
外部資源
除了 Outschool 教室外,本課程也使用:
來源
This course primarily utilizes Roblox Studio and the Lua scripting language as its main resources. The curriculum has been developed by the instructor with the aim of providing a comprehensive introduction to game design and coding principles. While the course material is largely original, additional insights have been derived from the following resources:
The Official Roblox Developer Guide (https://developer.roblox.com/en-us/)
Lua 5.1 Reference Manual (http://www.lua.org/manual/5.1/)
Learn Lua (https://www.learn-lua.org/)
These resources may also be beneficial for students who wish to explore the subject matter more deeply outside of class time. However, all necessary content will be covered during class sessions and in the provided study guides.
認識老師
教師專業知識和證書
The instructor of this course has a solid foundation in both teaching and software development, with specific expertise in teaching coding to a young audience. Their qualifications include:
Two years of experience as a software developer, providing a practical understanding of coding principles and real-world applications.
Two years of experience teaching Python, a versatile and beginner-friendly programming language, to children and teenagers (ages 7 to 16). This experience ranges from beginner to advanced levels, showcasing the instructor's ability to adapt to various skill levels and foster progress in coding competencies.
Six years of experience teaching English, further demonstrating the instructor's pedagogical skills and ability to communicate complex concepts in an accessible and engaging way.
評論
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Ryan The Coding Teacher的其他課程
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